any1 ?
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ok so i added the players online: *AMOUNT* thingy in my quest tab, but it doesn't update when someone logs in or out....
Here is the code for it.
Code:etPA().sendFrame126("Forgotten-Pkers", 640); getPA().sendFrame126("@gre@Players Online: "+PlayerHandler.getPlayerCount()+ "", 663); if(isDonator == 1) { getPA().sendFrame126("@red@Donator Rank: @gre@True", 7383); } else { getPA().sendFrame126("@red@Donator Rank: @red@False", 7383); } getPA().sendFrame126("@red@Slayer Points: @yel@"+slayerPoints+"", 7334); getPA().sendFrame126("@red@Assault Kills: @yel@"+Assaultkills+"", 7336); getPA().sendFrame126("@red@Donator Points: @yel@ "+donatorPoints+"", 7339); getPA().sendFrame126("@red@PK Points: @yel@ "+pkPoints+"", 7338); //getPA().sendFrame126("", 7338); //getPA().sendFrame126("", 7340); //sendMessage(":STOP:"); int frame = isRunning2 == true ? 1 : 0; getPA().sendFrame36(173,frame);
any1 ?
make it so when a player connects, it updates play amount.
ok so how we do that
Try to replace it with this.
c.getPA().sendFrame126("@or1@Players Online: @gre@"+PlayerHandler.getPlayerCount(), 663);
is what mine says, and it works for me if ur problem hasn't been fixed yet try thisCode:getPA().sendFrame126("Avicia: "+PlayerHandler.getPlayerCount()+" Online", 29155); //Tab Title
i get this error.
Code:src\server\model\players\Client.java:503: cannot find symbol symbol : method getPlayers() location: class server.model.players.PlayerHandler for(Player p: PlayerHandler.getPlayers()) { ^ Note: Some input files use unchecked or unsafe operations. Note: Recompile with -Xlint:unchecked for details. 1 error
Code:for(int i = 0; int i < PlayerHandler.players.length; i++) { if (Server.playerHandler.players[i] != null) { Client players = (Client) Server.playerHandler.players[i]; players.getPA().sendFrame126("@gre@Players Online: "+PlayerHandler.getPlayerCount()+ "", 663); } }
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