Go the process in your client.java and make it check to set the interface. Do something like:
Code:if (c.inBarrows()) setInterfaceHere;
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Ok, so the minute the Barrows Kill Count On Screen comes up if you tele anywhere or leave Barrows the kill count stays on screen? It doesn't even reset map. How can I make it go away once left Barrows.
Go the process in your client.java and make it check to set the interface. Do something like:
Code:if (c.inBarrows()) setInterfaceHere;
Already have it:
Code:} else if(inBarrows()){ getPA().sendFrame99(2); getPA().sendFrame126("Kill Count: "+barrowsKillCount, 4536); getPA().walkableInterface(4535);
bump!
Anyone?
add that in ur teleport (clickingbutton) or something like remove all interface.Code:removeAllWindows()
mine is like thiscant find a other way to do it let me look moreCode:removeAllWindows()
and u got this? with the return true and false?
Code:public boolean inBarrows() { if(absX > 3520 && absX < 3598 && absY > 9653 && absY < 9750) { return true; } return false; }
Nope didn't work, it seems once you go upstairs it doesn't even reset map...
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