Thread: (PI) How to Remove "Level: ** Wildy" thing at the bottom

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  1. #1 (PI) How to Remove "Level: ** Wildy" thing at the bottom 
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    ok so, i have made

    } else if (isInRevs()) {
    getPA().walkableInterface(16150);
    getPA().sendFrame126("@gre@SafeZone", 199);
    getPA().showOption(3, 0, "Attack", 1);
    } else if (isInRevsUp()) {
    getPA().walkableInterface(6984);
    getPA().sendFrame126("@gre@SafeZone", 199);
    getPA().showOption(3, 0, "Attack", 1);
    as you can see there is diffrent walkable interfaces because i want em to be like it.
    the problem is, the interface Level: 51 and a skull is blocking the view of those intefaces so they wont show up, i also have made a safezone there, it says its level 51 wildy, but it is safezone when you try to attack someone it says he is inside a safezone, and basicly i also removed
    } else if(safeZone()){
    getPA().walkableInterface(197);
    getPA().showOption(3, 0, "Attack", 1);
    if(Config.SINGLE_AND_MULTI_ZONES) {
    if(inMulti()) {
    getPA().sendFrame126("@gre@SafeZone", 199);
    } else {
    getPA().sendFrame126("@gre@SafeZone", 199);
    }
    } else {
    getPA().multiWay(-1);
    getPA().sendFrame126("@gre@SafeZone", 199);
    }
    so that SafeZone message wont popup so the others i made wont show up. now, i want to remove this LEVEL: 51 and the skull in the place
    if(absX >= 3043 && absX <= 3050 && absY >= 3922 && absY <= 3928) { //revs up <-- thats for me to remember
    and
    if(absX >= 3010 && absX <= 3065 && absY >= 10306 && absY <= 10349) { //revs down <-- thats for me to remember

    HELP?
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  2. #2  
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    Ed17's Avatar
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    Code:
    } else if(safeZone()){
    	getPA().walkableInterface(197);
    	getPA().showOption(3, 0, "Attack", 1);
    if(Config.SINGLE_AND_MULTI_ZONES) {
    	if(inMulti()) {
    		getPA().sendFrame126("@gre@SafeZone", 199);
    	} else {
    		getPA().sendFrame126("@gre@SafeZone", 199);
    	}
    } else {
    	getPA().multiWay(-1);
    	getPA().sendFrame126("@gre@SafeZone", 199);
    }
    This code is pretty confusing, if you don't want to show the "leve: ##" thingy, remove the "if(Config.SINGLE_AND_MULTI_ZONES) {" part.
    try something like this:

    Code:
    if(inWild() && !safeZone() ) {
    			int modY = absY > 6400 ?  absY - 6400 : absY;
    			wildLevel = (((modY - 3520) / 8) + 1);
    			getPA().walkableInterface(197);
    			if(Config.SINGLE_AND_MULTI_ZONES) {
    				if(inMulti()) {
    					getPA().sendFrame126("Level: "+wildLevel, 199);
    				} 
    				else {
    					getPA().sendFrame126("Level: "+wildLevel, 199);
    				}
    			} else {
    				getPA().multiWay(-1);
    				getPA().sendFrame126("Level: "+wildLevel, 199);
    			}
    			getPA().showOption(3, 0, "Attack", 1);
    		} else if(safeZone()) {
    			getPA().walkableInterface(197);
    			getPA().showOption(3, 0, "Null", 1);
    			if(Config.SINGLE_AND_MULTI_ZONES) {
    				if(inMulti()) {
    					getPA().sendFrame126("Safe", 199);
    				} else {
    					getPA().sendFrame126("Safe", 199);
    				}
    			} else {
    				getPA().multiWay(-1);
    				getPA().sendFrame126("Safe", 199);
    			}
    		}
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