show your givelife method in playerassist.
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I'll give you a general idea:
Find a the method where you die. It includes where the wildnerness is
Add in that if a player is in a certain area, then it teleports you to that dock. "else" teleport to home.
Code:public void giveLife() { c.isDead = false; c.faceUpdate(-1); c.freezeTimer = 0; if(c.duelStatus <= 4 && !c.getPA().inPitsWait() && !c.inPcGame()) { // if we are not in a duel we must be in wildy so remove items if (!c.inPits && !c.inFightCaves()) { c.getItems().resetKeepItems(); if((c.playerRights == 2 && Config.ADMIN_DROP_ITEMS) || c.playerRights != 2) { if(!c.isSkulled && !c.isInFala() && !c.isInArd()) { // what items to keep c.getItems().keepItem(0, true); c.getItems().keepItem(1, true); c.getItems().keepItem(2, true); } if(c.prayerActive[10] || c.isInArd() && System.currentTimeMillis() - c.lastProtItem > 700) { c.getItems().keepItem(3, true); } c.getItems().dropAllItems(); // drop all items c.getItems().deleteAllItems(); // delete all items if(!c.isSkulled && !c.isInFala() && !c.isInArd()) { // add the kept items once we finish deleting and dropping them for (int i1 = 0; i1 < 3; i1++) { if(c.itemKeptId[i1] > 0) { c.getItems().addItem(c.itemKeptId[i1], 1); } } } if(c.prayerActive[10] || c.isInArd()) { // if we have protect items if(c.itemKeptId[3] > 0) { c.getItems().addItem(c.itemKeptId[3], 1); } } } c.getItems().resetKeepItems(); } else if (c.inPits) { Server.fightPits.removePlayerFromPits(c.playerId); c.pitsStatus = 1; } } c.getCombat().resetPrayers(); for (int i = 0; i < 20; i++) { c.playerLevel[i] = getLevelForXP(c.playerXP[i]); c.getPA().refreshSkill(i); } if (c.pitsStatus == 1) { movePlayer(2399, 5173, 0); } else if(c.duelStatus <= 4) { // if we are not in a duel repawn to wildy movePlayer(Config.RESPAWN_X, Config.RESPAWN_Y, 0); c.isSkulled = false; c.skullTimer = 0; c.attackedPlayers.clear(); } else if (c.inFightCaves()) { c.getPA().resetTzhaar(); } else { // we are in a duel, respawn outside of arena Client o = (Client) Server.playerHandler.players[c.duelingWith]; if(o != null) { o.getPA().createPlayerHints(10, -1); if(o.duelStatus == 6) { o.getTradeAndDuel().duelVictory(); o.pkPoints += 1; o.sendMessage("You have received <col=255>1</col> Project Titanium Point for winning a duel."); } } movePlayer(Config.DUELING_RESPAWN_X+(Misc.random(Config.RANDOM_DUELING_RESPAWN)), Config.DUELING_RESPAWN_Y+(Misc.random(Config.RANDOM_DUELING_RESPAWN)), 0); if(c.duelStatus != 6) { // if we have won but have died, don't reset the duel status. c.getTradeAndDuel().resetDuel(); } } //PlayerSaving.getSingleton().requestSave(c.playerId); PlayerSave.saveGame(c); c.getCombat().resetPlayerAttack(); resetAnimation(); c.startAnimation(65535); frame1(); resetTb(); c.isSkulled = false; c.attackedPlayers.clear(); c.headIconPk = -1; c.skullTimer = -1; c.damageTaken = new int[Config.MAX_PLAYERS]; c.getPA().requestUpdates(); }
Code:public void giveLife() { c.isDead = false; c.faceUpdate(-1); c.freezeTimer = 0; if(c.duelStatus <= 4 && !c.getPA().inPitsWait() && !c.inPcGame()) { // if we are not in a duel we must be in wildy so remove items if (!c.inPits && !c.inFightCaves()) { c.getItems().resetKeepItems(); if((c.playerRights == 2 && Config.ADMIN_DROP_ITEMS) || c.playerRights != 2) { if(!c.isSkulled && !c.isInFala() && !c.isInArd()) { // what items to keep c.getItems().keepItem(0, true); c.getItems().keepItem(1, true); c.getItems().keepItem(2, true); } if(c.prayerActive[10] || c.isInArd() && System.currentTimeMillis() - c.lastProtItem > 700) { c.getItems().keepItem(3, true); } c.getItems().dropAllItems(); // drop all items c.getItems().deleteAllItems(); // delete all items if(!c.isSkulled && !c.isInFala() && !c.isInArd()) { // add the kept items once we finish deleting and dropping them for (int i1 = 0; i1 < 3; i1++) { if(c.itemKeptId[i1] > 0) { c.getItems().addItem(c.itemKeptId[i1], 1); } } } if(c.prayerActive[10] || c.isInArd()) { // if we have protect items if(c.itemKeptId[3] > 0) { c.getItems().addItem(c.itemKeptId[3], 1); } } } c.getItems().resetKeepItems(); } else if (c.inPits) { Server.fightPits.removePlayerFromPits(c.playerId); c.pitsStatus = 1; } } c.getCombat().resetPrayers(); for (int i = 0; i < 20; i++) { c.playerLevel[i] = getLevelForXP(c.playerXP[i]); c.getPA().refreshSkill(i); } if (c.pitsStatus == 1) { movePlayer(2399, 5173, 0); } else if(c.duelStatus <= 4) { // if we are not in a duel repawn to wildy movePlayer(Config.RESPAWN_X, Config.RESPAWN_Y, 0); c.isSkulled = false; c.skullTimer = 0; c.attackedPlayers.clear(); } else if c.inPcGame()) { movePlayer(BOATX, BOATY, BOATHEIGHT); } else if (c.inFightCaves()) { c.getPA().resetTzhaar(); } else { // we are in a duel, respawn outside of arena Client o = (Client) Server.playerHandler.players[c.duelingWith]; if(o != null) { o.getPA().createPlayerHints(10, -1); if(o.duelStatus == 6) { o.getTradeAndDuel().duelVictory(); o.pkPoints += 1; o.sendMessage("You have received <col=255>1</col> Project Titanium Point for winning a duel."); } } movePlayer(Config.DUELING_RESPAWN_X+(Misc.random(Config.RANDOM_DUELING_RESPAWN)), Config.DUELING_RESPAWN_Y+(Misc.random(Config.RANDOM_DUELING_RESPAWN)), 0); if(c.duelStatus != 6) { // if we have won but have died, don't reset the duel status. c.getTradeAndDuel().resetDuel(); } } //PlayerSaving.getSingleton().requestSave(c.playerId); PlayerSave.saveGame(c); c.getCombat().resetPlayerAttack(); resetAnimation(); c.startAnimation(65535); frame1(); resetTb(); c.isSkulled = false; c.attackedPlayers.clear(); c.headIconPk = -1; c.skullTimer = -1; c.damageTaken = new int[Config.MAX_PLAYERS]; c.getPA().requestUpdates(); }
i guess thats it
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