I don't really understand what you mean um this might help
Code:
public void forceAnim(int number) {
animNumber = number;
animUpdateRequired = true;
updateRequired = true;
}
Code:
if (multiAttacks(i)) {
multiAttackGfx(i, getNPCs()[i].projectileId);
startAnimation(getAttackEmote(i), i);
getNPCs()[i].oldIndex = c.playerId;
return;
}
Code:
if (c.attackTimer < 9 || c.attackTimer == 0
&& c.npcIndex == 0 && c.oldNpcIndex == 0) { // block
// animation
c.startAnimation(c.getCombat().getBlockEmote());
}
Idk.