Code:
public void attackPlayer(int i) {
if (PlayerHandler.players[i] != null) {
if (PlayerHandler.players[i].isDead) {
resetPlayerAttack();
return;
}
if (c.respawnTimer > 0 || PlayerHandler.players[i].respawnTimer > 0) {
resetPlayerAttack();
return;
}
/*
* if (c.teleTimer > 0 || Server.playerHandler.players[i].teleTimer
* > 0) { resetPlayerAttack(); return; }
*/
if (!c.getCombat().checkReqs()) {
return;
}
if (c.getPA().getWearingAmount() < 4 && c.duelStatus < 1) {
c.sendMessage("You must be wearing at least 4 items to attack someone.");
resetPlayerAttack();
return;
}
boolean sameSpot = c.absX == PlayerHandler.players[i].getX()
&& c.absY == PlayerHandler.players[i].getY();
if (!c.goodDistance(PlayerHandler.players[i].getX(),
PlayerHandler.players[i].getY(), c.getX(), c.getY(), 25)
&& !sameSpot) {
resetPlayerAttack();
return;
}
if (PlayerHandler.players[i].respawnTimer > 0) {
PlayerHandler.players[i].playerIndex = 0;
resetPlayerAttack();
return;
}
if (PlayerHandler.players[i].heightLevel != c.heightLevel) {
resetPlayerAttack();
return;
}
// c.sendMessage("Made it here0.");
c.followId = i;
c.followId2 = 0;
if (c.attackTimer <= 0) {
c.usingBow = false;
c.specEffect = 0;
c.usingRangeWeapon = false;
c.rangeItemUsed = 0;
boolean usingBow = false;
boolean usingArrows = false;
boolean usingOtherRangeWeapons = false;
boolean usingCross = c.playerEquipment[c.playerWeapon] == 9185;
c.projectileStage = 0;
if (c.absX == PlayerHandler.players[i].absX
&& c.absY == PlayerHandler.players[i].absY) {
if (c.freezeTimer > 0) {
resetPlayerAttack();
return;
}
c.followId = i;
c.attackTimer = 0;
return;
}
if ((c.inPirateHouse() && !PlayerHandler.players[i]
.inPirateHouse())
|| (PlayerHandler.players[i].inPirateHouse() && !c
.inPirateHouse())) {
resetPlayerAttack();
return;
}
// c.sendMessage("Made it here1.");
if (!c.usingMagic) {
for (int bowId : c.BOWS) {
if (c.playerEquipment[c.playerWeapon] == bowId) {
usingBow = true;
for (int arrowId : c.ARROWS) {
if (c.playerEquipment[c.playerArrows] == arrowId) {
usingArrows = true;
}
}
}
}
for (int otherRangeId : c.OTHER_RANGE_WEAPONS) {
if (c.playerEquipment[c.playerWeapon] == otherRangeId) {
usingOtherRangeWeapons = true;
}
}
}
if (c.autocasting) {
c.spellId = c.autocastId;
c.usingMagic = true;
}
// c.sendMessage("Made it here2.");
if (c.spellId > 0) {
c.usingMagic = true;
}
c.attackTimer = getAttackDelay(c.getItems()
.getItemName(c.playerEquipment[c.playerWeapon])
.toLowerCase());
if (c.duelRule[9]) {
boolean canUseWeapon = false;
for (int funWeapon : Config.FUN_WEAPONS) {
if (c.playerEquipment[c.playerWeapon] == funWeapon) {
canUseWeapon = true;
}
}
if (!canUseWeapon) {
c.sendMessage("You can only use fun weapons in this duel!");
resetPlayerAttack();
return;
}
}
// c.sendMessage("Made it here3.");
if (c.duelRule[2] && (usingBow || usingOtherRangeWeapons)) {
c.sendMessage("Range has been disabled in this duel!");
return;
}
if (c.duelRule[3]
&& (!usingBow && !usingOtherRangeWeapons && !c.usingMagic)) {
c.sendMessage("Melee has been disabled in this duel!");
return;
}
if (c.duelRule[4] && c.usingMagic) {
c.sendMessage("Magic has been disabled in this duel!");
resetPlayerAttack();
return;
}
if ((!c.goodDistance(c.getX(), c.getY(),
PlayerHandler.players[i].getX(),
PlayerHandler.players[i].getY(), 4) && (usingOtherRangeWeapons
&& !usingBow && !c.usingMagic))
|| (!c.goodDistance(c.getX(), c.getY(),
PlayerHandler.players[i].getX(),
PlayerHandler.players[i].getY(), 2) && (!usingOtherRangeWeapons
&& usingHally() && !usingBow && !c.usingMagic))
|| (!c.goodDistance(c.getX(), c.getY(),
PlayerHandler.players[i].getX(),
PlayerHandler.players[i].getY(),
getRequiredDistance()) && (!usingOtherRangeWeapons
&& !usingHally() && !usingBow && !c.usingMagic))
|| (!c.goodDistance(c.getX(), c.getY(),
PlayerHandler.players[i].getX(),
PlayerHandler.players[i].getY(), 10) && (usingBow || c.usingMagic))) {
// c.sendMessage("Setting attack timer to 1");
c.attackTimer = 1;
if (!usingBow && !c.usingMagic && !usingOtherRangeWeapons
&& c.freezeTimer > 0)
resetPlayerAttack();
return;
}
if (!usingCross
&& !usingArrows
&& usingBow
&& (c.playerEquipment[c.playerWeapon] < 4212 || c.playerEquipment[c.playerWeapon] > 4223)
&& !c.usingMagic) {
c.sendMessage("You have run out of arrows!");
c.stopMovement();
resetPlayerAttack();
return;
}
if (correctBowAndArrows() < c.playerEquipment[c.playerArrows]
&& Config.CORRECT_ARROWS && usingBow
&& !usingCrystalBow()
&& c.playerEquipment[c.playerWeapon] != 9185
&& !c.usingMagic) {
c.sendMessage("You can't use "
+ c.getItems()
.getItemName(
c.playerEquipment[c.playerArrows])
.toLowerCase()
+ "s with a "
+ c.getItems()
.getItemName(
c.playerEquipment[c.playerWeapon])
.toLowerCase() + ".");
c.stopMovement();
resetPlayerAttack();
return;
}
if (c.playerEquipment[c.playerWeapon] == 9185 && !properBolts()
&& !c.usingMagic) {
c.sendMessage("You must use bolts with a crossbow.");
c.stopMovement();
resetPlayerAttack();
return;
}
if (usingBow || c.usingMagic || usingOtherRangeWeapons
|| usingHally()) {
c.stopMovement();
}
if (!checkMagicReqs(c.spellId)) {
c.stopMovement();
resetPlayerAttack();
return;
}
c.faceUpdate(i + 32768);
if (c.duelStatus != 5) {
if (!c.attackedPlayers.contains(c.playerIndex)
&& !PlayerHandler.players[c.playerIndex].attackedPlayers
.contains(c.playerId)) {
c.attackedPlayers.add(c.playerIndex);
c.isSkulled = true;
c.skullTimer = Config.SKULL_TIMER;
c.headIconPk = 0;
c.getPA().requestUpdates();
}
}
c.specAccuracy = 1.0;
c.specDamage = 1.0;
c.delayedDamage = c.delayedDamage2 = 0;
if (c.usingSpecial && !c.usingMagic) {
if (c.duelRule[10] && c.duelStatus == 5) {
c.sendMessage("Special attacks have been disabled during this duel!");
c.usingSpecial = false;
c.getItems().updateSpecialBar();
resetPlayerAttack();
return;
}
if (checkSpecAmount(c.playerEquipment[c.playerWeapon])) {
c.lastArrowUsed = c.playerEquipment[c.playerArrows];
activateSpecial(c.playerEquipment[c.playerWeapon], i);
c.followId = c.playerIndex;
return;
} else {
c.sendMessage("You don't have the required special energy to use this attack.");
c.usingSpecial = false;
c.getItems().updateSpecialBar();
c.playerIndex = 0;
return;
}
}
if (!c.usingMagic) {
c.startAnimation(getWepAnim(c.getItems()
.getItemName(c.playerEquipment[c.playerWeapon])
.toLowerCase()));
c.mageFollow = false;
} else {
c.startAnimation(c.MAGIC_SPELLS[c.spellId][2]);
c.mageFollow = true;
c.followId = c.playerIndex;
}
PlayerHandler.players[i].underAttackBy = c.playerId;
PlayerHandler.players[i].logoutDelay = System
.currentTimeMillis();
PlayerHandler.players[i].singleCombatDelay = System
.currentTimeMillis();
PlayerHandler.players[i].killerId = c.playerId;
c.lastArrowUsed = 0;
c.rangeItemUsed = 0;
if (!usingBow && !c.usingMagic && !usingOtherRangeWeapons) { // melee
// hit
// delay
c.followId = PlayerHandler.players[c.playerIndex].playerId;
c.getPA().followPlayer();
c.hitDelay = getHitDelay(c.getItems()
.getItemName(c.playerEquipment[c.playerWeapon])
.toLowerCase());
c.delayedDamage = Misc.random(calculateMeleeMaxHit());
c.projectileStage = 0;
c.oldPlayerIndex = i;
}
if (usingBow && !usingOtherRangeWeapons && !c.usingMagic
|| usingCross) { // range hit delay
if (c.playerEquipment[c.playerWeapon] >= 4212
&& c.playerEquipment[c.playerWeapon] <= 4223) {
c.rangeItemUsed = c.playerEquipment[c.playerWeapon];
c.crystalBowArrowCount++;
} else {
c.rangeItemUsed = c.playerEquipment[c.playerArrows];
c.getItems().deleteArrow();
}
if (c.fightMode == 2)
c.attackTimer--;
if (usingCross)
c.usingBow = true;
c.usingBow = true;
c.followId = PlayerHandler.players[c.playerIndex].playerId;
c.getPA().followPlayer();
c.lastWeaponUsed = c.playerEquipment[c.playerWeapon];
c.lastArrowUsed = c.playerEquipment[c.playerArrows];
c.gfx100(getRangeStartGFX());
c.hitDelay = getHitDelay(c.getItems()
.getItemName(c.playerEquipment[c.playerWeapon])
.toLowerCase());
c.projectileStage = 1;
c.oldPlayerIndex = i;
fireProjectilePlayer();
}
if (usingOtherRangeWeapons) { // knives, darts, etc hit delay
c.rangeItemUsed = c.playerEquipment[c.playerWeapon];
c.getItems().deleteEquipment();
c.usingRangeWeapon = true;
c.followId = PlayerHandler.players[c.playerIndex].playerId;
c.getPA().followPlayer();
c.gfx100(getRangeStartGFX());
if (c.fightMode == 2)
c.attackTimer--;
c.hitDelay = getHitDelay(c.getItems()
.getItemName(c.playerEquipment[c.playerWeapon])
.toLowerCase());
c.projectileStage = 1;
c.oldPlayerIndex = i;
fireProjectilePlayer();
}
if (c.usingMagic) { // magic hit delay
int pX = c.getX();
int pY = c.getY();
int nX = PlayerHandler.players[i].getX();
int nY = PlayerHandler.players[i].getY();
int offX = (pY - nY) * -1;
int offY = (pX - nX) * -1;
c.castingMagic = true;
c.projectileStage = 2;
if (c.MAGIC_SPELLS[c.spellId][3] > 0) {
if (getStartGfxHeight() == 100) {
c.gfx100(c.MAGIC_SPELLS[c.spellId][3]);
} else {
c.gfx0(c.MAGIC_SPELLS[c.spellId][3]);
}
}
if (c.MAGIC_SPELLS[c.spellId][4] > 0) {
c.getPA().createPlayersProjectile(pX, pY, offX, offY,
50, 78, c.MAGIC_SPELLS[c.spellId][4],
getStartHeight(), getEndHeight(), -i - 1,
getStartDelay());
}
if (c.autocastId > 0) {
c.followId = c.playerIndex;
c.followDistance = 5;
}
c.hitDelay = getHitDelay(c.getItems()
.getItemName(c.playerEquipment[c.playerWeapon])
.toLowerCase());
c.oldPlayerIndex = i;
c.oldSpellId = c.spellId;
c.spellId = 0;
Client o = (Client) PlayerHandler.players[i];
if (c.MAGIC_SPELLS[c.oldSpellId][0] == 12891 && o.isMoving) {
// c.sendMessage("Barrage projectile..");
c.getPA().createPlayersProjectile(pX, pY, offX, offY,
50, 85, 368, 25, 25, -i - 1, getStartDelay());
}
if (Misc.random(o.getCombat().mageDef()) > Misc
.random(mageAtk())) {
c.magicFailed = true;
} else {
c.magicFailed = false;
}
int freezeDelay = getFreezeTime();// freeze time
if (freezeDelay > 0
&& PlayerHandler.players[i].freezeTimer <= -3
&& !c.magicFailed) {
PlayerHandler.players[i].freezeTimer = freezeDelay;
o.resetWalkingQueue();
o.sendMessage("You have been frozen.");
o.frozenBy = c.playerId;
}
if (!c.autocasting && c.spellId <= 0)
c.playerIndex = 0;
}
if (usingBow && Config.CRYSTAL_BOW_DEGRADES) { // crystal bow
// degrading
if (c.playerEquipment[c.playerWeapon] == 4212) { // new
// crystal
// bow
// becomes
// full
// bow
// on
// the
// first
// shot
c.getItems().wearItem(4214, 1, 3);
}
if (c.crystalBowArrowCount >= 250) {
switch (c.playerEquipment[c.playerWeapon]) {
case 4223: // 1/10 bow
c.getItems().wearItem(-1, 1, 3);
c.sendMessage("Your crystal bow has fully degraded.");
if (!c.getItems().addItem(4207, 1)) {
Server.itemHandler.createGroundItem(c, 4207,
c.getX(), c.getY(), 1, c.getId());
}
c.crystalBowArrowCount = 0;
break;
default:
c.getItems().wearItem(
++c.playerEquipment[c.playerWeapon], 1, 3);
c.sendMessage("Your crystal bow degrades.");
c.crystalBowArrowCount = 0;
break;
}
}
}
}
}
}