Thread: Help with unreachable statement

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  1. #1 Help with unreachable statement 
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    Solveddd
    Last edited by Trek; 07-20-2012 at 07:45 PM. Reason: Solveddd
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    Quote Originally Posted by Sulfur View Post
    Ok so adding an NPC that teleports players..long story short i'm getting this error:
    Code:
    src\server\model\players\packets\ClickingButtons.java:175: error: unreachable st
    atement
                                    if(c.dialogueAction == 90) {
                                    ^
    src\server\model\players\packets\ClickingButtons.java:194: error: unreachable st
    atement
                                    if (c.teleAction == 1) {
                                    ^
    src\server\model\players\packets\ClickingButtons.java:211: error: unreachable st
    atement
                                    if (c.teleAction == 1) {
                                    ^
    Note: Some input files use unchecked or unsafe operations.
    Note: Recompile with -Xlint:unchecked for details.
    3 errors
    Press any key to continue . . .

    Here are my cases in ClickingButtons.java (Red text is my code for dialogues)
    Spoiler for Case 9190:
    Code:
    			case 9190:
    
    				if (c.dialogueAction == 10) {
    					c.getDH().sendDialogues(71, 5834);
    					}
    					break;
    
    				if(c.dialogueAction == 90) {
    					c.checkEmpty2();
    					c.getPA().removeAllWindows();
    				} else if (c.teleAction == 4) {
    					//Edge
    					c.getPA().spellTeleport(3087, 3495, 0);
    				}
    				break;
    				//mining - 3046,9779,0
    			//smithing - 3079,9502,0

    Spoiler for 9191:
    Code:
    			case 9191:
    
    				if (c.dialogueAction == 10) {
    					c.getDH().sendDialogues(72, 5834);
    					}
    					break;
    
    				if (c.teleAction == 1) {
    				
    				c.teleAction = 11;
    				} else if (c.teleAction == 4) {
    					//Varrock Wild
    					c.getPA().spellTeleport(3244, 3512, 0);
    				}
    				break;

    Spoiler for 9192:
    Code:
    			case 9192:
    
    				if (c.dialogueAction == 10) {
    					c.getDH().sendDialogues(73, 5834);
    					}
    					break;
    
    				if (c.teleAction == 1) {
    				
    				c.teleAction = 10;
    				} else if (c.teleAction == 4) {
    					//Castle Dragons
    					c.getPA().spellTeleport(3002, 3624, 0);
    				}
    				break;




    Any help is appreciated.
    Code:
    if (c.dialogueAction == 10) {
    					c.getDH().sendDialogues(71, 5834);
    					}
    					break;
    Code:
    if (c.dialogueAction == 10) {
    					c.getDH().sendDialogues(73, 5834);
    					}
    					break;
    Keep taking these breaks out.
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