Use npcConstants for stuff like bones.
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NO i do NOT want another drop system, i want to figure this one out because its kicking my ass.
i have this
#Goblin drops
101:100 536:1
101 = goblin npc id
100 = that makes it always drops correct?
536 = bones
1 = one is dropped correct?
save, compile.
kill, don't fucking drop bones.
editing NPCDrops TSM File
Also did a tutorial to fix where bones can drop, got no errors.
tried this on other npcs, and it don't work ethier.
the fuck am i missing?
I did some research and i guess i need to enable NPC Drops? or some bullshit.
Use npcConstants for stuff like bones.
if yours is anything like how my PI drop system is setup:
//Black Demons
{84, 592, 1, 0},
NPC ID, Item ID, Amount Dropped, % chance it drops(0 = always drops)
Will this help you?
http://www.rune-server.org/runescape...-friendly.html
Okay so it goes like this:
npc id: drop Rate(basically 1 in a XX(inputted) chance of getting the item, in your case,
NPCID:1 ItemId:AmountOfItemsDropped
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