orCode:Server.playerHandler.players[c.killerId]
are null so check that there not null before using themCode:Server.playerHandler.players[c.playerKilled]
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This happens when a player dies, I don't want this error to happen again, so can someone please help me find a fix..
Code:Line 1522 of playerassistant: if (Server.playerHandler.players[c.killerId].connectedFrom.equals(Server.playerHandler.players[c.playerKilled].connectedFrom)) {Code:Line 1580 of client.java: getPA().applyDead();
Code:Line 151 of playerhandler: players[i].process();Code:Line 196 of server.java: playerHandler.process();
Any help is appericated. Will REP+
orCode:Server.playerHandler.players[c.killerId]
are null so check that there not null before using themCode:Server.playerHandler.players[c.playerKilled]
remove null
remove it.if (Server.playerHandler.players[c.killerId] == null || Server.playerHandler.players[c.playerKilled] == null) {
return;
}
If you still need help let me know, I'll be on MSN soon.
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