Originally Posted by
Banter
What flippy said go to your itemassisant and add them slot id 3 is weapon goes up to 12.
This happens (Maybe I'm not explaining it correctly)
I can equip the item, it equips into the proper slot. However I can then (with my mouse) move the item to a new location. It doesn't update the equipment tab though, but the item really isn't there (If I put on a DDS and move it to legs, then equip a Whip, it unequips the DDS, but I still see the dds image)
Added
Code:
if(c.playerItems[slot] == (wearID+1)) {
getRequirements(getItemName(wearID).toLowerCase(), wearID);
targetSlot = Item.targetSlots[wearID];
if(itemType(wearID).equalsIgnoreCase("cape")) {
targetSlot=1;
} else if(itemType(wearID).equalsIgnoreCase("hat")) {
targetSlot=0;
} else if(itemType(wearID).equalsIgnoreCase("amulet")) {
targetSlot=2;
} else if(itemType(wearID).equalsIgnoreCase("arrows")) {
targetSlot=13;
} else if(itemType(wearID).equalsIgnoreCase("body")) {
targetSlot=4;
} else if(itemType(wearID).equalsIgnoreCase("shield")) {
targetSlot=5;
} else if(itemType(wearID).equalsIgnoreCase("legs")) {
targetSlot=7;
} else if(itemType(wearID).equalsIgnoreCase("gloves")) {
targetSlot=9;
} else if(itemType(wearID).equalsIgnoreCase("boots")) {
targetSlot=10;
} else if(itemType(wearID).equalsIgnoreCase("ring")) {
targetSlot=12;
} else {
targetSlot = 3;
}
switch (wearID) {