Mind posting your combatAssistant.java?
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If someone could help that would be nice of you[12/13/11 5:25 PM]: java.lang.NullPointerException
[12/13/11 5:25 PM]: at server.model.players.CombatAssistant$3.execute(Com bat
Assistant.java:1316)
[12/13/11 5:25 PM]: at server.event.EventContainer.execute(EventContainer .ja
va:51)
[12/13/11 5:25 PM]: at server.event.EventManager.run(EventManager.java:10 1)
[12/13/11 5:25 PM]: at java.lang.Thread.run(Thread.java:662)
[12/13/11 5:25 PM]: java.lang.NullPointerException
[12/13/11 5:25 PM]: at server.model.players.CombatAssistant$3.execute(Com bat
Assistant.java:1316)
[12/13/11 5:25 PM]: at server.event.EventContainer.execute(EventContainer .ja
va:51)
[12/13/11 5:25 PM]: at server.event.EventManager.run(EventManager.java:10 1)
[12/13/11 5:25 PM]: at java.lang.Thread.run(Thread.java:662)
[12/13/11 5:25 PM]: java.lang.NullPointerException
[12/13/11 5:25 PM]: at server.model.players.CombatAssistant$3.execute(Com bat
Assistant.java:1316)
[12/13/11 5:25 PM]: at server.event.EventContainer.execute(EventContainer .ja
va:51)
[12/13/11 5:25 PM]: at server.event.EventManager.run(EventManager.java:10 1)
[12/13/11 5:25 PM]: at java.lang.Thread.run(Thread.java:662)
[12/13/11 5:25 PM]: addison - actionbutton: 1094
combatassistants: http://**********/trw7ykovrmtc/combatassisstans.rar
Mind posting your combatAssistant.java?
ya sure
When is this error occurring? When you're using Soul Split?
Try changing your
withCode:if(c.curseActive[18]) { // SoulSplit GFX's - CAUSES CRASH if(c.oldPlayerIndex > 0) { if(Server.playerHandler.players[c.oldPlayerIndex] != null) { try { final int pX = c.getX(); final int pY = c.getY(); final int nX = Server.playerHandler.players[i].getX(); final int nY = Server.playerHandler.players[i].getY(); final int offX = (pY - nY)* -1; final int offY = (pX - nX)* -1; c.SSPLIT = true; c.getPA().createPlayersProjectile2(pX, pY, offX, offY, 50, 50, 2263, 9, 9, - c.oldPlayerIndex - 1, 24, 0); EventManager.getSingleton().addEvent(new Event() { public void execute(EventContainer b) { Server.playerHandler.players[c.oldPlayerIndex].gfx0(2264); // 1738 c.SSPLIT = false; b.stop(); } }, 500); EventManager.getSingleton().addEvent(new Event() { // CAUSES CRASH public void execute(EventContainer b) { c.getPA().createPlayersProjectile2(nX, nY, offX, offY, 50, 50, 2263, 9, 9, - c.playerId - 1, 24, 0); b.stop(); } }, 800); } catch (Exception e) { e.printStackTrace(); } } } }
It works fine for me.Code:if(c.curseActive[18]) { if(c.oldNpcIndex > 0) { if(Server.npcHandler.npcs[c.oldNpcIndex] != null) { try { final int pX = c.getX(); final int pY = c.getY(); final int nX = Server.npcHandler.npcs[c.oldNpcIndex].getX(); final int nY = Server.npcHandler.npcs[c.oldNpcIndex].getY(); final int offX = (pY - nY)* -1; final int offY = (pX - nX)* -1; c.SSPLIT = true; c.getPA().createPlayersProjectile2(pX, pY, offX, offY, 50, 50, 2263, 9, 9, c.oldNpcIndex + 1, 24, 0); EventManager.getSingleton().addEvent(new Event() { public void execute(EventContainer b) { c.SSPLIT = false; b.stop(); } }, 500); } catch (Exception e) { e.printStackTrace(); } } } }
well i tried and we lasted a lot longer in pvp than normal the ss worked fine in melee but once we hybrided and as soon as we stopped for a sec barraging, the server dced.
edit: nvm we like tried really hard to dc we all used soul split and turmoil and even hybrided and stuff just didnt crash thanks i think you fixed
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