Thread: pi hannd cannon

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  1. #1 pi hannd cannon 
    Registered Member g0d 0f war's Avatar
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    how can i make hand cannon hit like rs on npcs and players it hits like 50s on players but on npcs it doesnt do well and another thing the spec is the only thing iit actually hits alot on on regular hits it barely does anything like a 10 every once and a while how can i fix?
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  2. #2  
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    um that seems right to me... lol try looking to wear u added the specs, u can make the spec hit higher/lower with less/more accuracy, to make it hit higher normally change the bonuses in ur item.cfg file, to get there search in ur source for it Or try, Source folder>Data>cfg>item.cfg
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  3. #3  
    Registered Member g0d 0f war's Avatar
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    Quote Originally Posted by Helping Fate View Post
    um that seems right to me... lol try looking to wear u added the specs, u can make the spec hit higher/lower with less/more accuracy, to make it hit higher normally change the bonuses in ur item.cfg file, to get there search in ur source for it Or try, Source folder>Data>cfg>item.cfg
    its a ranged weapon the item.cfg wont effect it and i had the accuracy uped but i want the normal hit to hit the same as specail hiting 40+
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    RangeSTR bonus on combatassist.java add the your "ammo" to the RangeSTR.
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  5. #5  
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    Quote Originally Posted by Random Failer View Post
    RangeSTR bonus on combatassist.java add the your "ammo" to the RangeSTR.
    tried still didnt work
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  6. #6  
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    yo if u followed the ''DSPK/PI handcannon nearlly 100%'' well what you do is

    Go into combatassistant.java

    search

    Code:
    case 15241: // hand cannon spec!!
    c.usingBow = true;
    c.rangeItemUsed = c.playerEquipment[c.playerArrows];
    c.getItems().deleteArrow();	
    c.lastWeaponUsed = weapon;
    c.startAnimation(12175);
    c.specAccuracy = 8.5;
    c.specDamage = 2.25;
    c.hitDelay = 5;
    c.attackTimer-= 7;
    c.hitDelay = getHitDelay(c.getItems().getItemName(c.playerEquipment[c.playerWeapon]).toLowerCase());
    if (c.fightMode == 2)
    if (c.playerIndex > 0)
    fireProjectilePlayer();
    else if (c.npcIndex > 0)
    fireProjectileNpc();
    break;
    basically find that and change

    Code:
    c.specDamage and c.specAccuracy
    to what you want (click thank button please ?)
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