Thread: [PI] Assault Not giving you Item

Results 1 to 3 of 3
  1. #1 [PI] Assault Not giving you Item 
    Registered Member
    Join Date
    Aug 2011
    Posts
    40
    Thanks given
    0
    Thanks received
    2
    Rep Power
    11
    Problem: I click on the NPC, It opens the shop. All the Special item values are correct. I rick click and buy 1, But it doesnt purchase it.




    Allright So I mustve been messing around with my ShopAssisitan which came to this...
    Here is my shopassistant.java..
    (My Assault shop ID is 21)

    Code:
    package server.model.shops;
    
    import server.Config;
    import server.Server;
    import server.model.items.Item;
    import server.model.players.Client;
    
    public class ShopAssistant {
    
    	private Client c;
    	
    	public ShopAssistant(Client client) {
    		this.c = client;
    	}
    	
    	/**
    	*Shops
    	**/
    	
    	public void openShop(int ShopID){		
    		c.getItems().resetItems(3823);
    		resetShop(ShopID);
    		c.isShopping = true;
    		c.myShopId = ShopID;
    		c.getPA().sendFrame248(3824, 3822);
    		c.getPA().sendFrame126(Server.shopHandler.ShopName[ShopID], 3901);
    	}
    	
    	public void updatePlayerShop() {
    		for (int i = 1; i < Config.MAX_PLAYERS; i++) {
    			if (Server.playerHandler.players[i] != null) {
    				if (Server.playerHandler.players[i].isShopping == true && Server.playerHandler.players[i].myShopId == c.myShopId && i != c.playerId) {
    					Server.playerHandler.players[i].updateShop = true;
    				}
    			}
    		}
    	}
    	
    	
    	public void updateshop(int i){
    		resetShop(i);
    	}
    	
    	public void resetShop(int ShopID) {
    		synchronized(c) {
    			int TotalItems = 0;
    			for (int i = 0; i < Server.shopHandler.MaxShopItems; i++) {
    				if (Server.shopHandler.ShopItems[ShopID][i] > 0) {
    					TotalItems++;
    				}
    			}
    			if (TotalItems > Server.shopHandler.MaxShopItems) {
    				TotalItems = Server.shopHandler.MaxShopItems;
    			}
    			c.getOutStream().createFrameVarSizeWord(53);
    			c.getOutStream().writeWord(3900);
    			c.getOutStream().writeWord(TotalItems);
    			int TotalCount = 0;
    			for (int i = 0; i < Server.shopHandler.ShopItems.length; i++) {
    				if (Server.shopHandler.ShopItems[ShopID][i] > 0 || i <= Server.shopHandler.ShopItemsStandard[ShopID]) {
    					if (Server.shopHandler.ShopItemsN[ShopID][i] > 254) {
    						c.getOutStream().writeByte(255); 					
    						c.getOutStream().writeDWord_v2(Server.shopHandler.ShopItemsN[ShopID][i]);	
    					} else {
    						c.getOutStream().writeByte(Server.shopHandler.ShopItemsN[ShopID][i]);
    					}
    					if (Server.shopHandler.ShopItems[ShopID][i] > Config.ITEM_LIMIT || Server.shopHandler.ShopItems[ShopID][i] < 0) {
    						Server.shopHandler.ShopItems[ShopID][i] = Config.ITEM_LIMIT;
    					}
    					c.getOutStream().writeWordBigEndianA(Server.shopHandler.ShopItems[ShopID][i]);
    					TotalCount++;
    				}
    				if (TotalCount > TotalItems) {
    					break;
    				}
    			}
    			c.getOutStream().endFrameVarSizeWord();
    			c.flushOutStream();	
    		}
    	}
    	
    	
    	public double getItemShopValue(int ItemID, int Type, int fromSlot) {
    		double ShopValue = 1;
    		double Overstock = 0;
    		double TotPrice = 0;
    		for (int i = 0; i < Config.ITEM_LIMIT; i++) {
    			if (Server.itemHandler.ItemList[i] != null) {
    				if (Server.itemHandler.ItemList[i].itemId == ItemID) {
    					ShopValue = Server.itemHandler.ItemList[i].ShopValue;
    				}
    			}
    		}
    		
    		TotPrice = ShopValue;
    
    		if (Server.shopHandler.ShopBModifier[c.myShopId] == 1) {
    			TotPrice *= 1; 
    			TotPrice *= 1;
    			if (Type == 1) {
    				TotPrice *= 1; 
    			}
    		} else if (Type == 1) {
    			TotPrice *= 1; 
    		}
    		return TotPrice;
    	}
    	
    	public int getItemShopValue(int itemId) {
    		for (int i = 0; i < Config.ITEM_LIMIT; i++) {
    			if (Server.itemHandler.ItemList[i] != null) {
    				if (Server.itemHandler.ItemList[i].itemId == itemId) {
    					return (int)Server.itemHandler.ItemList[i].ShopValue;
    				}
    			}	
    		}
    		return 0;
    	}
    	
    	
    	
    	/**
    	*buy item from shop (Shop Price)
    	**/
    	
    	public void buyFromShopPrice(int removeId, int removeSlot){
    		int ShopValue = (int)Math.floor(getItemShopValue(removeId, 0, removeSlot));
    		ShopValue *= 1.15;
    		String ShopAdd = "";
    		if (c.myShopId >= 17) {
    			c.sendMessage(c.getItems().getItemName(removeId)+": currently costs " + getSpecialItemValue(removeId) + " points.");
    			return;
    		}
    		if (c.myShopId == 19 ) {
    			c.sendMessage("This item current costs " + c.getItems().getUntradePrice(removeId) + " coins.");
    			return;
    		}
    		if (c.myShopId == 21) {
    			c.sendMessage(c.getItems().getItemName(removeId)+": currently costs " + getSpecialItemValue(removeId) + " tokens.");
    			return;
    		}
    		if (ShopValue >= 1000 && ShopValue < 1000000) {
    			ShopAdd = " (" + (ShopValue / 1000) + "K)";
    		} else if (ShopValue >= 1000000) {
    			ShopAdd = " (" + (ShopValue / 1000000) + " million)";
    		}
    		c.sendMessage(c.getItems().getItemName(removeId)+": currently costs "+ShopValue+" coins"+ShopAdd);
    	}
    	
    	public int getSpecialItemValue(int id) {
    		switch (id) {
    			//Claws
    			case 14484:
    			return 15;
    			//Sol
    			case 15001:
    			return 10;
    			//Chaotic
    			case 15039:
    			return 10;
    			case 15038:
    			return 10;
    			case 15037:
    			return 10;
    			case 15041:
    			return 10;
    			//End-Chaotic
    			//Bandos
    			case 11724:
    			return 10;
    			case 11726:
    			return 10;
    			case 11728:
    			return 10;
    			//End-Bandos
    			//GodSwords
    			case 11694:
    			return 10;
    			case 11696:
    			return 10;
    			case 11698:
    			return 10;
    			case 11700:
    			return 10;
    			//End-Godswords
    			//Armadyl
    			case 11718:
    			return 10;
    			case 11720:
    			return 10;
    			case 11722:
    			return 10;
    			//End-Armadyl
    			case 6889:	//Book
    			case 6914:	//Wand	
    			return 2000;
    			case 6916:	//Inf
    			case 6918:	//Inf
    			case 6920:	//Inf	
    			case 6922:	//Inf
    			case 6924:	//Inf
    			return 1000;
    			case 6737:   //Berserker Ring
    			case 6733:	//Ring
    			case 6735:	//Ring
    			case 6731:	//Ring	
    			case 11128: //Berserker Neck
    			case 2579: //Wizard Boots
    			return 1000;
    			case 2577: //Ranger Boots
    			case 2581: //Robin Hood Hat
    			return 7500;
    			case 11283: //DFS
    			return 15000;
    			case 4151:	//Whip
    			case 6585:	//Fury
    			return 750;
    			case 11732:	//D Boot
    			return 1000;
    			case 11730:	//SS
    			return 750;
    			case 11663:
    			case 11664:
    			case 11665:
    			case 8842:
    			return 35;
    			case 8839:
    			case 8840:
    			return 75;
    			case 8845:
    			return 5;
    			case 8846:
    			return 10;
    			case 8847:
    			return 15;
    			case 8848:
    			return 20;
    			case 8849:
    			return 25;
    			case 15000:
    			case 7462:
    			case 10551:
    			case 10548:
    			case 8850:
    			return 100;
    			case 6570:
    			return 250;
    			case 15020:
    			case 15220:
    			case 15018:
    			case 15019:
    			return 500;
    			case 10499:
    			return 40;
    			
    
    			
    			
    			
    			
    		}
    		return 0;
    	}
    	
    	
    	
    	/**
    	*Sell item to shop (Shop Price)
    	**/
    	public void sellToShopPrice(int removeId, int removeSlot) {
    		for (int i : Config.ITEM_SELLABLE) {
    			if (i == removeId) {
    				c.sendMessage("You can't sell "+c.getItems().getItemName(removeId).toLowerCase()+".");
    				return;
    			} 
    		}
    		boolean IsIn = false;
    		if (Server.shopHandler.ShopSModifier[c.myShopId] > 1) {
    			for (int j = 0; j <= Server.shopHandler.ShopItemsStandard[c.myShopId]; j++) {
    				if (removeId == (Server.shopHandler.ShopItems[c.myShopId][j] - 1)) {
    					IsIn = true;
    					break;
    				}
    			}
    		} else {
    			IsIn = true;
    		}
    		if (IsIn == false) {
    			c.sendMessage("You can't sell "+c.getItems().getItemName(removeId).toLowerCase()+" to this store.");
    		} else {
    			int ShopValue = (int)Math.floor(getItemShopValue(removeId, 1, removeSlot));
    			String ShopAdd = "";
    			if (ShopValue >= 1000 && ShopValue < 1000000) {
    				ShopAdd = " (" + (ShopValue / 1000) + "K)";
    			} else if (ShopValue >= 1000000) {
    				ShopAdd = " (" + (ShopValue / 1000000) + " million)";
    			}
    			c.sendMessage(c.getItems().getItemName(removeId)+": shop will buy for "+ShopValue+" coins"+ShopAdd);
    		}
    	}
    
    
    	public boolean shopSellsItem(int itemID) {
    		for (int i = 0; i < Server.shopHandler.ShopItems.length; i++) {
    			if(itemID == (Server.shopHandler.ShopItems[c.myShopId][i] - 1)) {
    				return true;
    			}
    		}
    		return false;
    	}
    	
    	
    	
    	public boolean sellItem(int itemID, int fromSlot, int amount) {
    			if(c.inTrade) {
                		c.sendMessage("You cant sell items to the shop while your in trade!");
               		return false;
                		}
    		if (c.myShopId == 14)
    			return false;
    		for (int i : Config.ITEM_SELLABLE) {
    			if (i == itemID) {
    				c.sendMessage("You can't sell "+c.getItems().getItemName(itemID).toLowerCase()+".");
    				return false;
    			} 
    		}
    		if(c.playerRights == 2 && !Config.ADMIN_CAN_SELL_ITEMS) {
    			c.sendMessage("Selling items as an admin has been disabled.");
    			return false;
    		}
    		
    		if (amount > 0 && itemID == (c.playerItems[fromSlot] - 1)) {
    			if (Server.shopHandler.ShopSModifier[c.myShopId] > 1) {
    				boolean IsIn = false;
    				for (int i = 0; i <= Server.shopHandler.ShopItemsStandard[c.myShopId]; i++) {
    					if (itemID == (Server.shopHandler.ShopItems[c.myShopId][i] - 1)) {
    						IsIn = true;
    						break;
    					}
    				}
    				if (IsIn == false) {
    					c.sendMessage("You can't sell "+c.getItems().getItemName(itemID).toLowerCase()+" to this store.");
    					return false;
    				}
    			}
    
    			if (amount > c.playerItemsN[fromSlot] && (Item.itemIsNote[(c.playerItems[fromSlot] - 1)] == true || Item.itemStackable[(c.playerItems[fromSlot] - 1)] == true)) {
    				amount = c.playerItemsN[fromSlot];
    			} else if (amount > c.getItems().getItemAmount(itemID) && Item.itemIsNote[(c.playerItems[fromSlot] - 1)] == false && Item.itemStackable[(c.playerItems[fromSlot] - 1)] == false) {
    				amount = c.getItems().getItemAmount(itemID);
    			}
    			//double ShopValue;
    			//double TotPrice;
    			int TotPrice2 = 0;
    			//int Overstock;
    			for (int i = amount; i > 0; i--) {
    				TotPrice2 = (int)Math.floor(getItemShopValue(itemID, 1, fromSlot));
    				if (c.getItems().freeSlots() > 0 || c.getItems().playerHasItem(995)) {
    					if (Item.itemIsNote[itemID] == false) {
    						c.getItems().deleteItem(itemID, c.getItems().getItemSlot(itemID), 1);
    					} else {
    						c.getItems().deleteItem(itemID, fromSlot, 1);
    					}
    					c.getItems().addItem(995, TotPrice2);
    					if(c.myShopId != 1) {
    					addShopItem(itemID, 1);
    					}
    				} else {
    					c.sendMessage("You don't have enough space in your inventory.");
    					break;
    				}
    			}
    			c.getItems().resetItems(3823);
    			resetShop(c.myShopId);
    			updatePlayerShop();
    			return true;
    		}
    		return true;
    	}
    	
    public boolean addShopItem(int itemID, int amount) {
    		boolean Added = false;
    		if (amount <= 0) {
    			return false;
    		}
    		if (Item.itemIsNote[itemID] == true) {
    			itemID = c.getItems().getUnnotedItem(itemID);
    		}
    		for (int i = 0; i < Server.shopHandler.ShopItems.length; i++) {
    			if ((Server.shopHandler.ShopItems[c.myShopId][i] - 1) == itemID) {
    				Server.shopHandler.ShopItemsN[c.myShopId][i] += amount;
    				Added = true;
    			}
    		}
    		if (Added == false) {
    			for (int i = 0; i < Server.shopHandler.ShopItems.length; i++) {
    				if (Server.shopHandler.ShopItems[c.myShopId][i] == 0) {
    					Server.shopHandler.ShopItems[c.myShopId][i] = (itemID + 1);
    					Server.shopHandler.ShopItemsN[c.myShopId][i] = amount;
    					Server.shopHandler.ShopItemsDelay[c.myShopId][i] = 0;
    					break;
    				}
    			}
    		}
    		return true;
    	}
    	
    	public boolean buyItem(int itemID, int fromSlot, int amount) {
    		if(c.myShopId == 1) {
    		c.sendMessage("You can only sell items to this store!");
    		return false;
    		}
    		if (c.myShopId >= 17) {
    			handleOtherShop(itemID);
    			return false;
                            }
    		if (c.myShopId == 14) {
    			skillBuy(itemID);
    			return false;
    		} else if (c.myShopId == 15) {
    			buyVoid(itemID);
    			return false;		
    		}
    		if(!shopSellsItem(itemID))
    			return false;
    		if (amount > 0) {
    			if (amount > Server.shopHandler.ShopItemsN[c.myShopId][fromSlot]) {
    				amount = Server.shopHandler.ShopItemsN[c.myShopId][fromSlot];
    			}
    			//double ShopValue;
    			//double TotPrice;
    			int TotPrice2 = 0;
    			//int Overstock;
    			int Slot = 0;
    			int Slot1 = 0;//Tokkul
    			int Slot2 = 0;//Pking Points
    			if (c.myShopId >= 17) {
    				handleOtherShop(itemID);
    				return false;
    			}	
    			for (int i = amount; i > 0; i--) {
    				TotPrice2 = (int)Math.floor(getItemShopValue(itemID, 0, fromSlot));
    				Slot = c.getItems().getItemSlot(995);
    				Slot1 = c.getItems().getItemSlot(6529);
    				if (Slot == -1 && c.myShopId != 29 && c.myShopId != 30 && c.myShopId != 31 && c.myShopId != 47) {
    					c.sendMessage("You don't have enough coins.");
    					break;
    				}
    				if(Slot1 == -1 && c.myShopId == 29 || c.myShopId == 30 || c.myShopId == 31) {
    					c.sendMessage("You don't have enough tokkul.");
    					break;
    				}
                    if(TotPrice2 <= 1) {
                    	TotPrice2 = (int)Math.floor(getItemShopValue(itemID, 0, fromSlot));
                    	TotPrice2 *= 1.66;
                    }
                    if(c.myShopId != 29 || c.myShopId != 30 || c.myShopId != 31 || c.myShopId != 47) {
    					if (c.playerItemsN[Slot] >= TotPrice2) {
    						if (c.getItems().freeSlots() > 0) {
    							c.getItems().deleteItem(995, c.getItems().getItemSlot(995), TotPrice2);
    							c.getItems().addItem(itemID, 1);
    							Server.shopHandler.ShopItemsN[c.myShopId][fromSlot] -= 1;
    							Server.shopHandler.ShopItemsDelay[c.myShopId][fromSlot] = 0;
    							if ((fromSlot + 1) > Server.shopHandler.ShopItemsStandard[c.myShopId]) {
    								Server.shopHandler.ShopItems[c.myShopId][fromSlot] = 0;
    							}
    						} else {
    							c.sendMessage("You don't have enough space in your inventory.");
    							break;
    						}
    					} else {
    						c.sendMessage("You don't have enough coins.");
    						break;
    					}
                    }
                    if(c.myShopId == 29 || c.myShopId == 30 || c.myShopId == 31) {
                    	if (c.playerItemsN[Slot1] >= TotPrice2) {
    						if (c.getItems().freeSlots() > 0) {
    							c.getItems().deleteItem(6529, c.getItems().getItemSlot(6529), TotPrice2);
    							c.getItems().addItem(itemID, 1);
    							Server.shopHandler.ShopItemsN[c.myShopId][fromSlot] -= 1;
    							Server.shopHandler.ShopItemsDelay[c.myShopId][fromSlot] = 0;
    							if ((fromSlot + 1) > Server.shopHandler.ShopItemsStandard[c.myShopId]) {
    								Server.shopHandler.ShopItems[c.myShopId][fromSlot] = 0;
    							}
    						} else {
    							c.sendMessage("You don't have enough space in your inventory.");
    							break;
    						}
    					} else {
    						c.sendMessage("You don't have enough tokkul.");
    						break;
    					}
                    }
    			}
    			c.getItems().resetItems(3823);
    			resetShop(c.myShopId);
    			updatePlayerShop();
    			return true;
    		}
    		return false;
    	}	
    	
    		public void handleOtherShop(int itemID) {
    			if (c.myShopId == 25) {
                                    if (c.donatorPoints >= getSpecialItemValue(itemID)) {
                                            if (c.getItems().freeSlots() > 0){
                                                    c.donatorPoints -= getSpecialItemValue(itemID);
                                                    c.getItems().addItem(itemID,1);
                                                    c.getItems().resetItems(3823);
                                            }
                                    } else {
                                            c.sendMessage("You do not have enough Donator points to buy this item.");                        
                                    }
    			if (c.myShopId == 21) {
    				if (c.dungTokens >= getSpecialItemValue(itemID)) {
    					if (c.getItems().freeSlots() > 0){
    						c.dungTokens -= getSpecialItemValue(itemID);
    						c.getItems().addItem(itemID,1);	
    						c.getItems().resetItems(3823);
    					}
    				} else {
    					c.sendMessage("You do not have enough tokens to buy this item.");			
    				}
    			} else if (c.myShopId == 18) {
    				if (c.pcPoints >= getSpecialItemValue(itemID)) {
    					if (c.getItems().freeSlots() > 0){
    						c.pcPoints -= getSpecialItemValue(itemID);
    						c.getItems().addItem(itemID,1);
    						c.getItems().resetItems(3823);
    					}
    				} else {
    					c.sendMessage("You do not have enough points to buy this item.");			
    				}
    			}
    			}
    		}
    		
    		public void openSkillCape() {
    			int capes = get99Count();
    			if (capes > 1)
    				capes = 1;
    			else
    				capes = 0;
    			c.myShopId = 14;
    			setupSkillCapes(capes, get99Count());		
    		}
    		
    		
    		
    		/*public int[][] skillCapes = {{0,9747,4319,2679},{1,2683,4329,2685},{2,2680,4359,2682},{3,2701,4341,2703},{4,2686,4351,2688},{5,2689,4347,2691},{6,2692,4343,2691},
    									{7,2737,4325,2733},{8,2734,4353,2736},{9,2716,4337,2718},{10,2728,4335,2730},{11,2695,4321,2697},{12,2713,4327,2715},{13,2725,4357,2727},
    									{14,2722,4345,2724},{15,2707,4339,2709},{16,2704,4317,2706},{17,2710,4361,2712},{18,2719,4355,2721},****,2737,4331,2739},{20,2698,4333,2700}};*/
    		public int[] skillCapes = {9747,9753,9750,9768,9756,9759,9762,9801,9807,9783,9798,9804,9780,9795,9792,9774,9771,9777,9786,9810,9765};
    		public int get99Count() {
    			int count = 0;
    			for (int j = 0; j < c.playerLevel.length; j++) {
    				if (c.getLevelForXP(c.playerXP[j]) >= 99) {
    					count++;				
    				}			
    			}		
    			return count;
    		}
    		
    		public void setupSkillCapes(int capes, int capes2) {
    			synchronized(c) {
    				c.getItems().resetItems(3823);
    				c.isShopping = true;
    				c.myShopId = 14;
    				c.getPA().sendFrame248(3824, 3822);
    				c.getPA().sendFrame126("Skillcape Shop", 3901);
    				
    				int TotalItems = 0;
    				TotalItems = capes2;
    				if (TotalItems > Server.shopHandler.MaxShopItems) {
    					TotalItems = Server.shopHandler.MaxShopItems;
    				}
    				c.getOutStream().createFrameVarSizeWord(53);
    				c.getOutStream().writeWord(3900);
    				c.getOutStream().writeWord(TotalItems);
    				int TotalCount = 0;
    				for (int i = 0; i < 21; i++) {
    					if (c.getLevelForXP(c.playerXP[i]) < 99)
    						continue;
    					c.getOutStream().writeByte(1);
    					c.getOutStream().writeWordBigEndianA(skillCapes[i] + 2);
    					TotalCount++;
    				}
    				c.getOutStream().endFrameVarSizeWord();
    				c.flushOutStream();	
    			}
    		}
    		
    		public void skillBuy(int item) {
    			int nn = get99Count();
    			if (nn > 1)
    				nn = 1;
    			else
    				nn = 0;			
    			for (int j = 0; j < skillCapes.length; j++) {
    				if (skillCapes[j] == item || skillCapes[j]+1 == item) {
    					if (c.getItems().freeSlots() > 1) {
    						if (c.getItems().playerHasItem(995,99000)) {
    							if (c.getLevelForXP(c.playerXP[j]) >= 99) {
    								c.getItems().deleteItem(995, c.getItems().getItemSlot(995), 99000);
    								c.getItems().addItem(skillCapes[j] + nn,1);
    								c.getItems().addItem(skillCapes[j] + 2,1);
    							} else {
    								c.sendMessage("You must have 99 in the skill of the cape you're trying to buy.");
    							}
    						} else {
    							c.sendMessage("You need 99k to buy this item.");
    						}
    					} else {
    						c.sendMessage("You must have at least 1 inventory spaces to buy this item.");					
    					}				
    				}
    				/*if (skillCapes[j][1 + nn] == item) {
    					if (c.getItems().freeSlots() >= 1) {
    						if (c.getItems().playerHasItem(995,99000)) {
    							if (c.getLevelForXP(c.playerXP[j]) >= 99) {
    								c.getItems().deleteItem(995, c.getItems().getItemSlot(995), 99000);
    								c.getItems().addItem(skillCapes[j] + nn,1);
    								c.getItems().addItem(skillCapes[j] + 2,1);
    							} else {
    								c.sendMessage("You must have 99 in the skill of the cape you're trying to buy.");
    							}
    						} else {
    							c.sendMessage("You need 99k to buy this item.");
    						}
    					} else {
    						c.sendMessage("You must have at least 1 inventory spaces to buy this item.");					
    					}
    					break;				
    				}*/			
    			}
    			c.getItems().resetItems(3823);			
    		}
    		
    		public void openVoid() {
    			/*synchronized(c) {
    				c.getItems().resetItems(3823);
    				c.isShopping = true;
    				c.myShopId = 15;
    				c.getPA().sendFrame248(3824, 3822);
    				c.getPA().sendFrame126("Void Recovery", 3901);
    				
    				int TotalItems = 5;
    				c.getOutStream().createFrameVarSizeWord(53);
    				c.getOutStream().writeWord(3900);
    				c.getOutStream().writeWord(TotalItems);
    				for (int i = 0; i < c.voidStatus.length; i++) {
    					c.getOutStream().writeByte(c.voidStatus[i]);
    					c.getOutStream().writeWordBigEndianA(2519 + i * 2);
    				}
    				c.getOutStream().endFrameVarSizeWord();
    				c.flushOutStream();	
    			}*/		
    		}
    
    		public void buyVoid(int item) {
    			/*if (item > 2527 || item < 2518)
    				return;
    			//c.sendMessage("" + item);
    			if (c.voidStatus[(item-2518)/2] > 0) {
    				if (c.getItems().freeSlots() >= 1) {
    					if (c.getItems().playerHasItem(995,c.getItems().getUntradePrice(item))) {
    						c.voidStatus[(item-2518)/2]--;
    						c.getItems().deleteItem(995,c.getItems().getItemSlot(995), c.getItems().getUntradePrice(item));
    						c.getItems().addItem(item,1);
    						openVoid();
    					} else {
    						c.sendMessage("This item costs " + c.getItems().getUntradePrice(item) + " coins to rebuy.");				
    					}
    				} else {
    					c.sendMessage("I should have a free inventory space.");
    				}
    			} else {
    				c.sendMessage("I don't need to recover this item from the void knights.");
    			}*/
    		}
    
    
    }

    Reply With Quote  
     

  2. #2  
    Registered Member
    thim slug's Avatar
    Join Date
    Nov 2010
    Age
    28
    Posts
    4,132
    Thanks given
    1,077
    Thanks received
    1,137
    Rep Power
    5000
    What's the problem? Havn't looked through your class, I cba, just tell us the problem then we can pin point and kill that error
    Reply With Quote  
     

  3. #3  
    Registered Member
    Join Date
    Aug 2011
    Posts
    40
    Thanks given
    0
    Thanks received
    2
    Rep Power
    11
    Bump added problem

    Reply With Quote  
     


Thread Information
Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)


User Tag List

Similar Threads

  1. Giving an item to someone else
    By Defeat__ in forum Help
    Replies: 0
    Last Post: 05-19-2011, 08:10 PM
  2. Npc Dialogue Item Giving! Help!
    By Core in forum Help
    Replies: 6
    Last Post: 12-08-2008, 04:41 PM
  3. Replies: 2
    Last Post: 12-08-2008, 07:24 AM
Posting Permissions
  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •