Thread: Barrows Kill Count

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  1. #1 Barrows Kill Count 
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    Ok, so the minute the Barrows Kill Count On Screen comes up if you tele anywhere or leave Barrows the kill count stays on screen? It doesn't even reset map. How can I make it go away once left Barrows.
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  2. #2  
    I'm President Carter


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    Go the process in your client.java and make it check to set the interface. Do something like:
    Code:
    if (c.inBarrows())
    setInterfaceHere;


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  3. #3  
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    Quote Originally Posted by I'm A Jerk View Post
    Go the process in your client.java and make it check to set the interface. Do something like:
    Code:
    if (c.inBarrows())
    setInterfaceHere;
    Code:
    } else if(inBarrows()){
    			getPA().sendFrame99(2);
    			getPA().sendFrame126("Kill Count: "+barrowsKillCount, 4536);
    			getPA().walkableInterface(4535);
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  4. #4  
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    Already have it:

    Code:
    } else if(inBarrows()){
    			getPA().sendFrame99(2);
    			getPA().sendFrame126("Kill Count: "+barrowsKillCount, 4536);
    			getPA().walkableInterface(4535);
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  5. #5  
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    bump!
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  6. #6  
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    Anyone?
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  7. #7  
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    Code:
    removeAllWindows()
    add that in ur teleport (clickingbutton) or something like remove all interface.

    mine is like this
    Code:
    removeAllWindows()
    cant find a other way to do it let me look more

    and u got this? with the return true and false?

    Code:
    	public boolean inBarrows() {		
    		if(absX > 3520 && absX < 3598 && absY > 9653 && absY < 9750) {
    			return true;
    		}
    		return false;
    	}
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  8. #8  
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    Nope didn't work, it seems once you go upstairs it doesn't even reset map...
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  9. #9  
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    then its something with ur server not the inbarrow thing
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  10. #10  
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    Quote Originally Posted by team b0 View Post
    then its something with ur server not the inbarrow thing
    Wasn't hard to figure that out..
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