There ya go. Anyways, check your applyDead method if you haven't already.
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My players are getting PK Points when they are killed by an NPC. Is there a way to fix this?
There ya go. Anyways, check your applyDead method if you haven't already.
Yeah I'm looking at that
in applydead method..Code:Client o = (Client) Server.playerHandler.players[c.playerIndex]; if (c.inWild()) { o.pkPoints++; }
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