What like when the game is over or what?
|
How do I make it when you kill someone in there you get a castle war ticket, not sure
how it works but it deals with the death of player thing.
What like when the game is over or what?
In the game.
Idk how you have it setup but I will outline it for you.
In applydeath I think do something like;
Code:if(c.inCW()) { points += 1; }
So how can I make it when you get killed in castle wars you lose points?
Same concept. but in givelife
doCode:points -= 1;
Also.. Wouldn't that be really stupid, because level 126's will fight lower levels and then the lower levels will get minus points.
Hmm, do you know how to npcs attack people that aren't wearing a certain item though?
something like this in the isaggressive int in npchandlerCode:if (npcs[i].npcType == # && c.playerEquipment[c.playerWhatever] != #) return true;
How can I make it so that when you attack a npc you get token (not item but the character file ones) for it? You don't have to hit the highest, just attack it.
« Previous Thread | Next Thread » |
Thread Information |
Users Browsing this ThreadThere are currently 1 users browsing this thread. (0 members and 1 guests) |