Thread: [PI] Drops

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  1. #1 [PI] Drops 
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    NO i do NOT want another drop system, i want to figure this one out because its kicking my ass.

    i have this

    #Goblin drops
    101:100 536:1

    101 = goblin npc id
    100 = that makes it always drops correct?
    536 = bones
    1 = one is dropped correct?

    save, compile.

    kill, don't fucking drop bones.
    editing NPCDrops TSM File

    Also did a tutorial to fix where bones can drop, got no errors.
    tried this on other npcs, and it don't work ethier.

    the fuck am i missing?

    I did some research and i guess i need to enable NPC Drops? or some bullshit.
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  2. #2  
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    Use npcConstants for stuff like bones.
    Retired from RSPS development 2008-2018
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  3. #3  
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    Quote Originally Posted by Dashboard View Post
    Use npcConstants for stuff like bones.
    mind telling me how?

    all there is, is tons of numbers.

    IM SO PISSED.

    just fucking spoon feed me please.
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  4. #4  
    Registered Member Elvensmite's Avatar
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    if yours is anything like how my PI drop system is setup:

    //Black Demons
    {84, 592, 1, 0},
    NPC ID, Item ID, Amount Dropped, % chance it drops(0 = always drops)

    "Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning." -Rich Cook
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  5. #5  
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    Quote Originally Posted by Elvensmite View Post
    if yours is anything like how my PI drop system is setup:

    //Black Demons
    {84, 592, 1, 0},
    NPC ID, Item ID, Amount Dropped, % chance it drops(0 = always drops)
    No.

    Not how mine is, this don't help me.

    Thanks anyways.
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  6. #6  
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    Quote Originally Posted by ||| ||| ||| View Post
    mind telling me how?

    all there is, is tons of numbers.

    IM SO PISSED.

    just fucking spoon feed me please.
    I know you asked to not be told to get a new drops system, but honestly the one in PI is crap.
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  7. #7  
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    Quote Originally Posted by Dashboard View Post
    I know you asked to not be told to get a new drops system, but honestly the one in PI is crap.


    But it is only "crap" because i don't understand it, and can't get it to work.
    It WOULD NOT be "crap" if i could just get some help, into understanding how to get it to work. I am probably missing something right in front of my nose, and im just a dumbass.
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  8. #8  
    Registered Member Elvensmite's Avatar
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    Will this help you?

    http://www.rune-server.org/runescape...-friendly.html

    Okay so it goes like this:

    npc id: drop Rate(basically 1 in a XX(inputted) chance of getting the item, in your case,

    NPCID:1 ItemId:AmountOfItemsDropped

    "Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning." -Rich Cook
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  9. #9  
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    Quote Originally Posted by ||| ||| ||| View Post
    But it is only "crap" because i don't understand it, and can't get it to work.
    It WOULD NOT be "crap" if i could just get some help, into understanding how to get it to work. I am probably missing something right in front of my nose, and im just a dumbass.
    No, it's actually crap. It lacks a customizable probability system and the format is just terrible.
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  10. #10  
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    Quote Originally Posted by Elvensmite View Post
    Will this help you?

    http://www.rune-server.org/runescape...-friendly.html

    Okay so it goes like this:

    npc id: drop Rate(basically 1 in a XX(inputted) chance of getting the item, in your case,

    NPCID:1 ItemId:AmountOfItemsDropped

    I have it in my constants, but it still don't drop.
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