Thread: Armadyl Battlestaff [Easy Fix] For somebody who is decent at coding

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  1. #1 Armadyl Battlestaff [Easy Fix] For somebody who is decent at coding 
    Registered Member Blayzeee's Avatar
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    Ok so basically i had all this working perfectly and for some reason or another now when i weild my armadyl battlestaff i look like this and it says i need 65 range

    http://image.bayimg.com/faoomaado.jpg


    If you can help me once it's done i'll release 85% storm of armadyl
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  2. #2  
    Are you really awesome?
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    85% ok?

    Probably has been released already
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    Registered Member Blayzeee's Avatar
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    Quote Originally Posted by Aaron View Post
    85% ok?

    Probably has been released already
    Reported for spam, If you're not going to help then gtfo.
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    Quote Originally Posted by b44manz View Post
    when i weild my armadyl battlestaff i look like this and it says i need 65 range
    Check the item ID that you're preloading (if you're preloading the battlestaff model) and see if it's the same as a ranging item that you're already using (check item.cfg and search the item ID of the battlestaff you're preloading). As I said it is likely you assigned the battlestaff a certain item ID that you're already using in your server (a ranging weapon that requires 65 range). So, change the model ID of the battlestaff in your ItemDef class (Client sided).

    That should work.
    Quote Originally Posted by zzzfishstick View Post
    Soul split? How the hell did you get their source? And isn't it based off InsidiaX?
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    Registered Member Blayzeee's Avatar
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    Quote Originally Posted by Hoodlum View Post
    Check the item ID that you're preloading (if you're preloading the battlestaff model) and see if it's the same as a ranging item that you're already using (check item.cfg and search the item ID of the battlescape you're preloading). As I said it is likely you assigned the battlestaff a certain item ID that you're already using in your server (a ranging weapon that requires 65 range). So, change the model ID of the battlestaff in your ItemDef class (Client sided).

    That should work.
    Finally somebody with helpful information.

    Thanks but this isn't the case the staff was replaced with guthix staff and i replaced the guthix spell with storm of armadyl edited anim/gfx and made it require armadyl runes ect but it just looks so fugly like this i just want to fix the model the way its so far away from my hands
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  6. #6  
    Extreme Donator Armadyl Battlestaff [Easy Fix] For somebody who is decent at coding Market Banned



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    Ugh, just add newer model header & use another ID cause you're using a item ID of some bow.
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    Registered Member Blayzeee's Avatar
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    Quote Originally Posted by Xyor View Post
    Ugh, just add newer model header & use another ID cause you're using a item ID of some bow.
    Id is 2416 = guthix staff & Has new model header been released?
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  8. #8  
    Registered Member Blayzeee's Avatar
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    I need this badly guys
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