Ok, so just like most of the PI server...
My server also make it possible to get exp for Hunter even if the inventory is full... Is there a way to prevent it? I fixed thieving with that code but it somehow doesn't work on Hunter and created errors....

Code:
//hunter
			
			//implin's
			case 6055:
			c.CatchimpNpc("Baby Impling", 10010, 6055, 11238, 300, 1, c.playerId);
			break;
			case 6056:
			c.CatchimpNpc("Young Impling", 10010, 6056, 11240, 450, 17, c.playerId);
			break;
			case 6057:
			c.CatchimpNpc("Gourmet Impling", 10010, 6057, 11242, 600, 20, c.playerId);
			break;
			case 6058:
			c.CatchimpNpc("Earth Impling", 10010, 6058, 11244, 850, 34, c.playerId);
			break;
			case 6059:
			c.CatchimpNpc("Essence impling", 10010, 6059, 11246, 900, 40, c.playerId);
			break;
			case 6060:
			c.CatchimpNpc("Electic impling", 10010, 6060, 11248, 1050, 50, c.playerId);
			break;
			case 6061:
			c.CatchimpNpc("Nature impling", 10010, 6061, 11250, 1350, 58, c.playerId);
			break;
			case 6062:
			c.CatchimpNpc("Magpie impling", 10010, 6062, 11252, 1700, 65, c.playerId);
			break;
			case 6063:
			c.CatchimpNpc("Ninja impling", 10010, 6063, 11254, 2300, 74, c.playerId);
			break;
			case 6064:
			c.CatchimpNpc("Dragon Impling", 10010, 6064, 11256, 4000, 90, c.playerId);
			break;
			
			//end of implin's!
			
			//butterfly's
							case 5082:
				c.CatchHunterNpc("Black Warlock", 10010, 5082, 10014, 3400, 85, c.playerId);
				break;
				case 5083:
				c.CatchHunterNpc("Snowy Knight", 10010, 5083, 10016, 1850, 75, c.playerId);
				break;
				case 5084:
				c.CatchHunterNpc("Sapphire Glacialis", 10010, 5084, 10018, 1000, 45, c.playerId);
				break;
				case 5085:
				c.CatchHunterNpc("Ruby Harvest", 10010, 5085, 10020, 700, 30, c.playerId);
				break;
			//end of butterfly's	
				
		// end of hunter :)
That's all I have in my actionhandler about Hunter :/

Would be nice if someone can help me
Thanks