This was a bug by many there is a tutorial for it somewhere you gotta make a delay or something between the switch.
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Base: pi
Problem: when someone attacks with any item for example dds that has a special and switches to an item like AGS they hit the spec of a dds
so they would hit like
60 60
instead of 15 25.
This was a bug by many there is a tutorial for it somewhere you gotta make a delay or something between the switch.
I released the fix for this. And it is not a delay. Look through my threads and you'll find it.
It's because it sends the double hit mask before calculation of damage
Switching weapons should cancel the special.
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