itemassistant.
Code:
if(c.playerItems[slot] == (wearID+1)) {
getRequirements(getItemName(wearID).toLowerCase(), wearID);
targetSlot = Item.targetSlots[wearID];
/*if(itemType(wearID).equalsIgnoreCase("cape")) {
targetSlot=1;
} else if(itemType(wearID).equalsIgnoreCase("hat")) {
targetSlot=0;
} else if(itemType(wearID).equalsIgnoreCase("amulet")) {
targetSlot=2;
} else if(itemType(wearID).equalsIgnoreCase("arrows")) {
targetSlot=13;
} else if(itemType(wearID).equalsIgnoreCase("body")) {
targetSlot=4;
} else if(itemType(wearID).equalsIgnoreCase("shield")) {
targetSlot=5;
} else if(itemType(wearID).equalsIgnoreCase("legs")) {
targetSlot=7;
} else if(itemType(wearID).equalsIgnoreCase("gloves")) {
targetSlot=9;
} else if(itemType(wearID).equalsIgnoreCase("boots")) {
targetSlot=10;
} else if(itemType(wearID).equalsIgnoreCase("ring")) {
targetSlot=12;
} else {
targetSlot = 3;
}*/
switch (wearID) {
case 15040:
targetSlot = 3;
theres an example for the chaotic staff