Code:
public void totallevelsupdate() {
int totalLevel = (getLevelForXP(c.playerXP[0]) + getLevelForXP(c.playerXP[1]) + getLevelForXP(c.playerXP[2]) + getLevelForXP(c.playerXP[3]) + getLevelForXP(c.playerXP[4]) + getLevelForXP(c.playerXP[5]) + getLevelForXP(c.playerXP[6]) + getLevelForXP(c.playerXP[7]) + getLevelForXP(c.playerXP[8]) + getLevelForXP(c.playerXP[9]) + getLevelForXP(c.playerXP[10]) + getLevelForXP(c.playerXP[11]) + getLevelForXP(c.playerXP[12]) + getLevelForXP(c.playerXP[13]) + getLevelForXP(c.playerXP[14]) + getLevelForXP(c.playerXP[15]) + getLevelForXP(c.playerXP[16]) + getLevelForXP(c.playerXP[17]) + getLevelForXP(c.playerXP[18]) + getLevelForXP(c.playerXP[19]) + getLevelForXP(c.playerXP[20]) + getLevelForXP(c.playerXP[21]) + getLevelForXP(c.playerXP[22]) + getLevelForXP(c.playerXP[23]) + getLevelForXP(c.playerXP[24]));
int totalExp = (c.playerXP[0] + c.playerXP[1] + c.playerXP[2] + c.playerXP[3] + c.playerXP[4] + c.playerXP[5] + c.playerXP[6] + c.playerXP[7] + c.playerXP[8] + c.playerXP[9] + c.playerXP[10] + c.playerXP[11] + c.playerXP[12] + c.playerXP[13] + c.playerXP[14] + c.playerXP[15] + c.playerXP[16] + c.playerXP[17] + c.playerXP[18] + c.playerXP[19] + c.playerXP[20] + c.playerXP[21] + c.playerXP[22] + c.playerXP[23] + c.playerXP[24]);
c.getPA().sendFrame126("Total Level:", 31199);
c.getPA().sendFrame126(""+totalLevel+"", 31200);
c.getPA().sendFrame126("Total Exp: "+totalExp+"", 31198);
}
Try it
Got it from my source :3
Note: This is including Summoning, Hunter, Pking (or Construction if you have) and Dungeoneering
Delete whatever you dont need D: