Thread: pi drops

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  1. #1 pi drops 
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    okay so i have a really weird drop system and i can barely make any sense of it


    Code:
    #Corporeal Beast
    8133:100	4113:1	4111:1	452:20	2362:351	995:100000	384:70	1754:100	1514:75	890:750	9144:250

    what does 8133:100 stand for?

    it can be ether percentage possible.. or the hp of the monster... or what?

    this is my parser

    public void loadDrops() { try { int[][][] npcDrops = new int [8500][][]; - Pastebin.com
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  2. #2  
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    NPCID and then drop percentage. The rest are Items and their amounts.


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    Registered Member Meerster's Avatar
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    I'm pretty sure it's, the lower the number. The higher the rare drop percentage is.

    Like 65% sure that's right,

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  6. #4  
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    NPCid Rarity - Increase rarity number to make it more rare. For example if it was set to 8133:100 that means you would get the drop from any where from 1 kill up to 100. Well thats what it does for mine anyway you may want to re-write the drops system a little if you want.
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  7. #5  
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    It works like this.

    8133 is the Npc ID.

    after the : it's how many out of how many kills will a rare item drop from the rare drop table. So for example if it was 8133:50 then 1/50 kills you will drop an item from the rare drop table.

    Your code only has 1 drop table, you're suppose to have two lines the top is for common bottom for rare.

    So like this

    #kree'arra
    2558:27 829:16 1319:1 1373:1 9185:1 830:5 1247:1 1289:1 808:100 2503:1 1149:1 1113:1 1201:1 1127:1
    11702:1 11722:1 11720:1 11720:1 11718:1

    Green-Common drops
    Red- ONE of these items will be dropped every 27 kills.
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