Thread: [Delta] - Fight Pits (slight problem)

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  1. #1 [Delta] - Fight Pits (slight problem) 
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    Jul 2011
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    So, I've been wanting to add the Fight Pits. Everything seems to work out until wave 32. After finishing wave 31, the NPC's for wave 32 won't spawn and wave 32 won't start. I suppose the code would be neater with arrays, but I don't really care if my code is messy. As long as it works, it's fine with me. Is there anything wrong with this? I know it might be the KilledTz = #; and NeededKills = #; but if anyone would know what's wrong with it, I'd appreciate a response! Thanks.

    Code:
    public void getWavekillCount()
        {
            if(TzWave != -1)
                if(TzWave == 1)
                    KilledTz = 0;
                else
                if(TzWave == 2)
                    KilledTz = 1;
                else
                if(TzWave == 3)
                    KilledTz = 3;
                else
                if(TzWave == 4)
                    KilledTz = 4;
                else
                if(TzWave == 5)
                    KilledTz = 6;
                else
                if(TzWave == 6)
                    KilledTz = 9;
                else
                if(TzWave == 7)
                    KilledTz = 11;
                else
                if(TzWave == 8)
                    KilledTz = 12;
                else
                if(TzWave == 9)
                    KilledTz = 14;
                else
                if(TzWave == 10)
                    KilledTz = 17;
                else
                if(TzWave == 11)
                    KilledTz = 19;
                else
                if(TzWave == 12)
                    KilledTz = 22;
                else
                if(TzWave == 13)
                    KilledTz = 26;
                else
                if(TzWave == 14)
                    KilledTz = 28;
                else
                if(TzWave == 15)
                    KilledTz = 30;
                else
                if(TzWave == 16)
                    KilledTz = 31;
                else
                if(TzWave == 17)
                    KilledTz = 33;
                else
                if(TzWave == 18)
                    KilledTz = 36;
                else
                if(TzWave == 19)
                    KilledTz = 38;
                else
                if(TzWave == 20)
                    KilledTz = 41;
                else
                if(TzWave == 21)
                    KilledTz = 45;
                else
                if(TzWave == 22)
                    KilledTz = 48;
                else
                if(TzWave == 23)
                    KilledTz = 50;
                else
                if(TzWave == 24)
                    KilledTz = 53;
                else
                if(TzWave == 25)
                    KilledTz = 57;
                else
                if(TzWave == 26)
                    KilledTz = 60;
                else
                if(TzWave == 27)
                    KilledTz = 64;
                else
                if(TzWave == 28)
                    KilledTz = 69;
                else
                if(TzWave == 29)
                    KilledTz = 73;
                else
                if(TzWave == 30)
                    KilledTz = 76;
                else
                if(TzWave == 31)
                    KilledTz = 78;
                else
                if(TzWave == 32)
                    KilledTz = 79;
                else
                if(TzWave == 33)
                    KilledTz = 81;
                else
                if(TzWave == 34)
                    KilledTz = 84;
                else
                if(TzWave == 35)
                    KilledTz = 86;
                else
                if(TzWave == 36)
                    KilledTz = 88;
                else
                if(TzWave == 37)
                    KilledTz = 92;
                else
                if(TzWave == 38)
                    KilledTz = 95;
                else
                if(TzWave == 39)
                    KilledTz = 97;
                else
                if(TzWave == 40)
                    KilledTz = 100;
                else
                if(TzWave == 41)
                    KilledTz = 104;
                else
                if(TzWave == 42)
                    KilledTz = 107;
                else
                if(TzWave == 43)
                    KilledTz = 111;
                else
                if(TzWave == 44)
                    KilledTz = 116;
                else
                if(TzWave == 45)
                    KilledTz = 120;
                else
                if(TzWave == 46)
                    KilledTz = 123;
                else
                if(TzWave == 47)
                    KilledTz = 125;
                else
                if(TzWave == 48)
                    KilledTz = 128;
                else
                if(TzWave == 49)
                    KilledTz = 132;
                else
                if(TzWave == 50)
                    KilledTz = 135;
                else
                if(TzWave == 51)
                    KilledTz = 139;
                else
                if(TzWave == 52)
                    KilledTz = 144;
                else
                if(TzWave == 53)
                    KilledTz = 148;
                else
                if(TzWave == 54)
                    KilledTz = 151;
                else
                if(TzWave == 55)
                    KilledTz = 155;
                else
                if(TzWave == 56)
                    KilledTz = 160;
                else
                if(TzWave == 57)
                    KilledTz = 164;
                else
                if(TzWave == 58)
                    KilledTz = 169;
                else
                if(TzWave == 59)
                    KilledTz = 175;
                else
                if(TzWave == 60)
                    KilledTz = 180;
                else
                if(TzWave == 61)
                    KilledTz = 184;
                else
                if(TzWave == 62)
                    KilledTz = 187;
                else
                if(TzWave == 63)
                    KilledTz = 189;
        }
    
        public void SpawnNewWave()
        {
            if(TzWave == 1)
            {
    			sM("Wave " + TzWave + " started.");
                server.npcHandler.spawnANPC(2627, 2380, 5105, heightLevel);
                NeededKills = 1;
            } 
            if(TzWave == 2)
            {
    			sM("Wave 1 completed! Wave " + TzWave + " started.");
                server.npcHandler.spawnANPC(2627, 2379, 5070, heightLevel);
                server.npcHandler.spawnANPC(2627, 2382, 5107, heightLevel);
                NeededKills = 3;
            } 
            if(TzWave == 3)
            {
    			sM("Wave 2 completed! Wave " + TzWave + " started.");
                server.npcHandler.spawnANPC(2630, 2381, 5104, heightLevel);
                NeededKills = 4;
            } 
            if(TzWave == 4)
            {
    			sM("Wave 3 completed! Wave " + TzWave + " started.");
                server.npcHandler.spawnANPC(2630, 2378, 5074, heightLevel);
                server.npcHandler.spawnANPC(2627, 2408, 5107, heightLevel);
                NeededKills = 6;
            } 
            if(TzWave == 5)
            {
    			sM("Wave 4 completed! Wave " + TzWave + " started.");
                server.npcHandler.spawnANPC(2630, 2388, 5070, heightLevel);
                server.npcHandler.spawnANPC(2627, 2419, 5083, heightLevel);
                server.npcHandler.spawnANPC(2627, 2381, 5106, heightLevel);
                NeededKills = 9;
            } 
            if(TzWave == 6)
            {
    			sM("Wave 5 completed! Wave " + TzWave + " started.");
                server.npcHandler.spawnANPC(2630, 2381, 5100, heightLevel);
                server.npcHandler.spawnANPC(2630, 2408, 5070, heightLevel);
                NeededKills = 11;
            } 
            if(TzWave == 7)
            {
    			sM("Wave 6 completed! Wave " + TzWave + " started.");
                server.npcHandler.spawnANPC(2631, 2390, 5069, heightLevel);
                NeededKills = 12;
            } 
            if(TzWave == 8)
            {
    			sM("Wave 7 completed! Wave " + TzWave + " started.");
                server.npcHandler.spawnANPC(2631, 2381, 5106, heightLevel);
                server.npcHandler.spawnANPC(2627, 2378, 5072, heightLevel);
                NeededKills = 14;
            } 
            if(TzWave == 9)
            {
    			sM("Wave 8 completed! Wave " + TzWave + " started.");
                server.npcHandler.spawnANPC(2631, 2381, 5106, heightLevel);
                server.npcHandler.spawnANPC(2627, 2378, 5072, heightLevel);
                server.npcHandler.spawnANPC(2627, 2408, 5107, heightLevel);
                NeededKills = 17;
            } 
            if(TzWave == 10)
            {
    			sM("Wave 9 completed! Wave " + TzWave + " started.");
                server.npcHandler.spawnANPC(2631, 2381, 5106, heightLevel);
                server.npcHandler.spawnANPC(2630, 2378, 5072, heightLevel);
                NeededKills = 19;
            } 
            if(TzWave == 11)
            {
    			sM("Wave 10 completed! Wave " + TzWave + " started.");
                server.npcHandler.spawnANPC(2627, 2381, 5106, heightLevel);
                server.npcHandler.spawnANPC(2631, 2378, 5072, heightLevel);
                server.npcHandler.spawnANPC(2630, 2408, 5107, heightLevel);
                NeededKills = 22;
            } 
            if(TzWave == 12)
            {
    			sM("Wave 11 completed! Wave " + TzWave + " started.");
                server.npcHandler.spawnANPC(2627, 2381, 5106, heightLevel);
                server.npcHandler.spawnANPC(2627, 2408, 5107, heightLevel);
                server.npcHandler.spawnANPC(2631, 2398, 5072, heightLevel);
                server.npcHandler.spawnANPC(2630, 2397, 5096, heightLevel);
                NeededKills = 26;
            } 
            if(TzWave == 13)
            {
    			sM("Wave 12 completed! Wave " + TzWave + " started.");
                server.npcHandler.spawnANPC(2631, 2381, 5106, heightLevel);
                server.npcHandler.spawnANPC(2630, 2398, 5072, heightLevel);
                NeededKills = 28;
            } 
            if(TzWave == 14)
            {
    			sM("Wave 13 completed! Wave " + TzWave + " started.");
                server.npcHandler.spawnANPC(2631, 2381, 5106, heightLevel);
                server.npcHandler.spawnANPC(2631, 2378, 5072, heightLevel);
                NeededKills = 30;
            } 
            if(TzWave == 15)
            {
    			sM("Wave 14 completed! Wave " + TzWave + " started.");
                server.npcHandler.spawnANPC(2741, 2397, 5096, heightLevel);
                NeededKills = 31;
            } 
            if(TzWave == 16)
            {
    			sM("Wave 15 completed! Wave " + TzWave + " started.");
                server.npcHandler.spawnANPC(2741, 2381, 5106, heightLevel);
                server.npcHandler.spawnANPC(2627, 2408, 5107, heightLevel);
                NeededKills = 33;
            } 
            if(TzWave == 17)
            {
    			sM("Wave 16 completed! Wave " + TzWave + " started.");
                server.npcHandler.spawnANPC(2741, 2381, 5106, heightLevel);
                server.npcHandler.spawnANPC(2627, 2378, 5072, heightLevel);
                server.npcHandler.spawnANPC(2627, 2408, 5107, heightLevel);
                NeededKills = 36;
            } 
            if(TzWave == 18)
            {
    			sM("Wave 17 completed! Wave " + TzWave + " started.");
                server.npcHandler.spawnANPC(2741, 2406, 5071, heightLevel);
                server.npcHandler.spawnANPC(2630, 2383, 5069, heightLevel);
                NeededKills = 38;
            } 
            if(TzWave == 19)
            {
    			sM("Wave 18 completed! Wave " + TzWave + " started.");
                server.npcHandler.spawnANPC(2630, 2406, 5071, heightLevel);
                server.npcHandler.spawnANPC(2741, 2383, 5069, heightLevel);
                server.npcHandler.spawnANPC(2627, 2408, 5107, heightLevel);
                NeededKills = 41;
            } 
            if(TzWave == 20)
            {
    			sM("Wave 19 completed! Wave " + TzWave + " started.");
                server.npcHandler.spawnANPC(2741, 2381, 5106, heightLevel);
                server.npcHandler.spawnANPC(2627, 2378, 5072, heightLevel);
                server.npcHandler.spawnANPC(2630, 2406, 5071, heightLevel);
                server.npcHandler.spawnANPC(2627, 2383, 5069, heightLevel);
                NeededKills = 45;
            } 
            if(TzWave == 21)
            {
    			sM("Wave 20 completed! Wave " + TzWave + " started.");
                server.npcHandler.spawnANPC(2630, 2406, 5071, heightLevel);
                server.npcHandler.spawnANPC(2630, 2383, 5069, heightLevel);
                server.npcHandler.spawnANPC(2741, 2378, 5072, heightLevel);
                NeededKills = 48;
            } 
            if(TzWave == 22)
            {
    			sM("Wave 21 completed! Wave " + TzWave + " started.");
                server.npcHandler.spawnANPC(2631, 2406, 5071, heightLevel);
                server.npcHandler.spawnANPC(2741, 2383, 5069, heightLevel);
                NeededKills = 50;
            } 
            if(TzWave == 23)
            {
    			sM("Wave 22 completed! Wave " + TzWave + " started.");
                server.npcHandler.spawnANPC(2741, 2406, 5071, heightLevel);
                server.npcHandler.spawnANPC(2627, 2383, 5069, heightLevel);
                server.npcHandler.spawnANPC(2631, 2397, 5096, heightLevel);
                NeededKills = 53;
            } 
            if(TzWave == 24)
            {
    			sM("Wave 23 completed! Wave " + TzWave + " started.");
                server.npcHandler.spawnANPC(2627, 2406, 5071, heightLevel);
                server.npcHandler.spawnANPC(2627, 2383, 5069, heightLevel);
                server.npcHandler.spawnANPC(2631, 2397, 5096, heightLevel);
                server.npcHandler.spawnANPC(2741, 2381, 5106, heightLevel);
                NeededKills = 57;
            } 
            if(TzWave == 25)
            {
    			sM("Wave 24 completed! Wave " + TzWave + " started.");
                server.npcHandler.spawnANPC(2630, 2406, 5071, heightLevel);
                server.npcHandler.spawnANPC(2741, 2383, 5069, heightLevel);
                server.npcHandler.spawnANPC(2631, 2397, 5096, heightLevel);
                NeededKills = 60;
            } 
            if(TzWave == 26)
            {
    			sM("Wave 25 completed! Wave " + TzWave + " started.");
                server.npcHandler.spawnANPC(2741, 2406, 5071, heightLevel);
                server.npcHandler.spawnANPC(2627, 2383, 5069, heightLevel);
                server.npcHandler.spawnANPC(2630, 2381, 5106, heightLevel);
                server.npcHandler.spawnANPC(2631, 2397, 5096, heightLevel);
                NeededKills = 64;
            } 
            if(TzWave == 27)
            {
    			sM("Wave 26 completed! Wave " + TzWave + " started.");
                server.npcHandler.spawnANPC(2627, 2406, 5071, heightLevel);
                server.npcHandler.spawnANPC(2627, 2383, 5069, heightLevel);
                server.npcHandler.spawnANPC(2741, 2381, 5106, heightLevel);
                server.npcHandler.spawnANPC(2631, 2378, 5100, heightLevel);
                server.npcHandler.spawnANPC(2630, 2397, 5096, heightLevel);
                NeededKills = 69;
            } 
            if(TzWave == 28)
    		{
    			sM("Wave 27 completed! Wave " + TzWave + " started.");
                server.npcHandler.spawnANPC(2630, 2383, 5069, heightLevel);
                server.npcHandler.spawnANPC(2631, 2381, 5106, heightLevel);
                server.npcHandler.spawnANPC(2741, 2378, 5100, heightLevel);
                server.npcHandler.spawnANPC(2630, 2397, 5096, heightLevel);
                NeededKills = 73;
            } 
            if(TzWave == 29)
            {
    			sM("Wave 28 completed! Wave " + TzWave + " started.");
                server.npcHandler.spawnANPC(2741, 2406, 5071, heightLevel);
                server.npcHandler.spawnANPC(2631, 2383, 5069, heightLevel);
                server.npcHandler.spawnANPC(2631, 2378, 5100, heightLevel);
                NeededKills = 76;
            } 
            if(TzWave == 30)
            {
    			sM("Wave 29 completed! Wave " + TzWave + " started.");
                server.npcHandler.spawnANPC(2741, 2378, 5100, heightLevel);
                server.npcHandler.spawnANPC(2741, 2406, 5071, heightLevel);
                NeededKills = 78;
            } 
            if(TzWave == 31)
            {
    			sM("Wave 30 completed! Wave " + TzWave + " started.");
                server.npcHandler.spawnANPC(2743, 2383, 5069, heightLevel);
                NeededKills = 79;
            } 
            if(TzWave == 32)
            {
    			sM("Wave 31 completed! Wave " + TzWave + " started.");
                server.npcHandler.spawnANPC(2743, 2406, 5071, heightLevel);
                server.npcHandler.spawnANPC(2627, 2383, 5069, heightLevel);
                NeededKills = 81;
            } 
            if(TzWave == 33)
            {
    			sM("Wave 32 completed! Wave " + TzWave + " started.");
                server.npcHandler.spawnANPC(2743, 2397, 5096, heightLevel);
                server.npcHandler.spawnANPC(2627, 2406, 5071, heightLevel);
                server.npcHandler.spawnANPC(2627, 2383, 5069, heightLevel);
                NeededKills = 84;
            } 
            if(TzWave == 34)
            {
    			sM("Wave 33 completed! Wave " + TzWave + " started.");
                server.npcHandler.spawnANPC(2743, 2406, 5071, heightLevel);
                server.npcHandler.spawnANPC(2630, 2383, 5069, heightLevel);
                NeededKills = 86;
            } 
            if(TzWave == 35)
            {
    			sM("Wave 34 completed! Wave " + TzWave + " started.");
                server.npcHandler.spawnANPC(2627, 2383, 5069, heightLevel);
                server.npcHandler.spawnANPC(2630, 2381, 5106, heightLevel);
                server.npcHandler.spawnANPC(2743, 2378, 5100, heightLevel);
                NeededKills = 88;
            } 
            if(TzWave == 36)
            {
    			sM("Wave 35 completed! Wave " + TzWave + " started.");
                server.npcHandler.spawnANPC(2630, 2406, 5071, heightLevel);
                server.npcHandler.spawnANPC(2627, 2383, 5069, heightLevel);
                server.npcHandler.spawnANPC(2627, 2381, 5106, heightLevel);
                server.npcHandler.spawnANPC(2743, 2378, 5100, heightLevel);
                NeededKills = 92;
            } 
            if(TzWave == 37)
            {
    			sM("Wave 36 completed! Wave " + TzWave + " started.");
                server.npcHandler.spawnANPC(2630, 2406, 5071, heightLevel);
                server.npcHandler.spawnANPC(2630, 2383, 5069, heightLevel);
                server.npcHandler.spawnANPC(2743, 2381, 5106, heightLevel);
                NeededKills = 95;
            } 
            if(TzWave == 38)
            {
    			sM("Wave 37 completed! Wave " + TzWave + " started.");
                server.npcHandler.spawnANPC(2631, 2406, 5071, heightLevel);
                server.npcHandler.spawnANPC(2743, 2383, 5069, heightLevel);
                NeededKills = 97;
            } 
            if(TzWave == 39)
            {
    			sM("Wave 38 completed! Wave " + TzWave + " started.");
                server.npcHandler.spawnANPC(2627, 2406, 5071, heightLevel);
                server.npcHandler.spawnANPC(2631, 2383, 5069, heightLevel);
                server.npcHandler.spawnANPC(2743, 2381, 5106, heightLevel);
                NeededKills = 100;
            } 
            if(TzWave == 40)
            {
    			sM("Wave 39 completed! Wave " + TzWave + " started.");
                server.npcHandler.spawnANPC(2627, 2406, 5071, heightLevel);
                server.npcHandler.spawnANPC(2627, 2383, 5069, heightLevel);
                server.npcHandler.spawnANPC(2743, 2381, 5106, heightLevel);
                server.npcHandler.spawnANPC(2631, 2378, 5100, heightLevel);
                NeededKills = 104;
            } 
            if(TzWave == 41)
            {
    			sM("Wave 40 completed! Wave " + TzWave + " started.");
                server.npcHandler.spawnANPC(2630, 2406, 5071, heightLevel);
                server.npcHandler.spawnANPC(2631, 2383, 5069, heightLevel);
                server.npcHandler.spawnANPC(2743, 2378, 5100, heightLevel);
                NeededKills = 107;
            } 
            if(TzWave == 42)
            {
    			sM("Wave 41 completed! Wave " + TzWave + " started.");
                server.npcHandler.spawnANPC(2627, 2406, 5071, heightLevel);
                server.npcHandler.spawnANPC(2630, 2383, 5069, heightLevel);
                server.npcHandler.spawnANPC(2631, 2381, 5106, heightLevel);
                server.npcHandler.spawnANPC(2743, 2378, 5100, heightLevel);
                NeededKills = 111;
            } 
            if(TzWave == 43)
            {
    			sM("Wave 42 completed! Wave " + TzWave + " started.");
                server.npcHandler.spawnANPC(2743, 2406, 5071, heightLevel);
                server.npcHandler.spawnANPC(2631, 2383, 5069, heightLevel);
                server.npcHandler.spawnANPC(2630, 2378, 5100, heightLevel);
                server.npcHandler.spawnANPC(2627, 2381, 5106, heightLevel);
                server.npcHandler.spawnANPC(2627, 2397, 5096, heightLevel);
                NeededKills = 116;
            } 
            if(TzWave == 44)
            {
    			sM("Wave 43 completed! Wave " + TzWave + " started.");
                server.npcHandler.spawnANPC(2630, 2406, 5071, heightLevel);
                server.npcHandler.spawnANPC(2630, 2383, 5069, heightLevel);
                server.npcHandler.spawnANPC(2743, 2378, 5100, heightLevel);
                server.npcHandler.spawnANPC(2631, 2381, 5106, heightLevel);
                NeededKills = 120;
            } 
            if(TzWave == 45)
            {
    			sM("Wave 44 completed! Wave " + TzWave + " started.");
                server.npcHandler.spawnANPC(2631, 2406, 5071, heightLevel);
                server.npcHandler.spawnANPC(2631, 2383, 5069, heightLevel);
                server.npcHandler.spawnANPC(2743, 2378, 5100, heightLevel);
                NeededKills = 123;
            } 
            if(TzWave == 46)
            {
    			sM("Wave 45 completed! Wave " + TzWave + " started.");
                server.npcHandler.spawnANPC(2741, 2406, 5071, heightLevel);
                server.npcHandler.spawnANPC(2743, 2383, 5069, heightLevel);
                NeededKills = 125;
            } 
            if(TzWave == 47)
            {
    			sM("Wave 46 completed! Wave " + TzWave + " started.");
                server.npcHandler.spawnANPC(2627, 2406, 5071, heightLevel);
                server.npcHandler.spawnANPC(2741, 2383, 5069, heightLevel);
                server.npcHandler.spawnANPC(2743, 2378, 5100, heightLevel);
                NeededKills = 128;
            } 
            if(TzWave == 48)
            {
    			sM("Wave 47 completed! Wave " + TzWave + " started.");
                server.npcHandler.spawnANPC(2743, 2406, 5071, heightLevel);
                server.npcHandler.spawnANPC(2741, 2383, 5069, heightLevel);
                server.npcHandler.spawnANPC(2627, 2378, 5100, heightLevel);
                server.npcHandler.spawnANPC(2627, 2381, 5106, heightLevel);
                NeededKills = 132;
            } 
            if(TzWave == 49)
            {
    			sM("Wave 48 completed! Wave " + TzWave + " started.");
                server.npcHandler.spawnANPC(2743, 2378, 5100, heightLevel);
                server.npcHandler.spawnANPC(2630, 2406, 5071, heightLevel);
                server.npcHandler.spawnANPC(2741, 2383, 5069, heightLevel);
                NeededKills = 135;
            } 
            if(TzWave == 50)
            {
    			sM("Wave 49 completed! Wave " + TzWave + " started.");
                server.npcHandler.spawnANPC(2741, 2406, 5071, heightLevel);
                server.npcHandler.spawnANPC(2743, 2381, 5106, heightLevel);
                server.npcHandler.spawnANPC(2630, 2383, 5069, heightLevel);
                server.npcHandler.spawnANPC(2627, 2378, 5100, heightLevel);
                NeededKills = 139;
            } 
            if(TzWave == 51)
            {
    			sM("Wave 50 completed! Wave " + TzWave + " started.");
                server.npcHandler.spawnANPC(2627, 2406, 5071, heightLevel);
                server.npcHandler.spawnANPC(2627, 2383, 5069, heightLevel);
                server.npcHandler.spawnANPC(2630, 2378, 5100, heightLevel);
                server.npcHandler.spawnANPC(2741, 2381, 5106, heightLevel);
                server.npcHandler.spawnANPC(2743, 2397, 5096, heightLevel);
                NeededKills = 144;
            } 
            if(TzWave == 52)
            {
    			sM("Wave 51 completed! Wave " + TzWave + " started.");
                server.npcHandler.spawnANPC(2741, 2406, 5071, heightLevel);
                server.npcHandler.spawnANPC(2743, 2383, 5069, heightLevel);
                server.npcHandler.spawnANPC(2630, 2381, 5106, heightLevel);
                server.npcHandler.spawnANPC(2630, 2397, 5096, heightLevel);
                NeededKills = 148;
            } 
            if(TzWave == 53)
            {
    			sM("Wave 52 completed! Wave " + TzWave + " started.");
                server.npcHandler.spawnANPC(2631, 2406, 5071, heightLevel);
                server.npcHandler.spawnANPC(2743, 2383, 5069, heightLevel);
                server.npcHandler.spawnANPC(2741, 2381, 5106, heightLevel);
                NeededKills = 151;
            } 
            if(TzWave == 54)
            {
    			sM("Wave 53 completed! Wave " + TzWave + " started.");
                server.npcHandler.spawnANPC(2741, 2406, 5071, heightLevel);
                server.npcHandler.spawnANPC(2627, 2383, 5069, heightLevel);
                server.npcHandler.spawnANPC(2743, 2381, 5106, heightLevel);
                server.npcHandler.spawnANPC(2631, 2397, 5096, heightLevel);
                NeededKills = 155;
            } 
            if(TzWave == 55)
            {
    			sM("Wave 54 completed! Wave " + TzWave + " started.");
                server.npcHandler.spawnANPC(2627, 2406, 5071, heightLevel);
                server.npcHandler.spawnANPC(2627, 2383, 5069, heightLevel);
                server.npcHandler.spawnANPC(2631, 2381, 5106, heightLevel);
                server.npcHandler.spawnANPC(2741, 2397, 5096, heightLevel);
                server.npcHandler.spawnANPC(2743, 2378, 5100, heightLevel);
                NeededKills = 160;
            } 
            if(TzWave == 56)
            {
    			sM("Wave 55 completed! Wave " + TzWave + " started.");
                server.npcHandler.spawnANPC(2741, 2406, 5071, heightLevel);
                server.npcHandler.spawnANPC(2630, 2383, 5069, heightLevel);
                server.npcHandler.spawnANPC(2743, 2381, 5106, heightLevel);
                server.npcHandler.spawnANPC(2631, 2397, 5096, heightLevel);
                NeededKills = 164;
            } 
            if(TzWave == 57)
            {
    			sM("Wave 56 completed! Wave " + TzWave + " started.");
                server.npcHandler.spawnANPC(2627, 2406, 5071, heightLevel);
                server.npcHandler.spawnANPC(2630, 2383, 5069, heightLevel);
                server.npcHandler.spawnANPC(2631, 2381, 5106, heightLevel);
                server.npcHandler.spawnANPC(2741, 2397, 5096, heightLevel);
                server.npcHandler.spawnANPC(2743, 2378, 5100, heightLevel);
                NeededKills = 169;
            } 
            if(TzWave == 58)
            {
    			sM("Wave 57 completed! Wave " + TzWave + " started.");
                server.npcHandler.spawnANPC(2627, 2406, 5071, heightLevel);
                server.npcHandler.spawnANPC(2627, 2383, 5069, heightLevel);
                server.npcHandler.spawnANPC(2630, 2397, 5096, heightLevel);
                server.npcHandler.spawnANPC(2631, 2381, 5106, heightLevel);
                server.npcHandler.spawnANPC(2741, 2378, 5100, heightLevel);
                server.npcHandler.spawnANPC(2743, 2398, 5086, heightLevel);
                NeededKills = 175;
            } 
            if(TzWave == 59)
            {
    			sM("Wave 58 completed! Wave " + TzWave + " started.");
                server.npcHandler.spawnANPC(2630, 2383, 5069, heightLevel);
                server.npcHandler.spawnANPC(2630, 2397, 5096, heightLevel);
                server.npcHandler.spawnANPC(2743, 2381, 5106, heightLevel);
                server.npcHandler.spawnANPC(2741, 2378, 5100, heightLevel);
                server.npcHandler.spawnANPC(2631, 2398, 5086, heightLevel);
                NeededKills = 180;
            } 
            if(TzWave == 60)
            {
    			sM("Wave 59 completed! Wave " + TzWave + " started.");
                server.npcHandler.spawnANPC(2631, 2406, 5071, heightLevel);
                server.npcHandler.spawnANPC(2631, 2397, 5096, heightLevel);
                server.npcHandler.spawnANPC(2741, 2378, 5100, heightLevel);
                server.npcHandler.spawnANPC(2743, 2398, 5086, heightLevel);
                NeededKills = 184;
            } 
            if(TzWave == 61)
            {
    			sM("Wave 60 completed! Wave " + TzWave + " started.");
                server.npcHandler.spawnANPC(2741, 2406, 5071, heightLevel);
                server.npcHandler.spawnANPC(2743, 2383, 5069, heightLevel);
                server.npcHandler.spawnANPC(2741, 2398, 5086, heightLevel);
                NeededKills = 187;
            } 
            if(TzWave == 62)
            {
    			sM("Wave 61 completed! Wave " + TzWave + " started.");
                server.npcHandler.spawnANPC(2743, 2406, 5071, heightLevel);
                server.npcHandler.spawnANPC(2743, 2383, 5069, heightLevel);
                NeededKills = 189;
            } 
            if(TzWave == 63)
            {
    			talk("Look out, here comes TzTok-Jad!", 2617);
    			sM("Wave 62 completed! Wave " + TzWave + " started.");
                server.npcHandler.spawnANPC(2745, 2400, 5083, heightLevel);
                NeededKills = 190;
    		}
    		}
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  2. #2  
    Registered Member
    Smokey's Avatar
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    Okay first I have to say that a void has no return value, so how can that method get a kill count?

    maybe try something like handleWave() or something? idk

    As for the problem, are those methods being called in your player.process() method?
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  3. #3  
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    Quote Originally Posted by Smokey` View Post
    Okay first I have to say that a void has no return value, so how can that method get a kill count?

    maybe try something like handleWave() or something? idk

    As for the problem, are those methods being called in your player.process() method?
    I might sound a little stupid here, because:

    1. I'm semi-new to programming, so I've starting working with Delta (I don't care what people say, it's working for me at the moment, unlike Azure where it was great, but I just couldn't do anything with it).

    2. It's in my client.java. There isn't a player.process() method in there (or anywhere in my server files).
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