Server turning of... No more informaqtion last time players reported fighting nomad
Video-
THERE ISNT PROBLEM WITH DEAD ANIMATION EAVEN IF I REMOVE IT IT STILL CRASHES SERVER!! ANY IDEAS???
Code:
[7/2/12 6:20 PM]: Launching Server...
[7/2/12 6:20 PM]: Loaded clipmap in 55ms.
[7/2/12 6:20 PM]: Server listening on port 0.0.0.0:43594
[7/2/12 6:21 PM]: [REGISTERED]: vins
[7/2/12 6:25 PM]: java.lang.NullPointerException
[7/2/12 6:25 PM]: at server.model.npcs.NPCHandler.process(NPCHandler.java:2138)
[7/2/12 6:25 PM]: at server.Server.main(Server.java:187)
[7/2/12 6:25 PM]: Saved game for vins.
[7/2/12 6:25 PM]: Saving all players...
NPCHANDLER method
Code:
if (npcs[i].isDead == true) {
if (npcs[i].actionTimer == 0 && npcs[i].applyDead == false && npcs[i].needRespawn == false) {
npcs[i].updateRequired = true;
npcs[i].facePlayer(0);
npcs[i].killedBy = getNpcKillerId(i);
npcs[i].animNumber = getDeadEmote(i); // dead emote
npcs[i].animUpdateRequired = true;
npcs[i].freezeTimer = 0;
npcs[i].applyDead = true;
killedBarrow(i);
if (isFightCaveNpc(i))
killedTzhaar(i);
red- 2138 line
Server.java
187 line - red
Code:
while (!Server.shutdownServer) {
if (sleepTime > 0)
Thread.sleep(sleepTime);
engineTimer.reset();
itemHandler.process();
playerHandler.process();
npcHandler.process();
shopHandler.process();
objectManager.process();
fightPits.process();
pestControl.process();
cycleTime = engineTimer.elapsed();