Thread: New Dupe Method?

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  1. #1 New Dupe Method? 
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    nigga fuck you delete this shit
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  2. #2  
    Da Bawz.

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    U have to fix the 10 secounds after combat before log out.
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  3. #3  
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    Quote Originally Posted by Zerak View Post
    U have to fix the 10 secounds after combat before log out.
    The player isn't in combat if player 1 isn't attacking back hes logging out while the other 1 is dying.
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  4. #4  
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    Quote Originally Posted by Mr Nick! View Post
    The player isn't in combat if player 1 isn't attacking back hes logging out while the other 1 is dying.
    Then you have to set it so if someone if in combat or if someone attacks another person both the attacker and attacked would have the delay.
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  5. #5  
    Howdy

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    if(c.inCombat)
    {
    c2CombatPartGoesHere
    or
    isAttackingPlayer or w/e it is mess around with that i guess
    }

    maybe lol

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  6. #6  
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    change the log out delay to longer so can't log out while dead
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  7. #7  
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    Quote Originally Posted by `Null View Post
    change the log out delay to longer so can't log out while dead
    ít's player 2 logging out..
    (trying to think of solution)
    Quote Originally Posted by Aj View Post
    This is not even a tutorial. It's fail for rep. It's fail for life.
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  8. #8  
    PokeNation! Xaves's Avatar
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    Thanks you
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  9. #9  
    Owner of Dawntained

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    The server registers the player 1's death as unknown, so i think you need to find a way to tell the server if a player dies and the death is unknown to who killed the player, then the player keeps the items.

    Find out how to implement this.
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