Code:
public void resetTzhaar() {
c.waveId = -1;
c.tzhaarToKill = -1;
c.tzhaarKilled = -1;
c.getPA().movePlayer(2438,5168,0);
}
public void resetRFD() {
c.waveId = -1;
c.RFDToKill = -1;
c.RFDKilled = -1;
c.getPA().movePlayer(3091,3486,0);
}
//THIS ONE AND...
public void resetGuardians() {
c.waveId = -1;
c.guardiansToKill = -1;
c.guardiansToKill = -1;
c.getPA().movePlayer(3087,3498,0);
}
public void enterRFD() {
if (c.Culin == true) {
c.sendMessage("You have already finished this minigame!");
return;
}
if (c.Agrith == true && c.Flambeed == false) {
c.waveId = 1;
c.getPA().movePlayer(1899,5363, c.playerId * 4+2);
Server.rfd.spawnNextWave(c);
return;
}
if(c.Flambeed == true && c.Karamel == false) {
c.waveId = 2;
c.getPA().movePlayer(1899,5363, c.playerId * 4+2);
Server.rfd.spawnNextWave(c);
return;
}
if(c.Karamel == true && c.Dessourt == false) {
c.waveId = 3;
c.getPA().movePlayer(1899,5363, c.playerId * 4+2);
Server.rfd.spawnNextWave(c);
return;
}
if(c.Dessourt == true && c.Culin == false) {
c.waveId = 4;
c.getPA().movePlayer(1899,5363, c.playerId * 4+2);
Server.rfd.spawnNextWave(c);
return;
}
if (c.Agrith == false) {
c.getPA().movePlayer(1899,5363, c.playerId * 4+2);
c.waveId = 0;
c.RFDToKill = -1;
c.RFDKilled = -1;
Server.rfd.spawnNextWave(c);
}
}
public void enterCaves() {
c.getPA().movePlayer(2413,5117, c.playerId * 4);
c.waveId = 0;
c.tzhaarToKill = -1;
c.tzhaarKilled = -1;
Server.fightCaves.spawnNextWave(c);
c.jadSpawn();
}
public void appendPoison(int damage) {
if (System.currentTimeMillis() - c.lastPoisonSip > c.poisonImmune) {
c.sendMessage("You have been poisoned.");
c.poisonDamage = damage;
}
}
public boolean checkForPlayer(int x, int y) {
for (Player p : PlayerHandler.players) {
if (p != null) {
if (p.getX() == x && p.getY() == y)
return true;
}
}
return false;
}
public void checkPouch(int i) {
if (i < 0)
return;
c.sendMessage("This pouch has " + c.pouches[i] + " rune ess in it.");
}
public void fillPouch(int i) {
if (i < 0)
return;
int toAdd = c.POUCH_SIZE[i] - c.pouches[i];
if (toAdd > c.getItems().getItemAmount(1436)) {
toAdd = c.getItems().getItemAmount(1436);
}
if (toAdd > c.POUCH_SIZE[i] - c.pouches[i])
toAdd = c.POUCH_SIZE[i] - c.pouches[i];
if (toAdd > 0) {
c.getItems().deleteItem(1436, toAdd);
c.pouches[i] += toAdd;
}
}
public void emptyPouch(int i) {
if (i < 0)
return;
int toAdd = c.pouches[i];
if (toAdd > c.getItems().freeSlots()) {
toAdd = c.getItems().freeSlots();
}
if (toAdd > 0) {
c.getItems().addItem(1436, toAdd);
c.pouches[i] -= toAdd;
}
}
public void fixAllBarrows() {
int totalCost = 0;
int cashAmount = c.getItems().getItemAmount(995);
for (int j = 0; j < c.playerItems.length; j++) {
boolean breakOut = false;
for (int i = 0; i < c.getItems().brokenBarrows.length; i++) {
if (c.playerItems[j]-1 == c.getItems().brokenBarrows[i][1]) {
if (totalCost + 80000 > cashAmount) {
breakOut = true;
c.sendMessage("You have run out of money.");
break;
} else {
totalCost += 80000;
}
c.playerItems[j] = c.getItems().brokenBarrows[i][0]+1;
}
}
if (breakOut)
break;
}
if (totalCost > 0)
c.getItems().deleteItem(995, c.getItems().getItemSlot(995), totalCost);
}
public void handleLoginText() {
c.getPA().sendFrame126("Monster Teleport", 13037);
c.getPA().sendFrame126("Minigame Teleport", 13047);
c.getPA().sendFrame126("Boss Teleport", 13055);
c.getPA().sendFrame126("Pking Teleport", 13063);
c.getPA().sendFrame126("Skill Teleport", 13071);
c.getPA().sendFrame126("Monster Teleport", 1300);
c.getPA().sendFrame126("Minigame Teleport", 1325);
c.getPA().sendFrame126("Boss Teleport", 1350);
c.getPA().sendFrame126("Pking Teleport", 1382);
c.getPA().sendFrame126("Skill Teleport", 1415);
c.getPA().sendFrame126("City Teleport", 1454);
c.getPA().sendFrame126("Invalid Teleport", 7457);
c.getPA().sendFrame126("Wilderness Bosses", 13097);
c.getPA().sendFrame126("Invalid Teleport", 13089);
c.getPA().sendFrame126("City Teleport", 13081);
}
public void handleWeaponStyle() {
if (c.fightMode == 0) {
c.getPA().sendFrame36(43, c.fightMode);
} else if (c.fightMode == 1) {
c.getPA().sendFrame36(43, 3);
} else if (c.fightMode == 2) {
c.getPA().sendFrame36(43, 1);
} else if (c.fightMode == 3) {
c.getPA().sendFrame36(43, 2);
}
}
//THIS ONE
public void enterGuardians() {
if (c.Tsok == true) {
c.sendMessage("You have already finished this minigame!");
return;
}
if(c.Gorgonite == true && c.Damis == false) {
c.waveId = 1;
c.getPA().movePlayer(2104,4429, c.playerId * 4+2);
Server.guardians.spawnNextWave(c);
return;
if(c.Damis == true && c.Fareed == false) {
c.waveId = 2;
c.getPA().movePlayer(2104,4429, c.playerId * 4+2);
Server.guardians.spawnNextWave(c);
return;
}
if(c.Fareed == true && c.Leon == false) {
c.waveId = 3;
c.getPA().movePlayer(2104,4429, c.playerId * 4+2);
Server.guardians.spawnNextWave(c);
return;
if(c.Leon == true && c.Tsok == false) {
c.waveId = 4;
c.getPA().movePlayer(2104,4429, c.playerId * 4+2);
Server.guardians.spawnNextWave(c);
return;
}
if (c.Gorgonite == false) {
c.getPA().movePlayer(2104,4429, c.playerId * 4+2);
c.waveId = 0;
c.guardiansToKill = -1;
c.guardiansKilled = -1;
Server.guardians.spawnNextWave(c);
}
}
}
}
so uhm... what's wrong with it?