Thread: Cutscenes

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  1. #1 Cutscenes 
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    The past few months I've been looking into adding cutscenes, but never found much information about the units of which cutscenes are made. I searched rune-server, mopar and rune locus before I posted this. I have found this method in another thread
    Code:
    public void frame177(int x, int y, int height, int speed, int angle) {
    outStream.createFrame(177);
    outStream.writeByte(x / 64); // X coord within your loaded map area
    outStream.writeByte(y / 64); // Y coord within your loaded map area
    outStream.writeWord(height); // HeightLevel
    outStream.writeByte(speed); //Camera Speed
    outStream.writeByte(angle); //Angle
    }
    Here's an example of how I used it
    Code:
    frame177(5,5,0,5,45);
    I have changed these integers serveral different times and have found little to no change. What are these units measured in?
    Could someone post an example of a working cutscene?
    Thanks
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  2. #2  
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    Where were you calling frame177(5,5,0,5,45);?
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    Quote Originally Posted by Enjoi View Post
    Where were you calling frame177(5,5,0,5,45);?
    Yes in commands. The camera faced the same direction each time
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    dont have the x and y the same or else its not going to move..

    Attached imageAttached image
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    Quote Originally Posted by Luke132 View Post
    dont have the x and y the same or else its not going to move..
    Thanks for the suggestion. I tried this
    Code:
    c.getPA().createCutscene(10,8,0,5,2);
    It slowly turned the camera to the Southwest. How come it always faces south? What can I do to change the facing to north,west,east,south?

    EDIT: Changed all ints to even fractions. I swear it seems like the angle integer has no control over anything..
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