Code:
package server.model.shops;
import server.Config;
import server.Server;
import server.model.items.Item;
import server.model.players.Client;
public class ShopAssistant {
private Client c;
public ShopAssistant(Client client) {
this.c = client;
}
/**
*Shops
**/
public void openShop(int ShopID){
c.getItems().resetItems(3823);
resetShop(ShopID);
c.isShopping = true;
c.myShopId = ShopID;
c.getPA().sendFrame248(3824, 3822);
c.getPA().sendFrame126(Server.shopHandler.ShopName[ShopID], 3901);
}
public void updatePlayerShop() {
for (int i = 1; i < Config.MAX_PLAYERS; i++) {
if (Server.playerHandler.players[i] != null) {
if (Server.playerHandler.players[i].isShopping == true && Server.playerHandler.players[i].myShopId == c.myShopId && i != c.playerId) {
Server.playerHandler.players[i].updateShop = true;
}
}
}
}
public void updateshop(int i){
resetShop(i);
}
public void resetShop(int ShopID) {
synchronized(c) {
int TotalItems = 0;
for (int i = 0; i < Server.shopHandler.MaxShopItems; i++) {
if (Server.shopHandler.ShopItems[ShopID][i] > 0) {
TotalItems++;
}
}
if (TotalItems > Server.shopHandler.MaxShopItems) {
TotalItems = Server.shopHandler.MaxShopItems;
}
c.getOutStream().createFrameVarSizeWord(53);
c.getOutStream().writeWord(3900);
c.getOutStream().writeWord(TotalItems);
int TotalCount = 0;
for (int i = 0; i < Server.shopHandler.ShopItems.length; i++) {
if (Server.shopHandler.ShopItems[ShopID][i] > 0 || i <= Server.shopHandler.ShopItemsStandard[ShopID]) {
if (Server.shopHandler.ShopItemsN[ShopID][i] > 254) {
c.getOutStream().writeByte(255);
c.getOutStream().writeDWord_v2(Server.shopHandler.ShopItemsN[ShopID][i]);
} else {
c.getOutStream().writeByte(Server.shopHandler.ShopItemsN[ShopID][i]);
}
if (Server.shopHandler.ShopItems[ShopID][i] > Config.ITEM_LIMIT || Server.shopHandler.ShopItems[ShopID][i] < 0) {
Server.shopHandler.ShopItems[ShopID][i] = Config.ITEM_LIMIT;
}
c.getOutStream().writeWordBigEndianA(Server.shopHandler.ShopItems[ShopID][i]);
TotalCount++;
}
if (TotalCount > TotalItems) {
break;
}
}
c.getOutStream().endFrameVarSizeWord();
c.flushOutStream();
}
}
public double getItemShopValue(int ItemID, int Type, int fromSlot) {
double ShopValue = 1;
double Overstock = 0;
double TotPrice = 0;
for (int i = 0; i < Config.ITEM_LIMIT; i++) {
if (Server.itemHandler.ItemList[i] != null) {
if (Server.itemHandler.ItemList[i].itemId == ItemID) {
ShopValue = Server.itemHandler.ItemList[i].ShopValue;
}
}
}
TotPrice = ShopValue;
if (Server.shopHandler.ShopBModifier[c.myShopId] == 1) {
TotPrice *= 1;
TotPrice *= 1;
if (Type == 1) {
TotPrice *= 1;
}
} else if (Type == 1) {
TotPrice *= 1;
}
return TotPrice;
}
public int getItemShopValue(int itemId) {
for (int i = 0; i < Config.ITEM_LIMIT; i++) {
if (Server.itemHandler.ItemList[i] != null) {
if (Server.itemHandler.ItemList[i].itemId == itemId) {
return (int)Server.itemHandler.ItemList[i].ShopValue;
}
}
}
return 0;
}
/**
*buy item from shop (Shop Price)
**/
public void buyFromShopPrice(int removeId, int removeSlot){
int ShopValue = (int)Math.floor(getItemShopValue(removeId, 0, removeSlot));
ShopValue *= 1;
String ShopAdd = "";
if (c.myShopId == 12) {
c.sendMessage(c.getItems().getItemName(removeId)+": currently costs " + getSpecialItemValue(removeId) + " points.");
return;
}
if (c.myShopId == 13) {
c.sendMessage(c.getItems().getItemName(removeId)+": currently costs " + getSpecialItemValue(removeId) + " tickets.");
return;
}
if (c.myShopId == 49 || c.myShopId == 16 || c.myShopId == 17 || c.myShopId == 18) {
c.sendMessage(c.getItems().getItemName(removeId)+": currently costs " + getSpecialItemValue(removeId) + " Donator Points.");
return;
}
//if (c.myShopId == 5) {
//c.sendMessage(c.getItems().getItemName(removeId)+": currently costs " + getSpecialItemValue(removeId) + " coins.");
//return;
//}
if (ShopValue >= 1000 && ShopValue < 1000000) {
ShopAdd = " (" + (ShopValue / 1000) + "K)";
} else if (ShopValue >= 1000000) {
ShopAdd = " (" + (ShopValue / 1000000) + " million)";
}
c.sendMessage(c.getItems().getItemName(removeId)+": currently costs "+ShopValue+" coins"+ShopAdd);
}
public int getSpecialItemValue(int id) {
switch (id) {
case 6889: //mage's book
case 6914: //master wand
return 500;
case 6920: //infinity boots
case 6918: //infinity hat
return 150;
case 6916: //infinity top
case 6924: //infinity bottoms
return 250;
case 6922: //infinity gloves
return 150;
case 9739: //combat pot
return 160;
case 8839: //void knight top
case 8840: //void knight robe
return 350;
case 11663: //void mage helm
case 11664: //void ranger helm
case 11665: //void melee helm
return 150;
case 8842: //void knight gloves
return 100;
case 10551: //fighter torso
case 10548: //fighter hat
return 400;
case 4151: //whip
return 500;
case 11730: //sara sword
return 1000;
case 11696: //bgs
return 1750;
case 1038:
case 1040:
case 1042:
case 1044:
case 1046:
case 1048:
case 1050:
case 1052:
case 1053:
case 1055:
case 1057:
case 3481:
case 3483:
case 3485:
case 3486:
case 3488:
case 1961:
case 4565:
case 6082:
case 5608:
case 6859:
case 6857:
case 6861:
case 6863:
case 1419:
case 4084:
return 10;
case 15037:
case 15038:
case 15039:
return 5000;
case 11700: //zgs
return 2000;
case 14484: //clawz
return 6000;
case 11694: //ags
return 3500;
case 11698: //sgs
return 2250;
case 11335: //dragon full helm
return 600;
case 3140: //dragon chainbody
case 4087: //dragon platelegs
case 4585: //dragon plateskirt
return 800;
case 1187: //dragin sq shield
return 500;
case 6739: //dragon axe
return 1000;
case 7458: // mith gloves
return 0;
case 7459: //addy gloves
return 10;
case 7460: //rune gloves
return 25;
case 7462: //barrows gloves
return 200;
case 11235: //dark bow
case 2577: //ranger boots
case 2581: //robin hood hat
return 500;
case 8845: //bronze defender
return 0;
case 8846: //iron defender
return 5;
case 13734: //spirit shield
return 300;
case 15000: //arcane stream
return 1000;
case 15001: //staff of light
return 1500;
case 8850: //rune defender
return 250;
case 6570: //fire cape
return 500;
case 439: //tin ore
return 4;
case 437: //copper ore
return 4;
case 441: //iron ore
return 25;
case 443: //silver ore
return 112;
case 454: //coal
return 22;
case 445: //gold ore
return 75;
case 448: //mithril ore
return 81;
case 450: //addy ore
return 600;
case 452: //runite ore
return 4800;
case 1624: //sapphire
return 37;
case 1622: //emerald
return 75;
case 1620: //ruby
return 150;
case 1618: //diamond
return 300;
case 1632: //dragstone
return 1500;
case 6572: //onyx
return 300000;
case 6522:
return 325;
case 6523:
return 52000;
case 6524:
return 58500;
case 6525:
return 32500;
case 6526:
return 45500;
case 6527:
return 39000;
case 6528:
return 78000;
case 6568:
return 90000;
case 554:
return 26;
case 555:
return 26;
case 556:
return 26;
case 557:
return 26;
case 558:
return 26;
case 559:
return 27;
case 562:
return 210;
case 560:
return 465;
case 2528:
return 3;
case 6970:
return 5;
case 10069:
return 75;
case 10071:
return 100;
case 6656:
return 150;
case 6654:
return 150;
case 6655:
return 150;
case 88:
return 25;
case 6733:
return 150;
case 6735:
return 150;
case 6737:
return 150;
case 10364:
return 250;
case 10366:
return 250;
case 10440:
return 150;
case 10442:
return 150;
case 10444:
return 200;
case 10452:
return 200;
case 10454:
return 200;
case 10456:
return 200;
case 10458:
return 200;
case 10462:
return 200;
case 10460:
return 200;
case 10464:
return 200;
case 10466:
return 200;
case 10468:
return 200;
case 10470:
return 150;
case 10472:
return 150;
case 10474:
return 150;
case 6562:
return 500;
}
return 0;
}
/**
*Sell item to shop (Shop Price)
**/
public void sellToShopPrice(int removeId, int removeSlot) {
if (c.myShopId == 16 || c.myShopId == 17 || c.myShopId == 18){
c.sendMessage("You cannot sell to this shop");
return;
}
for (int i : Config.ITEM_SELLABLE) {
if (i == removeId) {
c.sendMessage("You can't sell "+c.getItems().getItemName(removeId).toLowerCase()+".");
return;
}
}
boolean IsIn = false;
if (Server.shopHandler.ShopSModifier[c.myShopId] > 1) {
for (int j = 0; j <= Server.shopHandler.ShopItemsStandard[c.myShopId]; j++) {
if (removeId == (Server.shopHandler.ShopItems[c.myShopId][j] - 1)) {
IsIn = true;
break;
}
}
} else {
IsIn = true;
}
if (IsIn == false) {
c.sendMessage("You can't sell "+c.getItems().getItemName(removeId).toLowerCase()+" to this store.");
} else {
int ShopValue = (int)Math.floor(getItemShopValue(removeId, 1, removeSlot));
String ShopAdd = "";
if (ShopValue >= 1000 && ShopValue < 1000000) {
ShopAdd = " (" + (ShopValue / 1000) + "K)";
} else if (ShopValue >= 1000000) {
ShopAdd = " (" + (ShopValue / 1000000) + " million)";
}
c.sendMessage(c.getItems().getItemName(removeId)+": shop will buy for "+ShopValue+" coins"+ShopAdd);
}
}
public boolean shopSellsItem(int itemID) {
for (int i = 0; i < Server.shopHandler.ShopItems.length; i++) {
if(itemID == (Server.shopHandler.ShopItems[c.myShopId][i] - 1)) {
return true;
}
}
return false;
}
public boolean sellItem(int itemID, int fromSlot, int amount) {
if(c.inTrade) {
c.sendMessage("You cant sell items to the shop while your in trade!");
return false;
}
if (c.myShopId == 16 || c.myShopId == 17 || c.myShopId == 18)
return false;
for (int i : Config.ITEM_SELLABLE) {
if (i == itemID) {
c.sendMessage("You can't sell "+c.getItems().getItemName(itemID).toLowerCase()+".");
return false;
}
}
if (amount > 0 && itemID == (c.playerItems[fromSlot] - 1)) {
if (Server.shopHandler.ShopSModifier[c.myShopId] > 1) {
boolean IsIn = false;
for (int i = 0; i <= Server.shopHandler.ShopItemsStandard[c.myShopId]; i++) {
if (itemID == (Server.shopHandler.ShopItems[c.myShopId][i] - 1)) {
IsIn = true;
break;
}
}
if (IsIn == false) {
c.sendMessage("You can't sell "+c.getItems().getItemName(itemID).toLowerCase()+" to this store.");
return false;
}
}
if (amount > c.playerItemsN[fromSlot] && (Item.itemIsNote[(c.playerItems[fromSlot] - 1)] == true || Item.itemStackable[(c.playerItems[fromSlot] - 1)] == true)) {
amount = c.playerItemsN[fromSlot];
} else if (amount > c.getItems().getItemAmount(itemID) && Item.itemIsNote[(c.playerItems[fromSlot] - 1)] == false && Item.itemStackable[(c.playerItems[fromSlot] - 1)] == false) {
amount = c.getItems().getItemAmount(itemID);
}
//double ShopValue;
//double TotPrice;
int TotPrice2 = 0;
//int Overstock;
for (int i = amount; i > 0; i--) {
TotPrice2 = (int)Math.floor(getItemShopValue(itemID, 1, fromSlot));
if (c.getItems().freeSlots() > 0 || c.getItems().playerHasItem(995)) {
if (Item.itemIsNote[itemID] == false) {
c.getItems().deleteItem(itemID, c.getItems().getItemSlot(itemID), 1);
} else {
c.getItems().deleteItem(itemID, fromSlot, 1);
}
c.getItems().addItem(995, TotPrice2);
addShopItem(itemID, 1);
} else {
c.sendMessage("You don't have enough space in your inventory.");
break;
}
}
c.getItems().resetItems(3823);
resetShop(c.myShopId);
updatePlayerShop();
return true;
}
return true;
}
public boolean addShopItem(int itemID, int amount) {
boolean Added = false;
if (amount <= 0) {
return false;
}
if (Item.itemIsNote[itemID] == true) {
itemID = c.getItems().getUnnotedItem(itemID);
}
for (int i = 0; i < Server.shopHandler.ShopItems.length; i++) {
if ((Server.shopHandler.ShopItems[c.myShopId][i] - 1) == itemID) {
Server.shopHandler.ShopItemsN[c.myShopId][i] += amount;
Added = true;
}
}
if (Added == false) {
for (int i = 0; i < Server.shopHandler.ShopItems.length; i++) {
if (Server.shopHandler.ShopItems[c.myShopId][i] == 0) {
Server.shopHandler.ShopItems[c.myShopId][i] = (itemID + 1);
Server.shopHandler.ShopItemsN[c.myShopId][i] = amount;
Server.shopHandler.ShopItemsDelay[c.myShopId][i] = 0;
break;
}
}
}
return true;
}
public boolean buyItem(int itemID, int fromSlot, int amount) {
if (c.myShopId == 30) {
skillBuy(itemID);
return false;
}
if (c.myShopId == 12) {
handleOtherShop(itemID);
return false;
}
if (c.myShopId == 49) {
handleOtherShop(itemID);
return false;
}
//else if (c.myShopId == 15) {
//buyVoid(itemID);
//return false;
//}
if(!shopSellsItem(itemID))
return false;
if(itemID != itemID) {
c.sendMessage("Don't dupe or you will be IP Banned");
return false;
}
if (amount > 0) {
if (amount > Server.shopHandler.ShopItemsN[c.myShopId][fromSlot]) {
amount = Server.shopHandler.ShopItemsN[c.myShopId][fromSlot];
}
//double ShopValue;
//double TotPrice;
int TotPrice2 = 0;
//int Overstock;
int Slot = 0;
int Slot1 = 0;//Tokkul
int Slot2 = 0;//Pking Points
int Slot3 = 0;//agil tickets
if (c.myShopId >= 32) {
handleOtherShop(itemID);
return false;
}
for (int i = amount; i > 0; i--) {
TotPrice2 = (int)Math.floor(getItemShopValue(itemID, 0, fromSlot));
Slot = c.getItems().getItemSlot(995);
Slot1 = c.getItems().getItemSlot(6529);
Slot3 = c.getItems().getItemSlot(2996);
if (Slot == -1 && c.myShopId != 16 && c.myShopId != 17 && c.myShopId != 18 && c.myShopId != 47 && c.myShopId != 13) {
c.sendMessage("You don't have enough coins.");
break;
}
if(Slot3 < 0 && c.myShopId == 13) {
c.sendMessage("You don't have enough tickets.");
break;
}
if(TotPrice2 <= 1) {
TotPrice2 = (int)Math.floor(getItemShopValue(itemID, 0, fromSlot));
TotPrice2 *= 1.66;
}
if(c.myShopId != 16 && c.myShopId != 17 && c.myShopId != 18 && c.myShopId != 47 && c.myShopId != 13) {
if (c.playerItemsN[Slot] >= TotPrice2) {
if (c.getItems().freeSlots() > 0) {
c.getItems().deleteItem(995, c.getItems().getItemSlot(995), TotPrice2);
c.getItems().addItem(itemID, 1);
Server.shopHandler.ShopItemsN[c.myShopId][fromSlot] -= 1;
Server.shopHandler.ShopItemsDelay[c.myShopId][fromSlot] = 0;
if ((fromSlot + 1) > Server.shopHandler.ShopItemsStandard[c.myShopId]) {
Server.shopHandler.ShopItems[c.myShopId][fromSlot] = 0;
}
} else {
c.sendMessage("You don't have enough space in your inventory.");
break;
}
} else {
c.sendMessage("You don't have enough coins.");
break;
}
}
if(c.myShopId == 16 || c.myShopId == 17 || c.myShopId == 18) {
if (c.playerItemsN[Slot1] >= getSpecialItemValue(itemID)) {
if (c.getItems().freeSlots() > 0) {
c.getItems().deleteItem(6529, c.getItems().getItemSlot(6529), getSpecialItemValue(itemID));
c.getItems().addItem(itemID, 1);
Server.shopHandler.ShopItemsN[c.myShopId][fromSlot] -= 1;
Server.shopHandler.ShopItemsDelay[c.myShopId][fromSlot] = 0;
if ((fromSlot + 1) > Server.shopHandler.ShopItemsStandard[c.myShopId]) {
Server.shopHandler.ShopItems[c.myShopId][fromSlot] = 0;
}
} else {
c.sendMessage("You don't have enough space in your inventory.");
break;
}
} else {
c.sendMessage("You don't have enough tokkul.");
break;
}
}
if(c.myShopId == 13) {
if (c.playerItemsN[Slot3] >= getSpecialItemValue(itemID)) {
if (c.getItems().freeSlots() > 0) {
c.getItems().deleteItem(2996, c.getItems().getItemSlot(2996), getSpecialItemValue(itemID));
c.getItems().addItem(itemID, 1);
Server.shopHandler.ShopItemsN[c.myShopId][fromSlot] -= 1;
Server.shopHandler.ShopItemsDelay[c.myShopId][fromSlot] = 0;
if ((fromSlot + 1) > Server.shopHandler.ShopItemsStandard[c.myShopId]) {
Server.shopHandler.ShopItems[c.myShopId][fromSlot] = 0;
}
} else {
c.sendMessage("You don't have enough space in your inventory.");
break;
}
} else {
c.sendMessage("You don't have enough tickets.");
break;
}
}
}
c.getItems().resetItems(3823);
resetShop(c.myShopId);
updatePlayerShop();
return true;
}
return false;
}
public void handleOtherShop(int itemID) {
if (c.myShopId == 49) {
if (c.myShopId == 12) {
if (c.magePoints >= getSpecialItemValue(itemID)) {
if (c.getItems().freeSlots() > 0){
c.magePoints -= getSpecialItemValue(itemID);
c.getItems().addItem(itemID,1);
c.getItems().resetItems(3823);
}
} else {
c.sendMessage("You do not have enough points to buy this item.");
}
}
if (c.donatorPoints >= getSpecialItemValue(itemID)) {
if (c.getItems().freeSlots() > 0){
c.donatorPoints -= getSpecialItemValue(itemID);
c.getItems().addItem(itemID,1);
c.getItems().resetItems(3823);
}
} else {
c.sendMessage("You do not have enough Donator points to buy this item.");
}
}
}
public void openSkillCape() {
int capes = get99Count();
if (capes > 1)
capes = 1;
else
capes = 0;
c.myShopId = 30;
setupSkillCapes(capes, get99Count());
}
/*public int[][] skillCapes = {{0,9747,4319,2679},{1,2683,4329,2685},{2,2680,4359,2682},{3,2701,4341,2703},{4,2686,4351,2688},{5,2689,4347,2691},{6,2692,4343,2691},
{7,2737,4325,2733},{8,2734,4353,2736},{9,2716,4337,2718},{10,2728,4335,2730},{11,2695,4321,2697},{12,2713,4327,2715},{13,2725,4357,2727},
{14,2722,4345,2724},{15,2707,4339,2709},{16,2704,4317,2706},{17,2710,4361,2712},{18,2719,4355,2721},****,2737,4331,2739},{20,2698,4333,2700}};*/
public int[] skillCapes = {9747,9753,9750,9768,9756,9759,9762,9801,9807,9783,9798,9804,9780,9795,9792,9774,9771,9777,9786,9810,9765};
public int get99Count() {
int count = 0;
for (int j = 0; j < c.playerLevel.length; j++) {
if (c.getLevelForXP(c.playerXP[j]) >= 99) {
count++;
}
}
return count;
}
public void setupSkillCapes(int capes, int capes2) {
synchronized(c) {
c.getItems().resetItems(3823);
c.isShopping = true;
c.myShopId = 30;
c.getPA().sendFrame248(3824, 3822);
c.getPA().sendFrame126("Skillcape Shop", 3901);
int TotalItems = 0;
TotalItems = capes2;
if (TotalItems > Server.shopHandler.MaxShopItems) {
TotalItems = Server.shopHandler.MaxShopItems;
}
c.getOutStream().createFrameVarSizeWord(53);
c.getOutStream().writeWord(3900);
c.getOutStream().writeWord(TotalItems);
int TotalCount = 0;
for (int i = 0; i < 21; i++) {
if (c.getLevelForXP(c.playerXP[i]) < 99)
continue;
c.getOutStream().writeByte(1);
c.getOutStream().writeWordBigEndianA(skillCapes[i] + 2);
TotalCount++;
}
c.getOutStream().endFrameVarSizeWord();
c.flushOutStream();
}
}
public void skillBuy(int item) {
int nn = get99Count();
if (nn > 1)
nn = 1;
else
nn = 0;
for (int j = 0; j < skillCapes.length; j++) {
if (skillCapes[j] == item || skillCapes[j]+1 == item) {
if (c.getItems().freeSlots() > 1) {
if (c.getItems().playerHasItem(995,99000)) {
if (c.getLevelForXP(c.playerXP[j]) >= 99) {
c.getItems().deleteItem(995, c.getItems().getItemSlot(995), 99000);
c.getItems().addItem(skillCapes[j] + nn,1);
c.getItems().addItem(skillCapes[j] + 2,1);
} else {
c.sendMessage("You must have 99 in the skill of the cape you're trying to buy.");
}
} else {
c.sendMessage("You do not have enough coins.");
}
} else {
c.sendMessage("You must have at least 2 inventory spaces to buy this item.");
}
}
/*if (skillCapes[j][1 + nn] == item) {
if (c.getItems().freeSlots() >= 1) {
if (c.getItems().playerHasItem(995,99000)) {
if (c.getLevelForXP(c.playerXP[j]) >= 99) {
c.getItems().deleteItem(995, c.getItems().getItemSlot(995), 99000);
c.getItems().addItem(skillCapes[j] + nn,1);
c.getItems().addItem(skillCapes[j] + 2,1);
} else {
c.sendMessage("You must have 99 in the skill of the cape you're trying to buy.");
}
} else {
c.sendMessage("You do not have enough coins.");
}
} else {
c.sendMessage("You must have at least 2 inventory spaces to buy this item.");
}
break;
}*/
}
c.getItems().resetItems(3823);
}
public void openVoid() {
/*synchronized(c) {
c.getItems().resetItems(3823);
c.isShopping = true;
c.myShopId = 15;
c.getPA().sendFrame248(3824, 3822);
c.getPA().sendFrame126("Void Recovery", 3901);
int TotalItems = 5;
c.getOutStream().createFrameVarSizeWord(53);
c.getOutStream().writeWord(3900);
c.getOutStream().writeWord(TotalItems);
for (int i = 0; i < c.voidStatus.length; i++) {
c.getOutStream().writeByte(c.voidStatus[i]);
c.getOutStream().writeWordBigEndianA(2519 + i * 2);
}
c.getOutStream().endFrameVarSizeWord();
c.flushOutStream();
}*/
}
public void buyVoid(int item) {
/*if (item > 2527 || item < 2518)
return;
//c.sendMessage("" + item);
if (c.voidStatus[(item-2518)/2] > 0) {
if (c.getItems().freeSlots() >= 1) {
if (c.getItems().playerHasItem(995,c.getItems().getUntradePrice(item))) {
c.voidStatus[(item-2518)/2]--;
c.getItems().deleteItem(995,c.getItems().getItemSlot(995), c.getItems().getUntradePrice(item));
c.getItems().addItem(item,1);
openVoid();
} else {
c.sendMessage("This item costs " + c.getItems().getUntradePrice(item) + " coins to rebuy.");
}
} else {
c.sendMessage("I should have a free inventory space.");
}
} else {
c.sendMessage("I don't need to recover this item from the void knights.");
}*/
}
}