Code:
public void getWavekillCount()
{
if(TzWave != -1)
if(TzWave == 1)
KilledTz = 0;
else
if(TzWave == 2)
KilledTz = 1;
else
if(TzWave == 3)
KilledTz = 3;
else
if(TzWave == 4)
KilledTz = 4;
else
if(TzWave == 5)
KilledTz = 6;
else
if(TzWave == 6)
KilledTz = 9;
else
if(TzWave == 7)
KilledTz = 11;
else
if(TzWave == 8)
KilledTz = 12;
else
if(TzWave == 9)
KilledTz = 14;
else
if(TzWave == 10)
KilledTz = 17;
else
if(TzWave == 11)
KilledTz = 19;
else
if(TzWave == 12)
KilledTz = 22;
else
if(TzWave == 13)
KilledTz = 26;
else
if(TzWave == 14)
KilledTz = 28;
else
if(TzWave == 15)
KilledTz = 30;
else
if(TzWave == 16)
KilledTz = 31;
else
if(TzWave == 17)
KilledTz = 33;
else
if(TzWave == 18)
KilledTz = 36;
else
if(TzWave == 19)
KilledTz = 38;
else
if(TzWave == 20)
KilledTz = 41;
else
if(TzWave == 21)
KilledTz = 45;
else
if(TzWave == 22)
KilledTz = 48;
else
if(TzWave == 23)
KilledTz = 50;
else
if(TzWave == 24)
KilledTz = 53;
else
if(TzWave == 25)
KilledTz = 57;
else
if(TzWave == 26)
KilledTz = 60;
else
if(TzWave == 27)
KilledTz = 64;
else
if(TzWave == 28)
KilledTz = 69;
else
if(TzWave == 29)
KilledTz = 73;
else
if(TzWave == 30)
KilledTz = 76;
else
if(TzWave == 31)
KilledTz = 78;
else
if(TzWave == 32)
KilledTz = 79;
else
if(TzWave == 33)
KilledTz = 81;
else
if(TzWave == 34)
KilledTz = 84;
else
if(TzWave == 35)
KilledTz = 86;
else
if(TzWave == 36)
KilledTz = 88;
else
if(TzWave == 37)
KilledTz = 92;
else
if(TzWave == 38)
KilledTz = 95;
else
if(TzWave == 39)
KilledTz = 97;
else
if(TzWave == 40)
KilledTz = 100;
else
if(TzWave == 41)
KilledTz = 104;
else
if(TzWave == 42)
KilledTz = 107;
else
if(TzWave == 43)
KilledTz = 111;
else
if(TzWave == 44)
KilledTz = 116;
else
if(TzWave == 45)
KilledTz = 120;
else
if(TzWave == 46)
KilledTz = 123;
else
if(TzWave == 47)
KilledTz = 125;
else
if(TzWave == 48)
KilledTz = 128;
else
if(TzWave == 49)
KilledTz = 132;
else
if(TzWave == 50)
KilledTz = 135;
else
if(TzWave == 51)
KilledTz = 139;
else
if(TzWave == 52)
KilledTz = 144;
else
if(TzWave == 53)
KilledTz = 148;
else
if(TzWave == 54)
KilledTz = 151;
else
if(TzWave == 55)
KilledTz = 155;
else
if(TzWave == 56)
KilledTz = 160;
else
if(TzWave == 57)
KilledTz = 164;
else
if(TzWave == 58)
KilledTz = 169;
else
if(TzWave == 59)
KilledTz = 175;
else
if(TzWave == 60)
KilledTz = 180;
else
if(TzWave == 61)
KilledTz = 184;
else
if(TzWave == 62)
KilledTz = 187;
else
if(TzWave == 63)
KilledTz = 189;
}
public void SpawnNewWave()
{
if(TzWave == 1)
{
sM("Wave " + TzWave + " started.");
server.npcHandler.spawnANPC(2627, 2380, 5105, heightLevel);
NeededKills = 1;
}
if(TzWave == 2)
{
sM("Wave 1 completed! Wave " + TzWave + " started.");
server.npcHandler.spawnANPC(2627, 2379, 5070, heightLevel);
server.npcHandler.spawnANPC(2627, 2382, 5107, heightLevel);
NeededKills = 3;
}
if(TzWave == 3)
{
sM("Wave 2 completed! Wave " + TzWave + " started.");
server.npcHandler.spawnANPC(2630, 2381, 5104, heightLevel);
NeededKills = 4;
}
if(TzWave == 4)
{
sM("Wave 3 completed! Wave " + TzWave + " started.");
server.npcHandler.spawnANPC(2630, 2378, 5074, heightLevel);
server.npcHandler.spawnANPC(2627, 2408, 5107, heightLevel);
NeededKills = 6;
}
if(TzWave == 5)
{
sM("Wave 4 completed! Wave " + TzWave + " started.");
server.npcHandler.spawnANPC(2630, 2388, 5070, heightLevel);
server.npcHandler.spawnANPC(2627, 2419, 5083, heightLevel);
server.npcHandler.spawnANPC(2627, 2381, 5106, heightLevel);
NeededKills = 9;
}
if(TzWave == 6)
{
sM("Wave 5 completed! Wave " + TzWave + " started.");
server.npcHandler.spawnANPC(2630, 2381, 5100, heightLevel);
server.npcHandler.spawnANPC(2630, 2408, 5070, heightLevel);
NeededKills = 11;
}
if(TzWave == 7)
{
sM("Wave 6 completed! Wave " + TzWave + " started.");
server.npcHandler.spawnANPC(2631, 2390, 5069, heightLevel);
NeededKills = 12;
}
if(TzWave == 8)
{
sM("Wave 7 completed! Wave " + TzWave + " started.");
server.npcHandler.spawnANPC(2631, 2381, 5106, heightLevel);
server.npcHandler.spawnANPC(2627, 2378, 5072, heightLevel);
NeededKills = 14;
}
if(TzWave == 9)
{
sM("Wave 8 completed! Wave " + TzWave + " started.");
server.npcHandler.spawnANPC(2631, 2381, 5106, heightLevel);
server.npcHandler.spawnANPC(2627, 2378, 5072, heightLevel);
server.npcHandler.spawnANPC(2627, 2408, 5107, heightLevel);
NeededKills = 17;
}
if(TzWave == 10)
{
sM("Wave 9 completed! Wave " + TzWave + " started.");
server.npcHandler.spawnANPC(2631, 2381, 5106, heightLevel);
server.npcHandler.spawnANPC(2630, 2378, 5072, heightLevel);
NeededKills = 19;
}
if(TzWave == 11)
{
sM("Wave 10 completed! Wave " + TzWave + " started.");
server.npcHandler.spawnANPC(2627, 2381, 5106, heightLevel);
server.npcHandler.spawnANPC(2631, 2378, 5072, heightLevel);
server.npcHandler.spawnANPC(2630, 2408, 5107, heightLevel);
NeededKills = 22;
}
if(TzWave == 12)
{
sM("Wave 11 completed! Wave " + TzWave + " started.");
server.npcHandler.spawnANPC(2627, 2381, 5106, heightLevel);
server.npcHandler.spawnANPC(2627, 2408, 5107, heightLevel);
server.npcHandler.spawnANPC(2631, 2398, 5072, heightLevel);
server.npcHandler.spawnANPC(2630, 2397, 5096, heightLevel);
NeededKills = 26;
}
if(TzWave == 13)
{
sM("Wave 12 completed! Wave " + TzWave + " started.");
server.npcHandler.spawnANPC(2631, 2381, 5106, heightLevel);
server.npcHandler.spawnANPC(2630, 2398, 5072, heightLevel);
NeededKills = 28;
}
if(TzWave == 14)
{
sM("Wave 13 completed! Wave " + TzWave + " started.");
server.npcHandler.spawnANPC(2631, 2381, 5106, heightLevel);
server.npcHandler.spawnANPC(2631, 2378, 5072, heightLevel);
NeededKills = 30;
}
if(TzWave == 15)
{
sM("Wave 14 completed! Wave " + TzWave + " started.");
server.npcHandler.spawnANPC(2741, 2397, 5096, heightLevel);
NeededKills = 31;
}
if(TzWave == 16)
{
sM("Wave 15 completed! Wave " + TzWave + " started.");
server.npcHandler.spawnANPC(2741, 2381, 5106, heightLevel);
server.npcHandler.spawnANPC(2627, 2408, 5107, heightLevel);
NeededKills = 33;
}
if(TzWave == 17)
{
sM("Wave 16 completed! Wave " + TzWave + " started.");
server.npcHandler.spawnANPC(2741, 2381, 5106, heightLevel);
server.npcHandler.spawnANPC(2627, 2378, 5072, heightLevel);
server.npcHandler.spawnANPC(2627, 2408, 5107, heightLevel);
NeededKills = 36;
}
if(TzWave == 18)
{
sM("Wave 17 completed! Wave " + TzWave + " started.");
server.npcHandler.spawnANPC(2741, 2406, 5071, heightLevel);
server.npcHandler.spawnANPC(2630, 2383, 5069, heightLevel);
NeededKills = 38;
}
if(TzWave == 19)
{
sM("Wave 18 completed! Wave " + TzWave + " started.");
server.npcHandler.spawnANPC(2630, 2406, 5071, heightLevel);
server.npcHandler.spawnANPC(2741, 2383, 5069, heightLevel);
server.npcHandler.spawnANPC(2627, 2408, 5107, heightLevel);
NeededKills = 41;
}
if(TzWave == 20)
{
sM("Wave 19 completed! Wave " + TzWave + " started.");
server.npcHandler.spawnANPC(2741, 2381, 5106, heightLevel);
server.npcHandler.spawnANPC(2627, 2378, 5072, heightLevel);
server.npcHandler.spawnANPC(2630, 2406, 5071, heightLevel);
server.npcHandler.spawnANPC(2627, 2383, 5069, heightLevel);
NeededKills = 45;
}
if(TzWave == 21)
{
sM("Wave 20 completed! Wave " + TzWave + " started.");
server.npcHandler.spawnANPC(2630, 2406, 5071, heightLevel);
server.npcHandler.spawnANPC(2630, 2383, 5069, heightLevel);
server.npcHandler.spawnANPC(2741, 2378, 5072, heightLevel);
NeededKills = 48;
}
if(TzWave == 22)
{
sM("Wave 21 completed! Wave " + TzWave + " started.");
server.npcHandler.spawnANPC(2631, 2406, 5071, heightLevel);
server.npcHandler.spawnANPC(2741, 2383, 5069, heightLevel);
NeededKills = 50;
}
if(TzWave == 23)
{
sM("Wave 22 completed! Wave " + TzWave + " started.");
server.npcHandler.spawnANPC(2741, 2406, 5071, heightLevel);
server.npcHandler.spawnANPC(2627, 2383, 5069, heightLevel);
server.npcHandler.spawnANPC(2631, 2397, 5096, heightLevel);
NeededKills = 53;
}
if(TzWave == 24)
{
sM("Wave 23 completed! Wave " + TzWave + " started.");
server.npcHandler.spawnANPC(2627, 2406, 5071, heightLevel);
server.npcHandler.spawnANPC(2627, 2383, 5069, heightLevel);
server.npcHandler.spawnANPC(2631, 2397, 5096, heightLevel);
server.npcHandler.spawnANPC(2741, 2381, 5106, heightLevel);
NeededKills = 57;
}
if(TzWave == 25)
{
sM("Wave 24 completed! Wave " + TzWave + " started.");
server.npcHandler.spawnANPC(2630, 2406, 5071, heightLevel);
server.npcHandler.spawnANPC(2741, 2383, 5069, heightLevel);
server.npcHandler.spawnANPC(2631, 2397, 5096, heightLevel);
NeededKills = 60;
}
if(TzWave == 26)
{
sM("Wave 25 completed! Wave " + TzWave + " started.");
server.npcHandler.spawnANPC(2741, 2406, 5071, heightLevel);
server.npcHandler.spawnANPC(2627, 2383, 5069, heightLevel);
server.npcHandler.spawnANPC(2630, 2381, 5106, heightLevel);
server.npcHandler.spawnANPC(2631, 2397, 5096, heightLevel);
NeededKills = 64;
}
if(TzWave == 27)
{
sM("Wave 26 completed! Wave " + TzWave + " started.");
server.npcHandler.spawnANPC(2627, 2406, 5071, heightLevel);
server.npcHandler.spawnANPC(2627, 2383, 5069, heightLevel);
server.npcHandler.spawnANPC(2741, 2381, 5106, heightLevel);
server.npcHandler.spawnANPC(2631, 2378, 5100, heightLevel);
server.npcHandler.spawnANPC(2630, 2397, 5096, heightLevel);
NeededKills = 69;
}
if(TzWave == 28)
{
sM("Wave 27 completed! Wave " + TzWave + " started.");
server.npcHandler.spawnANPC(2630, 2383, 5069, heightLevel);
server.npcHandler.spawnANPC(2631, 2381, 5106, heightLevel);
server.npcHandler.spawnANPC(2741, 2378, 5100, heightLevel);
server.npcHandler.spawnANPC(2630, 2397, 5096, heightLevel);
NeededKills = 73;
}
if(TzWave == 29)
{
sM("Wave 28 completed! Wave " + TzWave + " started.");
server.npcHandler.spawnANPC(2741, 2406, 5071, heightLevel);
server.npcHandler.spawnANPC(2631, 2383, 5069, heightLevel);
server.npcHandler.spawnANPC(2631, 2378, 5100, heightLevel);
NeededKills = 76;
}
if(TzWave == 30)
{
sM("Wave 29 completed! Wave " + TzWave + " started.");
server.npcHandler.spawnANPC(2741, 2378, 5100, heightLevel);
server.npcHandler.spawnANPC(2741, 2406, 5071, heightLevel);
NeededKills = 78;
}
if(TzWave == 31)
{
sM("Wave 30 completed! Wave " + TzWave + " started.");
server.npcHandler.spawnANPC(2743, 2383, 5069, heightLevel);
NeededKills = 79;
}
if(TzWave == 32)
{
sM("Wave 31 completed! Wave " + TzWave + " started.");
server.npcHandler.spawnANPC(2743, 2406, 5071, heightLevel);
server.npcHandler.spawnANPC(2627, 2383, 5069, heightLevel);
NeededKills = 81;
}
if(TzWave == 33)
{
sM("Wave 32 completed! Wave " + TzWave + " started.");
server.npcHandler.spawnANPC(2743, 2397, 5096, heightLevel);
server.npcHandler.spawnANPC(2627, 2406, 5071, heightLevel);
server.npcHandler.spawnANPC(2627, 2383, 5069, heightLevel);
NeededKills = 84;
}
if(TzWave == 34)
{
sM("Wave 33 completed! Wave " + TzWave + " started.");
server.npcHandler.spawnANPC(2743, 2406, 5071, heightLevel);
server.npcHandler.spawnANPC(2630, 2383, 5069, heightLevel);
NeededKills = 86;
}
if(TzWave == 35)
{
sM("Wave 34 completed! Wave " + TzWave + " started.");
server.npcHandler.spawnANPC(2627, 2383, 5069, heightLevel);
server.npcHandler.spawnANPC(2630, 2381, 5106, heightLevel);
server.npcHandler.spawnANPC(2743, 2378, 5100, heightLevel);
NeededKills = 88;
}
if(TzWave == 36)
{
sM("Wave 35 completed! Wave " + TzWave + " started.");
server.npcHandler.spawnANPC(2630, 2406, 5071, heightLevel);
server.npcHandler.spawnANPC(2627, 2383, 5069, heightLevel);
server.npcHandler.spawnANPC(2627, 2381, 5106, heightLevel);
server.npcHandler.spawnANPC(2743, 2378, 5100, heightLevel);
NeededKills = 92;
}
if(TzWave == 37)
{
sM("Wave 36 completed! Wave " + TzWave + " started.");
server.npcHandler.spawnANPC(2630, 2406, 5071, heightLevel);
server.npcHandler.spawnANPC(2630, 2383, 5069, heightLevel);
server.npcHandler.spawnANPC(2743, 2381, 5106, heightLevel);
NeededKills = 95;
}
if(TzWave == 38)
{
sM("Wave 37 completed! Wave " + TzWave + " started.");
server.npcHandler.spawnANPC(2631, 2406, 5071, heightLevel);
server.npcHandler.spawnANPC(2743, 2383, 5069, heightLevel);
NeededKills = 97;
}
if(TzWave == 39)
{
sM("Wave 38 completed! Wave " + TzWave + " started.");
server.npcHandler.spawnANPC(2627, 2406, 5071, heightLevel);
server.npcHandler.spawnANPC(2631, 2383, 5069, heightLevel);
server.npcHandler.spawnANPC(2743, 2381, 5106, heightLevel);
NeededKills = 100;
}
if(TzWave == 40)
{
sM("Wave 39 completed! Wave " + TzWave + " started.");
server.npcHandler.spawnANPC(2627, 2406, 5071, heightLevel);
server.npcHandler.spawnANPC(2627, 2383, 5069, heightLevel);
server.npcHandler.spawnANPC(2743, 2381, 5106, heightLevel);
server.npcHandler.spawnANPC(2631, 2378, 5100, heightLevel);
NeededKills = 104;
}
if(TzWave == 41)
{
sM("Wave 40 completed! Wave " + TzWave + " started.");
server.npcHandler.spawnANPC(2630, 2406, 5071, heightLevel);
server.npcHandler.spawnANPC(2631, 2383, 5069, heightLevel);
server.npcHandler.spawnANPC(2743, 2378, 5100, heightLevel);
NeededKills = 107;
}
if(TzWave == 42)
{
sM("Wave 41 completed! Wave " + TzWave + " started.");
server.npcHandler.spawnANPC(2627, 2406, 5071, heightLevel);
server.npcHandler.spawnANPC(2630, 2383, 5069, heightLevel);
server.npcHandler.spawnANPC(2631, 2381, 5106, heightLevel);
server.npcHandler.spawnANPC(2743, 2378, 5100, heightLevel);
NeededKills = 111;
}
if(TzWave == 43)
{
sM("Wave 42 completed! Wave " + TzWave + " started.");
server.npcHandler.spawnANPC(2743, 2406, 5071, heightLevel);
server.npcHandler.spawnANPC(2631, 2383, 5069, heightLevel);
server.npcHandler.spawnANPC(2630, 2378, 5100, heightLevel);
server.npcHandler.spawnANPC(2627, 2381, 5106, heightLevel);
server.npcHandler.spawnANPC(2627, 2397, 5096, heightLevel);
NeededKills = 116;
}
if(TzWave == 44)
{
sM("Wave 43 completed! Wave " + TzWave + " started.");
server.npcHandler.spawnANPC(2630, 2406, 5071, heightLevel);
server.npcHandler.spawnANPC(2630, 2383, 5069, heightLevel);
server.npcHandler.spawnANPC(2743, 2378, 5100, heightLevel);
server.npcHandler.spawnANPC(2631, 2381, 5106, heightLevel);
NeededKills = 120;
}
if(TzWave == 45)
{
sM("Wave 44 completed! Wave " + TzWave + " started.");
server.npcHandler.spawnANPC(2631, 2406, 5071, heightLevel);
server.npcHandler.spawnANPC(2631, 2383, 5069, heightLevel);
server.npcHandler.spawnANPC(2743, 2378, 5100, heightLevel);
NeededKills = 123;
}
if(TzWave == 46)
{
sM("Wave 45 completed! Wave " + TzWave + " started.");
server.npcHandler.spawnANPC(2741, 2406, 5071, heightLevel);
server.npcHandler.spawnANPC(2743, 2383, 5069, heightLevel);
NeededKills = 125;
}
if(TzWave == 47)
{
sM("Wave 46 completed! Wave " + TzWave + " started.");
server.npcHandler.spawnANPC(2627, 2406, 5071, heightLevel);
server.npcHandler.spawnANPC(2741, 2383, 5069, heightLevel);
server.npcHandler.spawnANPC(2743, 2378, 5100, heightLevel);
NeededKills = 128;
}
if(TzWave == 48)
{
sM("Wave 47 completed! Wave " + TzWave + " started.");
server.npcHandler.spawnANPC(2743, 2406, 5071, heightLevel);
server.npcHandler.spawnANPC(2741, 2383, 5069, heightLevel);
server.npcHandler.spawnANPC(2627, 2378, 5100, heightLevel);
server.npcHandler.spawnANPC(2627, 2381, 5106, heightLevel);
NeededKills = 132;
}
if(TzWave == 49)
{
sM("Wave 48 completed! Wave " + TzWave + " started.");
server.npcHandler.spawnANPC(2743, 2378, 5100, heightLevel);
server.npcHandler.spawnANPC(2630, 2406, 5071, heightLevel);
server.npcHandler.spawnANPC(2741, 2383, 5069, heightLevel);
NeededKills = 135;
}
if(TzWave == 50)
{
sM("Wave 49 completed! Wave " + TzWave + " started.");
server.npcHandler.spawnANPC(2741, 2406, 5071, heightLevel);
server.npcHandler.spawnANPC(2743, 2381, 5106, heightLevel);
server.npcHandler.spawnANPC(2630, 2383, 5069, heightLevel);
server.npcHandler.spawnANPC(2627, 2378, 5100, heightLevel);
NeededKills = 139;
}
if(TzWave == 51)
{
sM("Wave 50 completed! Wave " + TzWave + " started.");
server.npcHandler.spawnANPC(2627, 2406, 5071, heightLevel);
server.npcHandler.spawnANPC(2627, 2383, 5069, heightLevel);
server.npcHandler.spawnANPC(2630, 2378, 5100, heightLevel);
server.npcHandler.spawnANPC(2741, 2381, 5106, heightLevel);
server.npcHandler.spawnANPC(2743, 2397, 5096, heightLevel);
NeededKills = 144;
}
if(TzWave == 52)
{
sM("Wave 51 completed! Wave " + TzWave + " started.");
server.npcHandler.spawnANPC(2741, 2406, 5071, heightLevel);
server.npcHandler.spawnANPC(2743, 2383, 5069, heightLevel);
server.npcHandler.spawnANPC(2630, 2381, 5106, heightLevel);
server.npcHandler.spawnANPC(2630, 2397, 5096, heightLevel);
NeededKills = 148;
}
if(TzWave == 53)
{
sM("Wave 52 completed! Wave " + TzWave + " started.");
server.npcHandler.spawnANPC(2631, 2406, 5071, heightLevel);
server.npcHandler.spawnANPC(2743, 2383, 5069, heightLevel);
server.npcHandler.spawnANPC(2741, 2381, 5106, heightLevel);
NeededKills = 151;
}
if(TzWave == 54)
{
sM("Wave 53 completed! Wave " + TzWave + " started.");
server.npcHandler.spawnANPC(2741, 2406, 5071, heightLevel);
server.npcHandler.spawnANPC(2627, 2383, 5069, heightLevel);
server.npcHandler.spawnANPC(2743, 2381, 5106, heightLevel);
server.npcHandler.spawnANPC(2631, 2397, 5096, heightLevel);
NeededKills = 155;
}
if(TzWave == 55)
{
sM("Wave 54 completed! Wave " + TzWave + " started.");
server.npcHandler.spawnANPC(2627, 2406, 5071, heightLevel);
server.npcHandler.spawnANPC(2627, 2383, 5069, heightLevel);
server.npcHandler.spawnANPC(2631, 2381, 5106, heightLevel);
server.npcHandler.spawnANPC(2741, 2397, 5096, heightLevel);
server.npcHandler.spawnANPC(2743, 2378, 5100, heightLevel);
NeededKills = 160;
}
if(TzWave == 56)
{
sM("Wave 55 completed! Wave " + TzWave + " started.");
server.npcHandler.spawnANPC(2741, 2406, 5071, heightLevel);
server.npcHandler.spawnANPC(2630, 2383, 5069, heightLevel);
server.npcHandler.spawnANPC(2743, 2381, 5106, heightLevel);
server.npcHandler.spawnANPC(2631, 2397, 5096, heightLevel);
NeededKills = 164;
}
if(TzWave == 57)
{
sM("Wave 56 completed! Wave " + TzWave + " started.");
server.npcHandler.spawnANPC(2627, 2406, 5071, heightLevel);
server.npcHandler.spawnANPC(2630, 2383, 5069, heightLevel);
server.npcHandler.spawnANPC(2631, 2381, 5106, heightLevel);
server.npcHandler.spawnANPC(2741, 2397, 5096, heightLevel);
server.npcHandler.spawnANPC(2743, 2378, 5100, heightLevel);
NeededKills = 169;
}
if(TzWave == 58)
{
sM("Wave 57 completed! Wave " + TzWave + " started.");
server.npcHandler.spawnANPC(2627, 2406, 5071, heightLevel);
server.npcHandler.spawnANPC(2627, 2383, 5069, heightLevel);
server.npcHandler.spawnANPC(2630, 2397, 5096, heightLevel);
server.npcHandler.spawnANPC(2631, 2381, 5106, heightLevel);
server.npcHandler.spawnANPC(2741, 2378, 5100, heightLevel);
server.npcHandler.spawnANPC(2743, 2398, 5086, heightLevel);
NeededKills = 175;
}
if(TzWave == 59)
{
sM("Wave 58 completed! Wave " + TzWave + " started.");
server.npcHandler.spawnANPC(2630, 2383, 5069, heightLevel);
server.npcHandler.spawnANPC(2630, 2397, 5096, heightLevel);
server.npcHandler.spawnANPC(2743, 2381, 5106, heightLevel);
server.npcHandler.spawnANPC(2741, 2378, 5100, heightLevel);
server.npcHandler.spawnANPC(2631, 2398, 5086, heightLevel);
NeededKills = 180;
}
if(TzWave == 60)
{
sM("Wave 59 completed! Wave " + TzWave + " started.");
server.npcHandler.spawnANPC(2631, 2406, 5071, heightLevel);
server.npcHandler.spawnANPC(2631, 2397, 5096, heightLevel);
server.npcHandler.spawnANPC(2741, 2378, 5100, heightLevel);
server.npcHandler.spawnANPC(2743, 2398, 5086, heightLevel);
NeededKills = 184;
}
if(TzWave == 61)
{
sM("Wave 60 completed! Wave " + TzWave + " started.");
server.npcHandler.spawnANPC(2741, 2406, 5071, heightLevel);
server.npcHandler.spawnANPC(2743, 2383, 5069, heightLevel);
server.npcHandler.spawnANPC(2741, 2398, 5086, heightLevel);
NeededKills = 187;
}
if(TzWave == 62)
{
sM("Wave 61 completed! Wave " + TzWave + " started.");
server.npcHandler.spawnANPC(2743, 2406, 5071, heightLevel);
server.npcHandler.spawnANPC(2743, 2383, 5069, heightLevel);
NeededKills = 189;
}
if(TzWave == 63)
{
talk("Look out, here comes TzTok-Jad!", 2617);
sM("Wave 62 completed! Wave " + TzWave + " started.");
server.npcHandler.spawnANPC(2745, 2400, 5083, heightLevel);
NeededKills = 190;
}
}