Thread: [Dragon History] T1 Error/Your account is already logged in [Deadlock?]

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  1. #11  
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    Quote Originally Posted by phl0w View Post
    Can you post what error it prints?
    Thank you, but I guess once wasn't enough. I'll point it out here, since the main post of the thread was too long to read. The T1 error is in the picture of the first problem that has been fixed.
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  2. #12  
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    Okay, then tell me what you need help with as I don't understand what you are asking.
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    Quote Originally Posted by phl0w View Post
    Okay, then tell me what you need help with as I don't understand what you are asking.
    I have a T1 Error, It's causing a problem. Get that? ok, next I'm trying to solve the problem by asking if there is a way to simply get more information about the T1 then what's being output.
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    T1 - <last packet received> , <packet length> , <previous packet> , <third packet>

    last packet = 123
    last packet size = 0
    prev packet = 126
    pack previous to that = 126

    IIRC 123 is the crash frame packet thingy, go to playerassistant.java (server sided) and replace
    Code:
    	public void sendCrashFrame() { // used for crashing cheat clients
    		synchronized(c) {
    			if(c.getOutStream() != null && c != null) {
    				c.getOutStream().createFrame();
    				c.flushOutStream();
    			}
    		}
    	}
    with
    Code:
    	public void sendCrashFrame() { // used for crashing cheat clients
    		/*synchronized(c) {
    			if(c.getOutStream() != null && c != null) {
    				c.getOutStream().createFrame();
    				c.flushOutStream();
    			}
    		}*/
    	}
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  5. #15  
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    Quote Originally Posted by phl0w View Post
    T1 - <last packet received> , <packet length> , <previous packet> , <third packet>

    last packet = 123
    last packet size = 0
    prev packet = 126
    pack previous to that = 126

    IIRC 123 is the crash frame packet thingy, go to playerassistant.java (server sided) and replace
    Code:
    	public void sendCrashFrame() { // used for crashing cheat clients
    		synchronized(c) {
    			if(c.getOutStream() != null && c != null) {
    				c.getOutStream().createFrame();
    				c.flushOutStream();
    			}
    		}
    	}
    with
    Code:
    	public void sendCrashFrame() { // used for crashing cheat clients
    		/*synchronized(c) {
    			if(c.getOutStream() != null && c != null) {
    				c.getOutStream().createFrame();
    				c.flushOutStream();
    			}
    		}*/
    	}

    Hmm thank you for that, awesome explanation. To be honest, i will test this very soon and tell you how it turns out.
    One question though, why would making it a single thread change?
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  6. #16  
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    Quote Originally Posted by Gohan View Post
    Hmm thank you for that, awesome explanation. To be honest, i will test this very soon and tell you how it turns out.
    One question though, why would making it a single thread change?
    I'm not making it a single thread, I commented it all out because that code crashes your frame if you use an "unofficial" pi client.
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  7. #17  
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    Quote Originally Posted by phl0w View Post
    I'm not making it a single thread, I commented it all out because that code crashes your frame if you use an "unofficial" pi client.
    This didn't do anything whatsoever.
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  8. #18  
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