Thread: Cycle time.

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  1. #1 Cycle time. 
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    vovik ukr's Avatar
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    i made it so it refreshes the walkable interface if ur in tut island, but the lowest i can set the time to be is 1 second and the client process loop is 400ms faster than it so you would see it disapear for those 400ms and than come bak looking like it's blinking.

    any ideas on how i can make it cycle faster?

    here's my code:

    Code:
    		CycleEventHandler.getSingleton().addEvent(c, new CycleEvent() {
    		@Override
    		public void execute(CycleEventContainer container) {
    		if(c.isInTut()) {
    		walkableInterface(8680);		
    		} else if (!c.isInTut()) {
    		container.stop();
    			}
    		}
    		@Override
    		public void stop() {
    		}
    		}, 1);
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  2. #2  
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    For future reference, using the 600ms cycle tick process and interface is more than enough for it not flash.
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  3. #3  
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    Quote Originally Posted by Faris View Post
    For future reference, using the 600ms cycle tick process and interface is more than enough for it not flash.
    actualy this was in the process

    Code:
    } else if (!inCwWait) {
    			getPA().sendFrame99(0);
    			getPA().walkableInterface(-1);
    			getPA().showOption(3, 0, "Null", 1);
    		}
    so i made it cycle to once the game start in castlewars.java and now everything works fine ima do the same for the rest of the minigames.
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