Here you can have mine.
Code:
public void loginMessage() {
for (int j = 0; j < Server.playerHandler.players.length; j++) {
if (Server.playerHandler.players[j] != null) {
Client c2 = (Client)Server.playerHandler.players[j];
switch (playerRights){
case 0: //Regular Player
c2.sendMessage("Register Member "+playerName+" has logged in.");
break;
case 1: //Moderator
c2.sendMessage("<img=0><col=939492>Moderator <img=0>" +playerName+" has logged in.</col>");
break;
case 2: //Administrator
c2.sendMessage("<col=FFE100><img=1>Administrator <img=1>" +playerName+" has logged in.</col>");
break;
case 3: //Owner
c2.sendMessage("<col=FFE100><img=1>Developer <img=1>" +playerName+" has logged in.</col>");
break;
case 4: //Donator
c2.sendMessage("<img=2><col=FA0202>Donator <img=2>" +playerName+" has logged in.</col>");
break;
case 5: //Donator
c2.sendMessage("<img=4><col=8C029C>Donator <img=3>" +playerName+" has logged in.</col>");
break;
case 6: //Donator
c2.sendMessage("<img=3><col=3D9C02>Donator <img=4>" +playerName+" has logged in.</col>");
break;
}
}
}