Thread: XP Rate.

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  1. #1 XP Rate. 
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    How would I change the XP rate in a PI source to make it like the old runescape? But just a tiny bit quicker.
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    Donator XP Rate. Market Banned



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    config.java
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  3. #3  
    Registered Member yunaaa's Avatar
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    Also some xp given from items might be different in the actionhandler.java
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  4. #4  
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    No shit... I want to know the old RuneScape XP rates, x5?
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  5. #5  
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    Quote Originally Posted by Baxthar View Post
    No shit... I want to know the old RuneScape XP rates, x5?
    The xp rate is x3 for old runescape...




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  6. #6  
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    Quote Originally Posted by Zm4akazaki View Post
    The xp rate is x3 for old runescape...
    Well how would I make my XP rates x5?
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  7. #7  
    Registered Member yunaaa's Avatar
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    on config,java, change the multipliers to 5
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  8. #8  
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    Quote Originally Posted by Baxthar View Post
    Well how would I make my XP rates x5?

    I think someone already stated above...

    But you need to change the xp rate for other items as well.


    Edit:


    Quote Originally Posted by yunaaa View Post
    on config,java, change the multipliers to 5

    Yuna gave you the answer.




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  9. #9  
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    In Config.java I only have these:

    Code:
    	public static final int MELEE_EXP_RATE = 1000; // damage * exp rate
    	public static final int RANGE_EXP_RATE = 1000;
    	public static final int MAGIC_EXP_RATE = 1000;
    How else would I find out what items give XP? Would I also change the XP inside the skills folder to 5?
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  10. #10  
    Registered Member yunaaa's Avatar
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    in the skills folder, i should imagine they will be the correct xp for most, mine was anyway and im using insidia. at the bottom of config.java is there not this?

    * Skill Experience Multipliers
    */
    public static final int CONSTRUCTION_EXPERIENCE = 20;
    public static final int WOODCUTTING_EXPERIENCE = 10;
    public static final int MINING_EXPERIENCE = 35;
    public static final int SMITHING_EXPERIENCE = 10;
    public static final int FARMING_EXPERIENCE = 30;
    public static final int FIREMAKING_EXPERIENCE = 10;
    public static final int HERBLORE_EXPERIENCE = 35;
    public static final int FISHING_EXPERIENCE = 35;
    public static final int AGILITY_EXPERIENCE = 5000;
    public static final int PRAYER_EXPERIENCE = 35;
    public static final int RUNECRAFTING_EXPERIENCE = 150;
    public static final int CRAFTING_EXPERIENCE = 40;
    public static final int THIEVING_EXPERIENCE = 40;
    public static final int SLAYER_EXPERIENCE = 30;
    public static final int COOKING_EXPERIENCE = 30;
    public static final int FLETCHING_EXPERIENCE = 35;
    }
    change all the numbers to 5, and 5 for them combat ones.
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