Thread: Please help fast..

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  1. #1 Please help fast.. 
    Registered Member r0fl dr0pped's Avatar
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    I am currently adding divine/elysian effect. Where would i put this code in play.java in the source?

    public void dealDamage(int damage) {
    if (teleTimer <= 0)
    playerLevel[3] -= damage;
    else {
    if (hitUpdateRequired)
    hitUpdateRequired = false;
    if (hitUpdateRequired2)
    hitUpdateRequired2 = false;
    }
    if (playerEquipment[playerShield] == 13742) { //Elysian
    if (Misc.random(9) > 2) {
    damage = (int)(damage * .70);
    }
    }
    if (playerEquipment[playerShield] == 13740 && damage > 0) { //Divine
    int prayerDamage = (int)(damage * .15);
    if (playerLevel[5] >= prayerDamage) {
    playerLevel[5] -= prayerDamage;
    damage = (int)(damage * .70);
    } else {
    double mod = (playerLevel[5]/prayerDamage);
    mod = mod * .30;
    damage = (int)(damage * mod);
    playerLevel[5] = 0;
    }
    ((Client)this).getPA().refreshSkill(5);
    }

    }



    BUT IT SAYS its used by this, what do i do?

    public void dealDamage(int damage) {
    if (teleTimer <= 0)
    playerLevel[3] -= damage;
    else {
    if (hitUpdateRequired)
    hitUpdateRequired = false;
    if (hitUpdateRequired2)
    hitUpdateRequired2 = false;
    }

    }
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  2. #2  
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    Replace it in your new one theres more code in the older there's no this code
    Code:
    if (playerEquipment[playerShield] == 13742) { //Elysian
    if (Misc.random(9) > 2) {
    damage = (int)(damage * .70);
    }
    }
    if (playerEquipment[playerShield] == 13740 && damage > 0) { //Divine
    int prayerDamage = (int)(damage * .15);
    if (playerLevel[5] >= prayerDamage) {
    playerLevel[5] -= prayerDamage;
    damage = (int)(damage * .70);
    } else {
    double mod = (playerLevel[5]/prayerDamage);
    mod = mod * .30;
    damage = (int)(damage * mod);
    playerLevel[5] = 0;
    }
    ((Client)this).getPA().refreshSkill(5);
    }
    So just replace new one with the old one
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