In your itemAssistant class search for
Code:
public void addSpecialBar(int weapon) {
and in there add..
Code:
case 14001:
case 14002:
c.getPA().sendFrame171(0, 7574);
specialAmount(weapon, c.specAmount, 7586);
break;
Then go into CombatAssistant.java class search for
Code:
public void activateSpecial(int weapon, int i){
and add this under switch(weapon) {
Code:
case 14001: // Weapon ID
c.gfx100(####); // get gfx id you want
c.startAnimation(####); // get animation id you want
c.hitDelay = getHitDelay(c.getItems().getItemName(c.playerEquipment[c.playerWeapon]).toLowerCase()); // this gets the item hit delay
c.specAccuracy = 1.10; //edit for accuracy
c.specDamage = 1.20; //edit for damage increase
break;
case 14002: // Weapon ID
c.gfx100(####); // get gfx id you want
c.startAnimation(####); // get animation id you want
c.hitDelay = getHitDelay(c.getItems().getItemName(c.playerEquipment[c.playerWeapon]).toLowerCase()); // this gets the item hit delay
c.specAccuracy = 1.10; //edit for accuracy
c.specDamage = 1.20; //edit for damage increase
break;
Also in CombatAssistant search for
Code:
public boolean checkSpecAmount(int weapon) {
add this...
Code:
case 14001:
case 14002:
if(c.specAmount >= 5) {
c.specAmount -= 5;
c.getItems().addSpecialBar(weapon);
return true;
}
return false;
This will make it 2 specs in 1 bar you can change if you want