Thread: [PI] Anyone know what causes this?

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  1. #1 [PI] Anyone know what causes this? 
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    You naturally run up to them, but if you get walled or clipped, you can still hit from up to 2 spaces away.
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  2. #2  
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    if(attacking.enemy && tile >= 2 || objectinway) {
    return false;
    trytowalkto.enemy;
    } else {
    return true;
    }

    if(rangeattacking.enemy || magettacking.enemy && tile >= 6 || objectinway) {
    return false;
    trytowalkto.enemy;
    } else {
    return true;
    }
    you would need a check for rangeable objects for the above
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    Quote Originally Posted by four View Post
    You aren't really... wrong, but you are retarded.
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