Thread: [pi] character files dont save properly

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  1. #1 [pi] character files dont save properly 
    Registered Member IcEbLiTzMeHh's Avatar
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    When a new player logs in to my server the character file isnt created and it isnt created on logout but if you login to an account that allready has a character file it saves properly, this problem has only just started. Ive even tried downloading the blank source again and the problem is the same. Any help would be greatly appreciated!

    Quote Originally Posted by onemorenight View Post


    plz i need the cape name who the guy is wearing
    Quote Originally Posted by Liam Baby View Post


    Never go full retard
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  2. #2  
    Registered Member Mayday Parade's Avatar
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    We can't help you unless you post your playerSave class....

    Spoiler for LoL:
    Quote Originally Posted by Imbued View Post
    Quote Originally Posted by pasta186 View Post
    That tutorial doesnt walk.
    That's because it got no legs..
    Best report I've sent? "Mass spam? Also in wrong sexual"
    LOL
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  3. #3  
    Registered Member IcEbLiTzMeHh's Avatar
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    heres my playersave class:

    Code:
    package server.model.players;
    import java.io.BufferedReader;
    import java.io.BufferedWriter;
    import java.io.File;
    import java.io.FileNotFoundException;
    import java.io.FileReader;
    import java.io.FileWriter;
    import java.io.IOException;
    
    import server.Server;
    import server.Config;
    import server.util.Misc;
    import server.util.HiscoreManager;
    
    public class PlayerSave
    {
    
    	
    	
    	/**
    	*Loading
    	**/
    	public static int loadGame(Client p, String playerName, String playerPass) {
    		String line = "";
    		String token = "";
    		String token2 = "";
    		String[] token3 = new String[3];
    		boolean EndOfFile = false;
    		int ReadMode = 0;
    		BufferedReader characterfile = null;
    		boolean File1 = false;
    		
    		try {
    			characterfile = new BufferedReader(new FileReader("./Data/characters/"+playerName+".txt"));
    			File1 = true;
    		} catch(FileNotFoundException fileex1) {
    		}
    		
    		if (File1) {
    			new File ("./characters/"+playerName+".txt");
    		} else {
    			Misc.println(playerName+": character file not found.");
    			//p.newPlayer = true;
    			return 0;
    		}
    		try {
    			line = characterfile.readLine();
    		} catch(IOException ioexception) {
    			Misc.println(playerName+": error loading file.");
    			return 3;
    		}
    		while(EndOfFile == false && line != null) {
    			line = line.trim();
    			int spot = line.indexOf("=");
    			if (spot > -1) {
    				token = line.substring(0, spot);
    				token = token.trim();
    				token2 = line.substring(spot + 1);
    				token2 = token2.trim();
    				token3 = token2.split("\t");
    				switch (ReadMode) {
    				case 1:
    					 if (token.equals("character-password")) {
    						if (playerPass.equalsIgnoreCase(token2)) {
    						} else {
    							return 3;
    						}
    					}
    					break;
    				case 2:
    					if (token.equals("character-height")) {
    						p.heightLevel = Integer.parseInt(token2);
    					} else if (token.equals("character-Assaultkills")) {
    						p.Assaultkills = Integer.parseInt(token2);
    					} else if (token.equals("character-posx")) {
    						p.teleportToX = (Integer.parseInt(token2) <= 0 ? Config.HOME_X : Integer.parseInt(token2));
    					} else if (token.equals("character-posy")) {
    						p.teleportToY = (Integer.parseInt(token2) <= 0 ? Config.HOME_Y : Integer.parseInt(token2));
    					} else if (token.equals("character-rights")) {
    						p.playerRights = Integer.parseInt(token2);	
    					} else if (token.equals("character-start")) {
    						p.start = Integer.parseInt(token2);
    					} else if(token.equals("character-energy")) {
    						p.runEnergy = Integer.parseInt(token2);
    					} else if(token.equals("player-kills")) {
    						p.lastKilledPlayers.set(Integer.parseInt(token3[0]), token3[1]);
    					} else if (token.equals("skull-timer")) {
    						p.skullTimer = Integer.parseInt(token2);
    					} else if (token.equals("magic-book")) {
    						p.playerMagicBook = Integer.parseInt(token2);
    					} else if (token.equals("brother-info")) {
    						p.barrowsNpcs[Integer.parseInt(token3[0])][1] = Integer.parseInt(token3[1]);
    					 } else if (token.equals("special-amount")) {
    						p.specAmount = Double.parseDouble(token2);	
    					 } else if (token.equals("selected-coffin")) {
    						p.randomCoffin = Integer.parseInt(token2);	
    					} else if (token.equals("barrows-killcount")) {
    						p.barrowsKillCount = Integer.parseInt(token2);							
    					} else if (token.equals("donator")) {
    						p.donator = Integer.parseInt(token2);	
    					} else if (token.equals("donator-points")) {
    						p.donatorPoints = Integer.parseInt(token2);
    					} else if (token.equals("pk-points")) {
    						p.pkPoints = Integer.parseInt(token2);
    					} else if (token.equals("kill-count")) {
    						p.killCount = Integer.parseInt(token2);
    					} else if (token.equals("death-count")) {
    						p.deathCount = Integer.parseInt(token2);
    					} else if (token.equals("fight-mode")) {
    						p.fightMode = Integer.parseInt(token2);
    					} else if (token.equals("auto-retaliate")) {
    						p.autoRetaliate = Boolean.parseBoolean(token2);
    					} else if (token.equals("rfd-round")) {
    						p.rfdRound = Integer.parseInt(token2);	
    					} else if (token.equals("quest-points")) {
    						p.questPoints = Integer.parseInt(token2);
    					} else if(token.equals("clue-1")) {
    						p.clueTask[0] = Integer.parseInt(token2);
    					} else if(token.equals("clue-2")) {
    						p.clueTask[1] = Integer.parseInt(token2);
    					} else if(token.equals("clue-3")) {
    						p.clueTask[2] = Integer.parseInt(token2);
    					} else if(token.equals("desert-treasure")) {
    						p.desertT = Integer.parseInt(token2);
    					} else if(token.equals("dt-kill")) {
    						p.lastDtKill = Integer.parseInt(token2);
    					} else if(token.equals("horror-from-deep")) {
    						p.horrorFromDeep = Integer.parseInt(token2);
    					} else if(token.equals("pc-points")) {
    						p.pestPoints = Integer.parseInt(token2);
    					} else if(token.equals("slayer-task")) {
    						p.slayerTask = Integer.parseInt(token2);
    					} else if(token.equals("slayer-task-amount")) {
    						p.slayerTaskA = Integer.parseInt(token2);
    					} else if(token.equals("home-tele-time")) {
    						p.homeTeleMinutes = Integer.parseInt(token2);
    					} else if(token.equals("poison-damage")) {
    						p.poisonDamage = Integer.parseInt(token2);
    					} else if(token.equals("fight-mode")) {
    						p.fightMode = Integer.parseInt(token2);
    					} else if(token.equals("pouches")) {
    						p.pouches[Integer.parseInt(token3[0])] = Integer.parseInt(token3[1]);
    					}
    					break;
    				case 3:
    					if (token.equals("character-equip")) {
    						p.playerEquipment[Integer.parseInt(token3[0])] = Integer.parseInt(token3[1]);
    						p.playerEquipmentN[Integer.parseInt(token3[0])] = Integer.parseInt(token3[2]);
    					}
    					break;
    				case 4:
    					if (token.equals("character-look")) {
    						p.playerAppearance[Integer.parseInt(token3[0])] = Integer.parseInt(token3[1]);
    					} 
    					break;
    				case 5:
    					if (token.equals("character-skill")) {
    						p.playerLevel[Integer.parseInt(token3[0])] = Integer.parseInt(token3[1]);
    						p.playerXP[Integer.parseInt(token3[0])] = Integer.parseInt(token3[2]);
    					}
    					break;
    				case 6:
    					if (token.equals("character-item")) {
    						p.playerItems[Integer.parseInt(token3[0])] = Integer.parseInt(token3[1]);
    						p.playerItemsN[Integer.parseInt(token3[0])] = Integer.parseInt(token3[2]);
    					}
    					break;
    				case 7:
    					if (token.equals("character-bank")) {
    						p.bankItems[Integer.parseInt(token3[0])] = Integer.parseInt(token3[1]);
    						p.bankItemsN[Integer.parseInt(token3[0])] = Integer.parseInt(token3[2]);
    					}
    					break;
    				case 8:
    					 if (token.equals("character-friend")) {
    						p.friends[Integer.parseInt(token3[0])] = Long.parseLong(token3[1]);
    					} 
    					break;
    				/*case 9:
    					 if (token.equals("character-ignore")) {
    						p.ignores[Integer.parseInt(token3[0])] = Long.parseLong(token3[1]);
    					} 
    					break;*/
    				}
    			} else {
    				if (line.equals("[ACCOUNT]")) {		ReadMode = 1;
    				} else if (line.equals("[CHARACTER]")) {	ReadMode = 2;
    				} else if (line.equals("[EQUIPMENT]")) {	ReadMode = 3;
    				} else if (line.equals("[LOOK]")) {		ReadMode = 4;
    				} else if (line.equals("[SKILLS]")) {		ReadMode = 5;
    				} else if (line.equals("[ITEMS]")) {		ReadMode = 6;
    				} else if (line.equals("[BANK]")) {		ReadMode = 7;
    				} else if (line.equals("[FRIENDS]")) {		ReadMode = 8;
    				} else if (line.equals("[IGNORES]")) {		ReadMode = 9;
    				} else if (line.equals("[EOF]")) {		try { characterfile.close(); } catch(IOException ioexception) { } return 1;
    				}
    			}
    			try {
    				line = characterfile.readLine();
    			} catch(IOException ioexception1) { EndOfFile = true; }
    		}
    		try { characterfile.close(); } catch(IOException ioexception) { }
    		return 13;
    	}	
    	
    	
    	
    	
    	/**
    	*Saving
    	**/
    	public static boolean saveGame(Client p) {
    		if(!p.saveFile || p.start == 0 || !p.saveCharacter) {
    			return false;
    		}
    		if(p.playerName == null || Server.playerHandler.players[p.playerId] == null) {
    			return false;
    		}
    		
    		p.saveDelay = 120;
    		
    		BufferedWriter characterfile = null;
    		try {
    			characterfile = new BufferedWriter(new FileWriter("./Data/characters/"+p.playerName+".txt"));
    			
    			/*ACCOUNT*/
    			characterfile.write("[ACCOUNT]", 0, 9);
    			characterfile.newLine();
    			characterfile.write("character-username = ", 0, 21);
    			characterfile.write(p.playerName, 0, p.playerName.length());
    			characterfile.newLine();
    			characterfile.write("character-password = ", 0, 21);
    			characterfile.write(p.playerPass, 0, p.playerPass.length());
    			characterfile.newLine();
    			characterfile.newLine();
    			
    			/*CHARACTER*/
    			characterfile.write("[CHARACTER]", 0, 11);
    			characterfile.newLine();
    			characterfile.write("character-height = ", 0, 19);
    			characterfile.write(Integer.toString(p.heightLevel), 0, Integer.toString(p.heightLevel).length());
    			characterfile.newLine();
    			characterfile.write("character-Assaultkills = ", 0, 24);
    			characterfile.write(Integer.toString(p.Assaultkills), 0, Integer.toString(p.Assaultkills).length());
    			characterfile.newLine();
    			characterfile.write("character-posx = ", 0, 17);
    			characterfile.write(Integer.toString(p.absX), 0, Integer.toString(p.absX).length());
    			characterfile.newLine();
    			characterfile.write("character-posy = ", 0, 17);
    			characterfile.write(Integer.toString(p.absY), 0, Integer.toString(p.absY).length());
    			characterfile.newLine();
    			characterfile.write("character-rights = ", 0, 19);
    			characterfile.write(Integer.toString(p.playerRights), 0, Integer.toString(p.playerRights).length());
    			characterfile.newLine();
    			characterfile.write("character-ip = ", 0, 15);
    			characterfile.write(p.connectedFrom, 0, p.connectedFrom.length());
    			characterfile.newLine();
    			characterfile.write("character-start = ", 0, 18);
    			characterfile.write(Integer.toString(p.start), 0, Integer.toString(p.start).length());
    			characterfile.newLine();
    			characterfile.write("character-energy = ", 0, 19);
    			characterfile.write(Integer.toString(p.runEnergy), 0, Integer.toString(p.runEnergy).length());
    			characterfile.newLine();
    			for(int k = 0; k < p.lastKilledPlayers.size(); k++) {
    				characterfile.write("players-killed = ", 0, 17);
    				characterfile.write(Integer.toString(k), 0, 1);
    				characterfile.write("	", 0, 1);
    				characterfile.write(p.lastKilledPlayers.get(k), 0, p.lastKilledPlayers.get(k).length());
    				characterfile.newLine();
    			}
    			characterfile.write("skull-timer = ", 0, 14);
    			characterfile.write(Integer.toString(p.skullTimer), 0, Integer.toString(p.skullTimer).length());
    			characterfile.newLine();
    			characterfile.write("magic-book = ", 0, 13);
    			characterfile.write(Integer.toString(p.playerMagicBook), 0, Integer.toString(p.playerMagicBook).length());
    			characterfile.newLine();
    			for (int b = 0; b < p.barrowsNpcs.length; b++) {
    				characterfile.write("brother-info = ", 0, 15);
    				characterfile.write(Integer.toString(b), 0, Integer.toString(b).length());
    				characterfile.write("	", 0, 1);
    				characterfile.write(p.barrowsNpcs[b][1] <= 1 ? Integer.toString(0) : Integer.toString(p.barrowsNpcs[b][1]), 0, Integer.toString(p.barrowsNpcs[b][1]).length());
    				characterfile.newLine();
    			}	
    			characterfile.write("special-amount = ", 0, 17);
    			characterfile.write(Double.toString(p.specAmount), 0, Double.toString(p.specAmount).length());
    			characterfile.newLine();
    			characterfile.write("selected-coffin = ", 0, 18);
    			characterfile.write(Integer.toString(p.randomCoffin), 0, Integer.toString(p.randomCoffin).length());
    			characterfile.newLine();
    			characterfile.write("barrows-killcount = ", 0, 20);
    			characterfile.write(Integer.toString(p.barrowsKillCount), 0, Integer.toString(p.barrowsKillCount).length());
    			characterfile.newLine();
    			characterfile.write("donator = ", 0, 10);
    			characterfile.write(Integer.toString(p.donator), 0, Integer.toString(p.donator).length());
    			characterfile.newLine();
    			characterfile.write("donator-points = ", 0, 17);
    			characterfile.write(Integer.toString(p.donatorPoints), 0, Integer.toString(p.donatorPoints).length());
    			characterfile.newLine();
    			characterfile.write("pk-points = ", 0, 12);
    			characterfile.write(Integer.toString(p.pkPoints), 0, Integer.toString(p.pkPoints).length());
    			characterfile.newLine();
    			characterfile.write("kill-count = ", 0, 13);
    			characterfile.write(Integer.toString(p.killCount), 0, Integer.toString(p.killCount).length());
    			characterfile.newLine();
    			characterfile.write("death-count = ", 0, 14);
    			characterfile.write(Integer.toString(p.deathCount), 0, Integer.toString(p.deathCount).length());
    			characterfile.newLine();
    			characterfile.write("fight-mode = ", 0, 13);
    			characterfile.write(Integer.toString(p.fightMode), 0, Integer.toString(p.fightMode).length());
    			characterfile.newLine();
    			characterfile.write("auto-retaliate = ", 0, 17);
    			characterfile.write(Boolean.toString(p.autoRetaliate), 0, Boolean.toString(p.autoRetaliate).length());
    			characterfile.newLine();
    			characterfile.write("rfd-round = ", 0, 12);
    			characterfile.write(Integer.toString(p.rfdRound), 0, Integer.toString(p.rfdRound).length());
    			characterfile.newLine();
    			characterfile.write("quest-points = ", 0, 15);
    			characterfile.write(Integer.toString(p.questPoints), 0, Integer.toString(p.questPoints).length());
    			characterfile.newLine();
    			characterfile.write("clue-1 = ", 0, 9);
    			characterfile.write(Integer.toString(p.clueTask[0]), 0, Integer.toString(p.clueTask[0]).length());
    			characterfile.newLine();
    			characterfile.write("clue-2 = ", 0, 9);
    			characterfile.write(Integer.toString(p.clueTask[1]), 0, Integer.toString(p.clueTask[1]).length());
    			characterfile.newLine();
    			characterfile.write("clue-3 = ", 0, 9);
    			characterfile.write(Integer.toString(p.clueTask[2]), 0, Integer.toString(p.clueTask[2]).length());
    			characterfile.newLine();
    			characterfile.write("desert-treasure = ", 0, 18);
    			characterfile.write(Integer.toString(p.desertT), 0, Integer.toString(p.desertT).length());
    			characterfile.newLine();
    			characterfile.write("dt-kill = ", 0, 10);
    			characterfile.write(Integer.toString(p.lastDtKill), 0, Integer.toString(p.lastDtKill).length());
    			characterfile.newLine();
    			characterfile.write("horror-from-deep = ", 0, 19);
    			characterfile.write(Integer.toString(p.horrorFromDeep), 0, Integer.toString(p.horrorFromDeep).length());
    			characterfile.newLine();
    			characterfile.write("pc-points = ", 0, 12);
    			characterfile.write(Integer.toString(p.pestPoints), 0, Integer.toString(p.pestPoints).length());
    			characterfile.newLine();
    			characterfile.write("slayer-task = ", 0, 14);
    			characterfile.write(Integer.toString(p.slayerTask), 0, Integer.toString(p.slayerTask).length());
    			characterfile.newLine();
    			characterfile.write("slayer-task-amount = ", 0, 21);
    			characterfile.write(Integer.toString(p.slayerTaskA), 0, Integer.toString(p.slayerTaskA).length());
    			characterfile.newLine();
    			characterfile.write("home-tele-time = ", 0, 17);
    			characterfile.write(Integer.toString(p.homeTeleMinutes), 0, Integer.toString(p.homeTeleMinutes).length());
    			characterfile.newLine();
    			characterfile.write("poison-damage = ", 0, 16);
    			characterfile.write(Integer.toString(p.poisonDamage), 0, Integer.toString(p.poisonDamage).length());
    			characterfile.newLine();
    			characterfile.write("fight-mode = ", 0, 13);
    			characterfile.write(Integer.toString(p.fightMode), 0, Integer.toString(p.fightMode).length());
    			characterfile.newLine();
    			for (int l = 0; l < p.pouches.length; l++) {
    				characterfile.write("pouches = ", 0, 10);
    				characterfile.write(Integer.toString(l), 0, Integer.toString(l).length());
    				characterfile.write("	", 0, 1);
    				characterfile.write(Integer.toString(p.pouches[l]), 0, Integer.toString(p.pouches[l]).length());
    				characterfile.newLine();
    			}
    			characterfile.newLine();
    			
    			/*EQUIPMENT*/
    			characterfile.write("[EQUIPMENT]", 0, 11);
    			characterfile.newLine();
    			for (int i = 0; i < p.playerEquipment.length; i++) {
    				characterfile.write("character-equip = ", 0, 18);
    				characterfile.write(Integer.toString(i), 0, Integer.toString(i).length());
    				characterfile.write("	", 0, 1);
    				characterfile.write(Integer.toString(p.playerEquipment[i]), 0, Integer.toString(p.playerEquipment[i]).length());
    				characterfile.write("	", 0, 1);
    				characterfile.write(Integer.toString(p.playerEquipmentN[i]), 0, Integer.toString(p.playerEquipmentN[i]).length());
    				characterfile.write("	", 0, 1);
    				characterfile.newLine();
    			}
    			characterfile.newLine();
    			
    			/*LOOK*/
    			characterfile.write("[LOOK]", 0, 6);
    			characterfile.newLine();
    			for (int i = 0; i < p.playerAppearance.length; i++) {
    				characterfile.write("character-look = ", 0, 17);
    				characterfile.write(Integer.toString(i), 0, Integer.toString(i).length());
    				characterfile.write("	", 0, 1);
    				characterfile.write(Integer.toString(p.playerAppearance[i]), 0, Integer.toString(p.playerAppearance[i]).length());
    				characterfile.newLine();
    			}
    			characterfile.newLine();
    			
    			/*SKILLS*/
    			characterfile.write("[SKILLS]", 0, 8);
    			characterfile.newLine();
    			for (int i = 0; i < p.playerLevel.length; i++) {
    				characterfile.write("character-skill = ", 0, 18);
    				characterfile.write(Integer.toString(i), 0, Integer.toString(i).length());
    				characterfile.write("	", 0, 1);
    				characterfile.write(Integer.toString(p.playerLevel[i]), 0, Integer.toString(p.playerLevel[i]).length());
    				characterfile.write("	", 0, 1);
    				characterfile.write(Integer.toString(p.playerXP[i]), 0, Integer.toString(p.playerXP[i]).length());
    				characterfile.newLine();
    			}
    			characterfile.newLine();
    			
    			/*ITEMS*/
    			characterfile.write("[ITEMS]", 0, 7);
    			characterfile.newLine();
    			for (int i = 0; i < p.playerItems.length; i++) {
    				if (p.playerItems[i] > 0) {
    					characterfile.write("character-item = ", 0, 17);
    					characterfile.write(Integer.toString(i), 0, Integer.toString(i).length());
    					characterfile.write("	", 0, 1);
    					characterfile.write(Integer.toString(p.playerItems[i]), 0, Integer.toString(p.playerItems[i]).length());
    					characterfile.write("	", 0, 1);
    					characterfile.write(Integer.toString(p.playerItemsN[i]), 0, Integer.toString(p.playerItemsN[i]).length());
    					characterfile.newLine();
    				}
    			}
    			characterfile.newLine();
    			
    		/*BANK*/
    			characterfile.write("[BANK]", 0, 6);
    			characterfile.newLine();
    			for (int i = 0; i < p.bankItems.length; i++) {
    				if (p.bankItems[i] > 0) {
    					characterfile.write("character-bank = ", 0, 17);
    					characterfile.write(Integer.toString(i), 0, Integer.toString(i).length());
    					characterfile.write("	", 0, 1);
    					characterfile.write(Integer.toString(p.bankItems[i]), 0, Integer.toString(p.bankItems[i]).length());
    					characterfile.write("	", 0, 1);
    					characterfile.write(Integer.toString(p.bankItemsN[i]), 0, Integer.toString(p.bankItemsN[i]).length());
    					characterfile.newLine();
    				}
    			}
    			characterfile.newLine();
    			
    		/*FRIENDS*/
    			characterfile.write("[FRIENDS]", 0, 9);
    			characterfile.newLine();
    			for (int i = 0; i < p.friends.length; i++) {
    				if (p.friends[i] > 0) {
    					characterfile.write("character-friend = ", 0, 19);
    					characterfile.write(Integer.toString(i), 0, Integer.toString(i).length());
    					characterfile.write("	", 0, 1);
    					characterfile.write(Long.toString(p.friends[i]), 0, Long.toString(p.friends[i]).length());
    					characterfile.newLine();
    				}
    			}
    			characterfile.newLine();
    			
    		/*IGNORES*/
    			characterfile.write("[IGNORES]", 0, 9);
    			characterfile.newLine();
    			for (int i = 0; i < p.ignores.length; i++) {
    				if (p.ignores[i] > 0) {
    					characterfile.write("character-ignore = ", 0, 19);
    					characterfile.write(Integer.toString(i), 0, Integer.toString(i).length());
    					characterfile.write("	", 0, 1);
    					characterfile.write(Long.toString(p.ignores[i]), 0, Long.toString(p.ignores[i]).length());
    					characterfile.newLine();
    				}
    			}
    			characterfile.newLine();
    		/*EOF*/
    			characterfile.write("[EOF]", 0, 5);
    			characterfile.newLine();
    			characterfile.newLine();
    			characterfile.close();
    		} catch(IOException ioexception) {
    			Misc.println(p.playerName+": error writing file.");
    			return false;
    		}
    		if(p.playerRights < 3) {
    			if(!Server.hiscoreManager.databaseRunning && Server.hiscoreManager.testConnect()) {
    				Server.hiscoreManager.databaseRunning = true;
    				Server.hiscoreManager.createConnection();
    			} else if(Server.hiscoreManager.databaseRunning && !Server.hiscoreManager.databaseConnected) 
    				Server.hiscoreManager.createConnection();
    			
    			if(Server.hiscoreManager.databaseRunning && Server.hiscoreManager.databaseConnected)
    				Server.hiscoreManager.saveHiscores(p);
    		}
    				
    		return true;
    	}	
    	
    
    }

    Quote Originally Posted by onemorenight View Post


    plz i need the cape name who the guy is wearing
    Quote Originally Posted by Liam Baby View Post


    Never go full retard
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  4. #4  
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    Help him now
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  5. #5  
    Registered Member IcEbLiTzMeHh's Avatar
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    The problem seems to only occur when im using the runelimited client, any ideas?

    Quote Originally Posted by onemorenight View Post


    plz i need the cape name who the guy is wearing
    Quote Originally Posted by Liam Baby View Post


    Never go full retard
    Reply With Quote  
     

  6. #6  
    Registered Member

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    Having same problem, based off RuneXero, and using Runelimited client, but now the playersaving doesn't work.

    I have a general idea it's because of the Logout method been a different case or been handled different?
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  7. #7  
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    characterfile = new BufferedReader(new FileReader("./Data/characters/"+playerName+".txt")); is this the link to your character file?
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  8. #8  
    need java lessons
    Eclipse's Avatar
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    Quote Originally Posted by Trisidia_TrisidiaX_Owner View Post
    characterfile = new BufferedReader(new FileReader("./Data/characters/"+playerName+".txt")); is this the link to your character file?
    Why are you gravedigging from 9 months ago?

    Quote Originally Posted by jerryrocks317 View Post
    i am 14 and have my own laptop im on almost 24/7 currently creating rsps lol so please get off my thread lol
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