In the method where they lose their items (applyDead, I think.)
Code:if(c.FunPK()){ return; }
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when players die in funpk, they loose items, any ideas?
In the method where they lose their items (applyDead, I think.)
Code:if(c.FunPK()){ return; }
I have the same problem
Does that control the stuff you keep, Encrypted?
ohhh
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