Thread: [PI] agility

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  1. #1 [PI] agility 
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    I made a post like this the other night, but i have changed my pi source since then (dl'd the orig pi source to start from scratch)

    I'm getting this error
    Code:
    src\server\model\players\Player.java:73: <identifier> expected
            skullTimer,
                       ^
    src\server\model\players\Player.java:76: <identifier> expected
            votingPoints,
                        ^
    2 errors
    Press any key to continue . . .
    i know it might be an easy fix, but I'm still new to this stuff.
    although i have a feel it has to do with me adding " public int DefPray = 0;" in-between those 2 lines, because it wasn't there.

    (using http://www.rune-server.org/runescape...bugdelays.html this time, insted of the other one)
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  2. #2  
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    post Player.java in pastebin
    hi
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  3. #3  
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    kk, 1 sec

    in the tut is said to add " public int ag1, ag2, ag3, ag4, ag5, ag6;" above " public int DefPray = 0;" but " public int DefPray = 0;" wasn't there, so i just added it there lol.


    Code:
    package server.model.players;
    import java.util.ArrayList;
    
    import server.Config;
    import server.Server;
    import server.model.items.Item;
    import server.model.npcs.NPC;
    import server.model.npcs.NPCHandler;
    import server.util.ISAACRandomGen;
    import server.util.Misc;
    import server.util.Stream;
    import server.world.map.VirtualWorld;
    
    public abstract class Player {
    
    	public ArrayList <String>killedPlayers = new ArrayList<String> ();
    	public ArrayList <Integer>attackedPlayers = new ArrayList<Integer> ();
    	
    	public boolean	
    	initialized = false,
    	disconnected = false,
    	ruleAgreeButton = false,
    	RebuildNPCList = false,
    	isActive = false,
    	isKicked = false,
    	isSkulled = false,
    	friendUpdate = false,
    	newPlayer = false,
    	hasMultiSign = false,
    	saveCharacter = false,
    	mouseButton = false,
    	splitChat = false,
    	chatEffects = true,
    	acceptAid = false,
    	nextDialogue = false,
    	autocasting = false,
    	usedSpecial = false,
    	mageFollow = false,
    	dbowSpec = false,
    	craftingLeather = false,
    	properLogout = false,
    	secDbow = false,
    	maxNextHit = false,
    	ssSpec = false,
    	vengOn = false,
    	addStarter = false,
    	accountFlagged = false,
    	msbSpec = false
    	;
    	
    	
    	public int 
    
    	
    	saveDelay,
    	playerKilled,
    	pkPoints,
    	totalPlayerDamageDealt,
    	killedBy,
    	lastChatId = 1,
    	privateChat, 
    	friendSlot = 0,
    	dialogueId, 
    	randomCoffin, 
    	newLocation, 
    	specEffect, 
    	specBarId, 
    	attackLevelReq, 
    	defenceLevelReq, 
    	strengthLevelReq, 
    	rangeLevelReq, 
    	magicLevelReq,
    	followId, 
    	skullTimer,
    	public int ag1, ag2, ag3, ag4, ag5, ag6;
    	public int DefPray = 0;
    	votingPoints,
    	nextChat = 0,
    	talkingNpc = -1,
    	dialogueAction = 0,
    	autocastId,
    	followDistance,
    	followId2,
    	barrageCount = 0,
    	delayedDamage = 0,
    	delayedDamage2 = 0,
    	pcPoints = 0,
    	magePoints = 0,
    	desertTreasure = 0,
    	lastArrowUsed = -1,
    	clanId = -1,
    	autoRet = 0,
    	pcDamage = 0,
    	xInterfaceId = 0,
    	xRemoveId = 0,
    	xRemoveSlot = 0,
    	tzhaarToKill = 0,
    	tzhaarKilled = 0,
    	waveId,
    	frozenBy = 0,
    	poisonDamage = 0,
    	teleAction = 0,
    	bonusAttack = 0,
    	lastNpcAttacked = 0,
    	killCount = 0;
    	public String clanName, properName;
    	public int[] voidStatus = new int[5];
    	public int[] itemKeptId = new int [4]; 
    	public int[] pouches = new int[4];
    	public final int[] POUCH_SIZE = {3,6,9,12};
    	public boolean[] invSlot = new boolean[28], equipSlot = new boolean[14];
    	public long friends[] = new long[200];
    	public double specAmount = 0;
    	public double specAccuracy = 1;
    	public double specDamage = 1;
    	public double prayerPoint = 1.0;
    	public int teleGrabItem, teleGrabX, teleGrabY, duelCount, underAttackBy, underAttackBy2, wildLevel, teleTimer, respawnTimer, saveTimer = 0, teleBlockLength, poisonDelay;
    	public long lastPlayerMove,lastPoison,lastPoisonSip,poisonImmune,lastSpear,lastProtItem, dfsDelay, lastVeng,lastYell,teleGrabDelay, protMageDelay, protMeleeDelay, protRangeDelay, lastAction, lastThieve,lastLockPick, alchDelay, specDelay = System.currentTimeMillis(), duelDelay, teleBlockDelay, godSpellDelay, singleCombatDelay, singleCombatDelay2, reduceStat, restoreStatsDelay, logoutDelay, buryDelay, foodDelay, potDelay;
    	public boolean canChangeAppearance = false;
    	public boolean mageAllowed;
    	public byte poisonMask = 0;
    	
    	public final int[] BOWS = 	{9185,839,845,847,851,855,859,841,843,849,853,857,861,4212,4214,4215,11235,4216,4217,4218,4219,4220,4221,4222,4223,6724,4734,4934,4935,4936,4937};
    	public final int[] ARROWS = {882,884,886,888,890,892,4740,11212,9140,9141,4142,9143,9144,9240,9241,9242,9243,9244,9245};
    	public final int[] NO_ARROW_DROP = {4212,4214,4215,4216,4217,4218,4219,4220,4221,4222,4223,4734,4934,4935,4936,4937};
    	public final int[] OTHER_RANGE_WEAPONS = 	{863,864,865,866,867,868,869,806,807,808,809,810,811,825,826,827,828,829,830,800,801,802,803,804,805,6522};
    	
    	public final int[][] MAGIC_SPELLS = { 
    	// example {magicId, level req, animation, startGFX, projectile Id, endGFX, maxhit, exp gained, rune 1, rune 1 amount, rune 2, rune 2 amount, rune 3, rune 3 amount, rune 4, rune 4 amount}
    	
    	// Modern Spells
    	{1152,1,711,90,91,92,2,5,556,1,558,1,0,0,0,0}, //wind strike
    	{1154,5,711,93,94,95,4,7,555,1,556,1,558,1,0,0}, // water strike
    	{1156,9,711,96,97,98,6,9,557,2,556,1,558,1,0,0},// earth strike
    	{1158,13,711,99,100,101,8,11,554,3,556,2,558,1,0,0}, // fire strike
    	{1160,17,711,117,118,119,9,13,556,2,562,1,0,0,0,0}, // wind bolt
    	{1163,23,711,120,121,122,10,16,556,2,555,2,562,1,0,0}, // water bolt
    	{1166,29,711,123,124,125,11,20,556,2,557,3,562,1,0,0}, // earth bolt
    	{1169,35,711,126,127,128,12,22,556,3,554,4,562,1,0,0}, // fire bolt
    	{1172,41,711,132,133,134,13,25,556,3,560,1,0,0,0,0}, // wind blast
    	{1175,47,711,135,136,137,14,28,556,3,555,3,560,1,0,0}, // water blast
    	{1177,53,711,138,139,140,15,31,556,3,557,4,560,1,0,0}, // earth blast
    	{1181,59,711,129,130,131,16,35,556,4,554,5,560,1,0,0}, // fire blast
    	{1183,62,711,158,159,160,17,36,556,5,565,1,0,0,0,0}, // wind wave
    	{1185,65,711,161,162,163,18,37,556,5,555,7,565,1,0,0},  // water wave
    	{1188,70,711,164,165,166,19,40,556,5,557,7,565,1,0,0}, // earth wave
    	{1189,75,711,155,156,157,20,42,556,5,554,7,565,1,0,0}, // fire wave
    	{1153,3,716,102,103,104,0,13,555,3,557,2,559,1,0,0},  // confuse
    	{1157,11,716,105,106,107,0,20,555,3,557,2,559,1,0,0},  // weaken
    	{1161,19,716,108,109,110,0,29,555,2,557,3,559,1,0,0}, // curse
    	{1542,66,729,167,168,169,0,76,557,5,555,5,566,1,0,0}, // vulnerability
    	{1543,73,729,170,171,172,0,83,557,8,555,8,566,1,0,0}, // enfeeble
    	{1562,80,729,173,174,107,0,90,557,12,555,12,556,1,0,0},  // stun
    	{1572,20,711,177,178,181,0,30,557,3,555,3,561,2,0,0}, // bind
    	{1582,50,711,177,178,180,2,60,557,4,555,4,561,3,0,0}, // snare
    	{1592,79,711,177,178,179,4,90,557,5,555,5,561,4,0,0}, // entangle
    	{1171,39,724,145,146,147,15,25,556,2,557,2,562,1,0,0},  // crumble undead
    	{1539,50,708,87,88,89,25,42,554,5,560,1,0,0,0,0}, // iban blast
    	{12037,50,1576,327,328,329,19,30,560,1,558,4,0,0,0,0}, // magic dart
    	{1190,60,811,0,0,76,20,60,554,2,565,2,556,4,0,0}, // sara strike
    	{1191,60,811,0,0,77,20,60,554,1,565,2,556,4,0,0}, // cause of guthix
    	{1192,60,811,0,0,78,20,60,554,4,565,2,556,1,0,0}, // flames of zammy
    	{12445,85,1819,0,344,345,0,65,563,1,562,1,560,1,0,0}, // teleblock
    	
    	// Ancient Spells
    	{12939,50,1978,0,384,385,13,30,560,2,562,2,554,1,556,1}, // smoke rush
    	{12987,52,1978,0,378,379,14,31,560,2,562,2,566,1,556,1}, // shadow rush
    	{12901,56,1978,0,0,373,15,33,560,2,562,2,565,1,0,0},  // blood rush
    	{12861,58,1978,0,360,361,16,34,560,2,562,2,555,2,0,0},  // ice rush
    	{12963,62,1979,0,0,389,19,36,560,2,562,4,556,2,554,2}, // smoke burst
    	{13011,64,1979,0,0,382,20,37,560,2,562,4,556,2,566,2}, // shadow burst 
    	{12919,68,1979,0,0,376,21,39,560,2,562,4,565,2,0,0},  // blood burst
    	{12881,70,1979,0,0,363,22,40,560,2,562,4,555,4,0,0}, // ice burst
    	{12951,74,1978,0,386,387,23,42,560,2,554,2,565,2,556,2}, // smoke blitz
    	{12999,76,1978,0,380,381,24,43,560,2,565,2,556,2,566,2}, // shadow blitz
    	{12911,80,1978,0,374,375,25,45,560,2,565,4,0,0,0,0}, // blood blitz
    	{12871,82,1978,366,0,367,26,46,560,2,565,2,555,3,0,0}, // ice blitz
    	{12975,86,1979,0,0,391,27,48,560,4,565,2,556,4,554,4}, // smoke barrage
    	{13023,88,1979,0,0,383,28,49,560,4,565,2,556,4,566,3}, // shadow barrage
    	{12929,92,1979,0,0,377,29,51,560,4,565,4,566,1,0,0},  // blood barrage
    	{12891,94,1979,0,0,369,30,52,560,4,565,2,555,6,0,0}, // ice barrage
    	
    	{-1,80,811,301,0,0,0,0,554,3,565,3,556,3,0,0}, // charge
    	{-1,21,712,112,0,0,0,10,554,3,561,1,0,0,0,0}, // low alch
    	{-1,55,713,113,0,0,0,20,554,5,561,1,0,0,0,0}, // high alch
    	{-1,33,728,142,143,144,0,35,556,1,563,1,0,0,0,0} // telegrab
    
    	};
    	
    	public boolean isAutoButton(int button) {
    		for (int j = 0; j < autocastIds.length; j += 2) {
    			if (autocastIds[j] == button)
    				return true;
    		}
    		return false;
    	}
    	
    	public int[] autocastIds = {51133,32,51185,33,51091,34,24018,35,51159,36,51211,37,51111,38,51069,39,51146,40,51198,41,51102,42,51058,43,51172,44,51224,45,51122,46,51080,47,
    								7038,0,7039,1,7040,2,7041,3,7042,4,7043,5,7044,6,7045,7,7046,8,7047,9,7048,10,7049,11,7050,12,7051,13,7052,14,7053,15,
    								47019,27,47020,25,47021,12,47022,13,47023,14,47024,15};
    								
    	//public String spellName = "Select Spell";
    	public void assignAutocast(int button) {
    		for (int j = 0; j < autocastIds.length; j++) {
    			if (autocastIds[j] == button) {
    				Client c = (Client) Server.playerHandler.players[this.playerId];
    				autocasting = true;
    				autocastId = autocastIds[j+1];
    				c.getPA().sendFrame36(108, 1);
    				c.setSidebarInterface(0, 328);
    				//spellName = getSpellName(autocastId);
    				//spellName = spellName;
    				//c.getPA().sendFrame126(spellName, 354);
    				c = null;
    				break;
    			}		
    		}	
    	}
    	
    	public String getSpellName(int id) {
    		switch (id) {
    			case 0: return "Air Strike";
    			case 1: return "Water Strike";
    			case 2: return "Earth Strike";
    			case 3: return "Fire Strike";
    			case 4: return "Air Bolt";
    			case 5: return "Water Bolt";
    			case 6: return "Earth Bolt";
    			case 7: return "Fire Bolt";
    			case 8: return "Air Blast";
    			case 9: return "Water Blast";
    			case 10: return "Earth Blast";
    			case 11: return "Fire Blast";
    			case 12: return "Air Wave";
    			case 13: return "Water Wave";
    			case 14: return "Earth Wave";
    			case 15: return "Fire Wave";
    			case 32: return "Shadow Rush";
    			case 33: return "Smoke Rush";
    			case 34: return "Blood Rush";
    			case 35: return "Ice Rush";
    			case 36: return "Shadow Burst";
    			case 37: return "Smoke Burst";
    			case 38: return "Blood Burst";
    			case 39: return "Ice Burst";
    			case 40: return "Shadow Blitz";
    			case 41: return "Smoke Blitz";
    			case 42: return "Blood Blitz";
    			case 43: return "Ice Blitz";
    			case 44: return "Shadow Barrage";
    			case 45: return "Smoke Barrage";
    			case 46: return "Blood Barrage";
    			case 47: return "Ice Barrage";
    			default:
    			return "Select Spell";
    		}
    	}
    	
    	public boolean fullVoidRange() {
    		return playerEquipment[playerHat] == 11664 && playerEquipment[playerLegs] == 8840 && playerEquipment[playerChest] == 8839 && playerEquipment[playerHands] == 8842;
    	}
    	
    	public boolean fullVoidMage() {
    		return playerEquipment[playerHat] == 11663 && playerEquipment[playerLegs] == 8840 && playerEquipment[playerChest] == 8839 && playerEquipment[playerHands] == 8842;
    	}
    	
    	public boolean fullVoidMelee() {
    		return playerEquipment[playerHat] == 11665 && playerEquipment[playerLegs] == 8840 && playerEquipment[playerChest] == 8839 && playerEquipment[playerHands] == 8842;
    	}
    	
    	public int[][] barrowsNpcs = {
    	{2030, 0}, //verac
    	{2029, 0}, //toarg
    	{2028, 0}, // karil
    	{2027, 0}, // guthan
    	{2026, 0}, // dharok
    	{2025, 0} // ahrim
    	};
    	public int barrowsKillCount;
    	
    	public int reduceSpellId;
    	public final int[] REDUCE_SPELL_TIME = {250000, 250000, 250000, 500000,500000,500000}; // how long does the other player stay immune to the spell
    	public long[] reduceSpellDelay = new long[6];
    	public final int[] REDUCE_SPELLS = {1153,1157,1161,1542,1543,1562};
    	public boolean[] canUseReducingSpell = {true, true, true, true, true, true};
    	
    	public int slayerTask,taskAmount;
    	
    	public int prayerId = -1;
    	public int headIcon = -1;
    	public int bountyIcon = 0;
    	public long stopPrayerDelay, prayerDelay;
    	public boolean usingPrayer;
    	public final int[] PRAYER_DRAIN_RATE = 		{500,500,500,500,500,500,500,500,500,500,500,500,500,500,500,500,500,500,500,500,500,500,500,500,500,500};
    	public final int[] PRAYER_LEVEL_REQUIRED = 	{1,4,7,8,9,10,13,16,19,22,25,26,27,28,31,34,37,40,43,44,45,46,49,52,60,70};
    	public final int[] PRAYER = 				{0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25};
    	public final String[] PRAYER_NAME = 		{"Thick Skin", "Burst of Strength", "Clarity of Thought", "Sharp Eye", "Mystic Will", "Rock Skin", "Superhuman Strength", "Improved Reflexes","Rapid Restore", 
    												"Rapid Heal", "Protect Item", "Hawk Eye", "Mystic Lore", "Steel Skin", "Ultimate Strength", "Incredible Reflexes","Protect from Magic", "Protect from Missiles",
    												"Protect from Melee","Eagle Eye", "Mystic Might", "Retribution", "Redemption", "Smite", "Chivalry", "Piety"};
    	public final int[] PRAYER_GLOW =  			{83,84,85,601,602,86,87,88,89,90,91,603,604,92,93,94,95,96,97,605,606,98,99,100,607,608};
    	public final int[] PRAYER_HEAD_ICONS = 		{-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,1,0,-1,-1,3,5,4,-1,-1};
    												//{-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,2,1,4,6,5};
    												
    	public boolean[] prayerActive = 			{false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,false};
    	
    	public int duelTimer, duelTeleX, duelTeleY, duelSlot, duelSpaceReq, duelOption, duelingWith, duelStatus;
    	public int headIconPk = -1, headIconHints;
    	public boolean duelRequested;
    	public boolean[] duelRule = new boolean[22];
    	public final int[] DUEL_RULE_ID = {1, 2, 16, 32, 64, 128, 256, 512, 1024, 4096, 8192, 16384, 32768, 65536, 131072, 262144, 524288, 2097152, 8388608, 16777216, 67108864, 134217728};
    	
    	public boolean doubleHit, usingSpecial, npcDroppingItems, usingRangeWeapon, usingBow, usingMagic, castingMagic;
    	public int specMaxHitIncrease, freezeDelay, freezeTimer = -6, killerId, playerIndex, oldPlayerIndex, lastWeaponUsed, projectileStage, crystalBowArrowCount, playerMagicBook, teleGfx, teleEndAnimation, teleHeight, teleX, teleY, rangeItemUsed, killingNpcIndex, totalDamageDealt, oldNpcIndex, fightMode, attackTimer, npcIndex,npcClickIndex, npcType, castingSpellId, oldSpellId, spellId, hitDelay;
    	public boolean magicFailed, oldMagicFailed;
    	public int bowSpecShot, clickNpcType, clickObjectType, objectId, objectX, objectY, objectXOffset, objectYOffset, objectDistance;
    	public int pItemX, pItemY, pItemId;
    	public boolean isMoving, walkingToItem;
    	public boolean isShopping, updateShop;
    	public int myShopId;
    	public int tradeStatus, tradeWith;
    	public boolean forcedChatUpdateRequired, inDuel, tradeAccepted, goodTrade, inTrade, tradeRequested, tradeResetNeeded, tradeConfirmed, tradeConfirmed2, canOffer, acceptTrade, acceptedTrade;
    	public int attackAnim, animationRequest = -1,animationWaitCycles;
    	public int[] playerBonus = new int[12];
    	public boolean isRunning2 = true;
    	public boolean takeAsNote;
    	public int combatLevel;
    	public boolean saveFile = false;
    	public int playerAppearance[] = new int[13];
    	public int apset;
    	public int actionID;
    	public int wearItemTimer, wearId, wearSlot, interfaceId;
    	public int XremoveSlot, XinterfaceID, XremoveID, Xamount;
    	
    	public int tutorial = 15;
    	public boolean usingGlory = false;
    	public int[] woodcut = new int [3];
    	public int wcTimer = 0;
    	public int[] mining = new int [3];
    	public int miningTimer = 0;
    	public boolean fishing = false;
    	public int fishTimer = 0;
    	public int smeltType; //1 = bronze, 2 = iron, 3 = steel, 4 = gold, 5 = mith, 6 = addy, 7 = rune
    	public int smeltAmount;
    	public int smeltTimer = 0;
    	public boolean smeltInterface;
    	public boolean patchCleared;
    	public int[] farm = new int[2];
    	
    	
    	public boolean antiFirePot = false;
    	
    	/**
    	 * Castle Wars
    	 */
    	public int castleWarsTeam;
    	public boolean inCwGame;
    	public boolean inCwWait;
    	
    	/**
    	 * Fight Pits
    	 */
    	public boolean inPits = false;
    	public int pitsStatus = 0;
    	
    	/**
    	 * SouthWest, NorthEast, SouthWest, NorthEast
    	 */
    	
    	public boolean isInTut() {		
    		if(absX >= 2625 && absX <= 2687 && absY >= 4670 && absY <= 4735) {
    			return true;
    		}
    		return false;
    	}
    	
    	public boolean inBarrows() {		
    		if(absX > 3520 && absX < 3598 && absY > 9653 && absY < 9750) {
    			return true;
    		}
    		return false;
    	}
    
    	
    	public boolean inArea(int x, int y, int x1, int y1) {
    		if (absX > x && absX < x1 && absY < y && absY > y1) {
    			return true;
    		}
    		return false;
    	}
    	
    	public boolean inWild() {
    		if(absX > 2941 && absX < 3392 && absY > 3518 && absY < 3966 ||
    			absX > 2941 && absX < 3392 && absY > 9918 && absY < 10366) {	
    			return true;
    		}
    		return false;
    	}
    	
    	public boolean arenas() {
    		if(absX > 3331 && absX < 3391 && absY > 3242 && absY < 3260) {	
    			return true;
    		}
    		return false;
    	}
    	
    	public boolean inDuelArena() {
    		if((absX > 3322 && absX < 3394 && absY > 3195 && absY < 3291) ||
    		(absX > 3311 && absX < 3323 && absY > 3223 && absY < 3248)) {
    			return true;
    		}
    		return false;
    	}
    	
    	public boolean inMulti() {
    		if((absX >= 3136 && absX <= 3327 && absY >= 3519 && absY <= 3607) || 
    			(absX >= 3190 && absX <= 3327 && absY >= 3648 && absY <= 3839) ||  
    			(absX >= 3200 && absX <= 3390 && absY >= 3840 && absY <= 3967) || 
    			(absX >= 2992 && absX <= 3007 && absY >= 3912 && absY <= 3967) || 
    			(absX >= 2946 && absX <= 2959 && absY >= 3816 && absY <= 3831) || 
    			(absX >= 3008 && absX <= 3199 && absY >= 3856 && absY <= 3903) || 
    			(absX >= 3008 && absX <= 3071 && absY >= 3600 && absY <= 3711) || 
    			(absX >= 3072 && absX <= 3327 && absY >= 3608 && absY <= 3647) ||
    			(absX >= 2624 && absX <= 2690 && absY >= 2550 && absY <= 2619) ||
    			(absX >= 2371 && absX <= 2422 && absY >= 5062 && absY <= 5117) ||
    			(absX >= 2896 && absX <= 2927 && absY >= 3595 && absY <= 3630) ||
    			(absX >= 2892 && absX <= 2932 && absY >= 4435 && absY <= 4464) ||
    			(absX >= 2256 && absX <= 2287 && absY >= 4680 && absY <= 4711)) {
    			return true;
    		}
    		return false;
    	}
    	
    	public boolean inFightCaves()
        {
            return absX >= 2360 && absX <= 2445 && absY >= 5045 && absY <= 5125;
        }
    	
    	public boolean inPirateHouse() {
    		return absX >= 3038 && absX <= 3044 && absY >= 3949 && absY <= 3959;
    	}
    	
    	
    	public String connectedFrom="";
    	public String globalMessage="";
    	public abstract void initialize();
    	public abstract void update();
    	public int playerId = -1;		
    	public String playerName = null;
    	public String playerName2 = null;
    	public String playerPass = null;			
    	public int playerRights;		
    	public PlayerHandler handler = null;
    	public int playerItems[] = new int[28];
    	public int playerItemsN[] = new int[28];
    	public int bankItems[] = new int[Config.BANK_SIZE];
    	public int bankItemsN[] = new int[Config.BANK_SIZE];
    	public boolean bankNotes = false;
    	
    	public int playerStandIndex = 0x328;
    	public int playerTurnIndex = 0x337;
    	public int playerWalkIndex = 0x333;
    	public int playerTurn180Index = 0x334;
    	public int playerTurn90CWIndex = 0x335;
    	public int playerTurn90CCWIndex = 0x336;
    	public int playerRunIndex = 0x338;
    
    	public int playerHat=0;
    	public int playerCape=1;
    	public int playerAmulet=2;
    	public int playerWeapon=3;
    	public int playerChest=4;
    	public int playerShield=5;
    	public int playerLegs=7;
    	public int playerHands=9;
    	public int playerFeet=10;
    	public int playerRing=12;
    	public int playerArrows=13;
    
    	public int playerAttack = 0;
    	public int playerDefence = 1;
    	public int playerStrength = 2;
    	public int playerHitpoints = 3;
    	public int playerRanged = 4;
    	public int playerPrayer = 5;
    	public int playerMagic = 6;
    	public int playerCooking = 7;
    	public int playerWoodcutting = 8;
    	public int playerFletching = 9;
    	public int playerFishing = 10;
    	public int playerFiremaking = 11;
    	public int playerCrafting = 12;
    	public int playerSmithing = 13;
    	public int playerMining = 14;
    	public int playerHerblore = 15;
    	public int playerAgility = 16;
    	public int playerThieving = 17;
    	public int playerSlayer = 18;
    	public int playerFarming = 19;
    	public int playerRunecrafting = 20;
    	
        public int[] playerEquipment = new int[14];
    	public int[] playerEquipmentN = new int[14];
    	public int[] playerLevel = new int[25];
    	public int[] playerXP = new int[25];
    	
    	public void updateshop(int i){
    		Client p = (Client) Server.playerHandler.players[playerId];
    		p.getShops().resetShop(i);
    	}
    	
    	public void println_debug(String str) {
    		System.out.println("[player-"+playerId+"]: "+str);
    	}
    	public void println(String str) {
    		System.out.println("[player-"+playerId+"]: "+str);
    	}
    	public Player(int _playerId) {
    		playerId = _playerId;
    		playerRights = 0;
    
    		for (int i=0; i<playerItems.length; i++) {
    			playerItems[i] = 0;
    		}
    		for (int i=0; i<playerItemsN.length; i++) {
    			playerItemsN[i] = 0;
    		}
    
    		for (int i=0; i<playerLevel.length; i++) {
    			if (i == 3) {
    				playerLevel[i] = 10;
    			} else {
    				playerLevel[i] = 1;
    			}
    		}
    
    		for (int i=0; i<playerXP.length; i++) {
    			if (i == 3) {
    				playerXP[i] = 1300;
    			} else {
    				playerXP[i] = 0;
    			}
    		}
    		for (int i=0; i < Config.BANK_SIZE; i++) {
    			bankItems[i] = 0;
    		}
    
    		for (int i=0; i < Config.BANK_SIZE; i++) {
    			bankItemsN[i] = 0;
    		}
    		
    		playerAppearance[0] = 0; // gender
    		playerAppearance[1] = 7; // head
    		playerAppearance[2] = 25;// Torso
    		playerAppearance[3] = 29; // arms
    		playerAppearance[4] = 35; // hands
    		playerAppearance[5] = 39; // legs
    		playerAppearance[6] = 44; // feet
    		playerAppearance[7] = 14; // beard
    		playerAppearance[8] = 7; // hair colour
    		playerAppearance[9] = 8; // torso colour
    		playerAppearance[10] = 9; // legs colour
    		playerAppearance[11] = 5; // feet colour
    		playerAppearance[12] = 0; // skin colour	
    		
    		apset = 0;
    		actionID = 0;
    
    		playerEquipment[playerHat]=-1;
    		playerEquipment[playerCape]=-1;
    		playerEquipment[playerAmulet]=-1;
    		playerEquipment[playerChest]=-1;
    		playerEquipment[playerShield]=-1;
    		playerEquipment[playerLegs]=-1;
    		playerEquipment[playerHands]=-1;
    		playerEquipment[playerFeet]=-1;
    		playerEquipment[playerRing]=-1;
    		playerEquipment[playerArrows]=-1;
    		playerEquipment[playerWeapon]=-1;
    		
    		heightLevel = 0;
    		
    		teleportToX = Config.START_LOCATION_X;
    		teleportToY = Config.START_LOCATION_Y;
    
    		
    		absX = absY = -1;
    		mapRegionX = mapRegionY = -1;
    		currentX = currentY = 0;
    		resetWalkingQueue();
    	}
    
    	void destruct() {
    		playerListSize = 0;
    		for(int i = 0; i < maxPlayerListSize; i++) 
    			playerList[i] = null;
    		absX = absY = -1;
    		mapRegionX = mapRegionY = -1;
    		currentX = currentY = 0;
    		resetWalkingQueue();
    	}
    
    
    	public static final int maxPlayerListSize = Config.MAX_PLAYERS;
    	public Player playerList[] = new Player[maxPlayerListSize];
    	public int playerListSize = 0;
    	
    	
    	public byte playerInListBitmap[] = new byte[(Config.MAX_PLAYERS+7) >> 3];
    	
    	
    	public static final int maxNPCListSize = NPCHandler.maxNPCs;
    	public NPC npcList[] = new NPC[maxNPCListSize];
    	public int npcListSize = 0;
    	
    	public byte npcInListBitmap[] = new byte[(NPCHandler.maxNPCs+7) >> 3];
    
    	
    	
    	public boolean withinDistance(Player otherPlr) {
    		if(heightLevel != otherPlr.heightLevel) return false;
    		int deltaX = otherPlr.absX-absX, deltaY = otherPlr.absY-absY;
    		return deltaX <= 15 && deltaX >= -16 && deltaY <= 15 && deltaY >= -16;
    	}
    
    	public boolean withinDistance(NPC npc) {
    		if (heightLevel != npc.heightLevel) return false;
    		if (npc.needRespawn == true) return false;
    		int deltaX = npc.absX-absX, deltaY = npc.absY-absY;
    		return deltaX <= 15 && deltaX >= -16 && deltaY <= 15 && deltaY >= -16;
    	}
    
    	public int distanceToPoint(int pointX,int pointY) {
    		return (int) Math.sqrt(Math.pow(absX - pointX, 2) + Math.pow(absY - pointY, 2));
    	}
    
    	public int mapRegionX, mapRegionY;		
    	public int absX, absY;				
    	public int currentX, currentY;			
    	
    	public int heightLevel;		
    	public int playerSE = 0x328; 
    	public int playerSEW = 0x333; 
    	public int playerSER = 0x334; 
    
    	public boolean updateRequired = true;		
    												
    	
    	public final int walkingQueueSize = 50;
        public int walkingQueueX[] = new int[walkingQueueSize], walkingQueueY[] = new int[walkingQueueSize];
    	public int wQueueReadPtr = 0;		
    	public int wQueueWritePtr = 0;		
    	public boolean isRunning = true;
    	public int teleportToX = -1, teleportToY = -1;	
    
    	public void resetWalkingQueue() {
    		wQueueReadPtr = wQueueWritePtr = 0;
    		
    		for(int i = 0; i < walkingQueueSize; i++) {
    			walkingQueueX[i] = currentX;
    			walkingQueueY[i] = currentY;
    		}
    	}
    
    	public void addToWalkingQueue(int x, int y) {
    		//if (VirtualWorld.I(heightLevel, absX, absY, x, y, 0)) {
    			int next = (wQueueWritePtr+1) % walkingQueueSize;
    			if(next == wQueueWritePtr) return;		
    			walkingQueueX[wQueueWritePtr] = x;
    			walkingQueueY[wQueueWritePtr] = y;
    			wQueueWritePtr = next; 
    		//}
    	}
    
    	public boolean goodDistance(int objectX, int objectY, int playerX, int playerY, int distance) {
    		for (int i = 0; i <= distance; i++) {
    		  for (int j = 0; j <= distance; j++) {
    			if ((objectX + i) == playerX && ((objectY + j) == playerY || (objectY - j) == playerY || objectY == playerY)) {
    				return true;
    			} else if ((objectX - i) == playerX && ((objectY + j) == playerY || (objectY - j) == playerY || objectY == playerY)) {
    				return true;
    			} else if (objectX == playerX && ((objectY + j) == playerY || (objectY - j) == playerY || objectY == playerY)) {
    				return true;
    			}
    		  }
    		}
    		return false;
    	}
    	
    	public int getNextWalkingDirection() {
    		if(wQueueReadPtr == wQueueWritePtr) 
    			return -1;		
    		int dir;
    		do {
    			dir = Misc.direction(currentX, currentY, walkingQueueX[wQueueReadPtr], walkingQueueY[wQueueReadPtr]);
    			if(dir == -1) {
    				wQueueReadPtr = (wQueueReadPtr+1) % walkingQueueSize;
    			} else if((dir&1) != 0) {
    				println_debug("Invalid waypoint in walking queue!");
    				resetWalkingQueue();
    				return -1;
    			}
    		} while((dir == -1) && (wQueueReadPtr != wQueueWritePtr));
    		if(dir == -1) return -1;
    		dir >>= 1;
    		currentX += Misc.directionDeltaX[dir];
    		currentY += Misc.directionDeltaY[dir];
    		absX += Misc.directionDeltaX[dir];
    		absY += Misc.directionDeltaY[dir];
    		return dir;
    	}
    
    	
    	public boolean didTeleport = false;		
    	public boolean mapRegionDidChange = false;
    	public int dir1 = -1, dir2 = -1;		
        public boolean createItems = false;
        public int poimiX = 0, poimiY = 0;
    		
    	public synchronized void getNextPlayerMovement() {
    			mapRegionDidChange = false;
    			didTeleport = false;
    			dir1 = dir2 = -1;
    	
    			if(teleportToX != -1 && teleportToY != -1) {
    				mapRegionDidChange = true;
    				if(mapRegionX != -1 && mapRegionY != -1) {
    					int relX = teleportToX-mapRegionX*8, relY = teleportToY-mapRegionY*8;
    					if(relX >= 2*8 && relX < 11*8 && relY >= 2*8 && relY < 11*8)
    						mapRegionDidChange = false;
    				}
    				if(mapRegionDidChange) {
    					mapRegionX = (teleportToX>>3)-6;
    					mapRegionY = (teleportToY>>3)-6;
    				}
    				currentX = teleportToX - 8*mapRegionX;
    				currentY = teleportToY - 8*mapRegionY;
    				absX = teleportToX;
    				absY = teleportToY;
    				resetWalkingQueue();
    				
    				teleportToX = teleportToY = -1;
    				didTeleport = true;
    			} else {			
    				dir1 = getNextWalkingDirection();
    				if(dir1 == -1) 
    					return;
    				if(isRunning) {
    					dir2 = getNextWalkingDirection();
    				}
    				Client c = (Client)this;
    				//c.sendMessage("Cycle Ended");	
    				int deltaX = 0, deltaY = 0;
    				if(currentX < 2*8) {
    					deltaX = 4*8;
    					mapRegionX -= 4;
    					mapRegionDidChange = true;
    				} else if(currentX >= 11*8) {
    					deltaX = -4*8;
    					mapRegionX += 4;
    					mapRegionDidChange = true;
    				}
    				if(currentY < 2*8) {
    					deltaY = 4*8;
    					mapRegionY -= 4;
    					mapRegionDidChange = true;
    				} else if(currentY >= 11*8) {
    					deltaY = -4*8;
    					mapRegionY += 4;
    					mapRegionDidChange = true;
    				}
    	
    				if(mapRegionDidChange/* && VirtualWorld.I(heightLevel, currentX, currentY, currentX + deltaX, currentY + deltaY, 0)*/) {
    					currentX += deltaX;
    					currentY += deltaY;
    					for(int i = 0; i < walkingQueueSize; i++) {
    						walkingQueueX[i] += deltaX;
    						walkingQueueY[i] += deltaY;
    					}
    				}
    				//CoordAssistant.processCoords(this);
    	
    			}
    	}
    
    	
    	public void updateThisPlayerMovement(Stream str) {
    		synchronized(this) {
    			if(mapRegionDidChange) {
    				str.createFrame(73);
    				str.writeWordA(mapRegionX+6);	
    				str.writeWord(mapRegionY+6);
    			}
    
    			if(didTeleport) {
    				str.createFrameVarSizeWord(81);
    				str.initBitAccess();
    				str.writeBits(1, 1);
    				str.writeBits(2, 3);			
    				str.writeBits(2, heightLevel);
    				str.writeBits(1, 1);			
    				str.writeBits(1, (updateRequired) ? 1 : 0);
    				str.writeBits(7, currentY);
    				str.writeBits(7, currentX);
    				return ;
    			}
    			
    
    			if(dir1 == -1) {
    				// don't have to update the character position, because we're just standing
    				str.createFrameVarSizeWord(81);
    				str.initBitAccess();
    				isMoving = false;
    				if(updateRequired) {
    					// tell client there's an update block appended at the end
    					str.writeBits(1, 1);
    					str.writeBits(2, 0);
    				} else {
    					str.writeBits(1, 0);
    				}
    				if (DirectionCount < 50) {
    					DirectionCount++;
    				}
    			} else {
    				DirectionCount = 0;
    				str.createFrameVarSizeWord(81);
    				str.initBitAccess();
    				str.writeBits(1, 1);
    
    				if(dir2 == -1) {
    					isMoving = true;
    					str.writeBits(2, 1);		
    					str.writeBits(3, Misc.xlateDirectionToClient[dir1]);
    					if(updateRequired) str.writeBits(1, 1);		
    					else str.writeBits(1, 0);
    				}
    				else {
    					isMoving = true;
    					str.writeBits(2, 2);		
    					str.writeBits(3, Misc.xlateDirectionToClient[dir1]);
    					str.writeBits(3, Misc.xlateDirectionToClient[dir2]);
    					if(updateRequired) str.writeBits(1, 1);		
    					else str.writeBits(1, 0);
    				}
    			}
    		}
    	}
    
    	
    	public void updatePlayerMovement(Stream str) {
    		synchronized(this) {
    			if(dir1 == -1) {
    				if(updateRequired || isChatTextUpdateRequired()) {
    					
    					str.writeBits(1, 1);
    					str.writeBits(2, 0);
    				}
    				else str.writeBits(1, 0);
    			}
    			else if(dir2 == -1) {
    				
    				str.writeBits(1, 1);
    				str.writeBits(2, 1);
    				str.writeBits(3, Misc.xlateDirectionToClient[dir1]);
    				str.writeBits(1, (updateRequired || isChatTextUpdateRequired()) ? 1: 0);
    			}
    			else {
    				
    				str.writeBits(1, 1);
    				str.writeBits(2, 2);
    				str.writeBits(3, Misc.xlateDirectionToClient[dir1]);
    				str.writeBits(3, Misc.xlateDirectionToClient[dir2]);
    				str.writeBits(1, (updateRequired || isChatTextUpdateRequired()) ? 1: 0);
    			}
    		}
    	}
    
    	
    	public byte cachedPropertiesBitmap[] = new byte[(Config.MAX_PLAYERS+7) >> 3];
    
    	public void addNewNPC(NPC npc, Stream str, Stream updateBlock) {
    		synchronized(this) {
    			int id = npc.npcId;
    			npcInListBitmap[id >> 3] |= 1 << (id&7);	
    			npcList[npcListSize++] = npc;
    	
    			str.writeBits(14, id);	
    			
    			int z = npc.absY-absY;
    			if(z < 0) z += 32;
    			str.writeBits(5, z);	
    			z = npc.absX-absX;
    			if(z < 0) z += 32;
    			str.writeBits(5, z);	
    	
    			str.writeBits(1, 0); 
    			str.writeBits(12, npc.npcType);
    			
    			boolean savedUpdateRequired = npc.updateRequired;
    			npc.updateRequired = true;
    			npc.appendNPCUpdateBlock(updateBlock);
    			npc.updateRequired = savedUpdateRequired;	
    			str.writeBits(1, 1); 
    		}
    	}
    	
    	public void addNewPlayer(Player plr, Stream str, Stream updateBlock) {
    		synchronized(this) {
    			if(playerListSize >= 255) {
    				return;
    			}
    			int id = plr.playerId;
    			playerInListBitmap[id >> 3] |= 1 << (id&7);
    			playerList[playerListSize++] = plr;
    			str.writeBits(11, id);	
    			str.writeBits(1, 1);	
    			boolean savedFlag = plr.isAppearanceUpdateRequired();
    			boolean savedUpdateRequired = plr.updateRequired;
    			plr.setAppearanceUpdateRequired(true);
    			plr.updateRequired = true;
    			plr.appendPlayerUpdateBlock(updateBlock);
    			plr.setAppearanceUpdateRequired(savedFlag);
    			plr.updateRequired = savedUpdateRequired;
    			str.writeBits(1, 1);							
    			int z = plr.absY-absY;
    			if(z < 0) z += 32;
    			str.writeBits(5, z);	
    			z = plr.absX-absX;
    			if(z < 0) z += 32;
    			str.writeBits(5, z);
    		}
    	}
    
    	public int DirectionCount = 0;
    	private boolean appearanceUpdateRequired = true;	
    	protected int hitDiff2;
    	private int hitDiff = 0;
    	protected boolean hitUpdateRequired2;
    	private boolean hitUpdateRequired = false;
    	public boolean isDead = false;
    	
    	protected static Stream playerProps;
    	static {
    		playerProps = new Stream(new byte[100]);
    	}
    	protected void appendPlayerAppearance(Stream str) {
    		synchronized(this) {
    			playerProps.currentOffset = 0;
    	
    			playerProps.writeByte(playerAppearance[0]);		
    			
    			playerProps.writeByte(headIcon);
    			playerProps.writeByte(headIconPk);
    			//playerProps.writeByte(headIconHints);
    			//playerProps.writeByte(bountyIcon);
    			
    			if (playerEquipment[playerHat] > 1) {
    				playerProps.writeWord(0x200 + playerEquipment[playerHat]);
    			} else {
    				playerProps.writeByte(0);
    			}
    	
    			if (playerEquipment[playerCape] > 1) {
    				playerProps.writeWord(0x200 + playerEquipment[playerCape]);
    			} else {
    				playerProps.writeByte(0);
    			}
    	
    			if (playerEquipment[playerAmulet] > 1) {
    				playerProps.writeWord(0x200 + playerEquipment[playerAmulet]);
    			} else {
    				playerProps.writeByte(0);
    			}
    	
    			if (playerEquipment[playerWeapon] > 1) {
    				playerProps.writeWord(0x200 + playerEquipment[playerWeapon]);
    			} else {
    				playerProps.writeByte(0);
    			}
    	
    			if (playerEquipment[playerChest] > 1) {
    				playerProps.writeWord(0x200 + playerEquipment[playerChest]);
    			} else {
    				playerProps.writeWord(0x100+playerAppearance[2]);
    			}
    			
    			if (playerEquipment[playerShield] > 1) {
    				playerProps.writeWord(0x200 + playerEquipment[playerShield]);
    			} else {
    				playerProps.writeByte(0);
    			}
    			
    			if (!Item.isFullBody(playerEquipment[playerChest])) {
    				playerProps.writeWord(0x100+playerAppearance[3]);
    			} else {
    				playerProps.writeByte(0);
    			}
    			
    			if (playerEquipment[playerLegs] > 1) {
    				playerProps.writeWord(0x200 + playerEquipment[playerLegs]);
    			} else {
    				playerProps.writeWord(0x100+playerAppearance[5]);
    			}
    			
    			if (!Item.isFullHelm(playerEquipment[playerHat]) && !Item.isFullMask(playerEquipment[playerHat])) {
    				playerProps.writeWord(0x100 + playerAppearance[1]);		
    			} else {
    				playerProps.writeByte(0);
    			}
    	
    			if (playerEquipment[playerHands] > 1) {
    				playerProps.writeWord(0x200 + playerEquipment[playerHands]);
    			} else {
    				playerProps.writeWord(0x100+playerAppearance[4]);
    			}
    			
    			if (playerEquipment[playerFeet] > 1) {
    				playerProps.writeWord(0x200 + playerEquipment[playerFeet]);
    			} else {
    				 playerProps.writeWord(0x100+playerAppearance[6]);
    			}
    				 
    			if (playerAppearance[0] != 1 && !Item.isFullMask(playerEquipment[playerHat])) {
    				playerProps.writeWord(0x100 + playerAppearance[7]);
    			} else {
    				playerProps.writeByte(0);
    			}
    			
    			playerProps.writeByte(playerAppearance[8]);	
    			playerProps.writeByte(playerAppearance[9]);	
    			playerProps.writeByte(playerAppearance[10]);	
    			playerProps.writeByte(playerAppearance[11]);	
    			playerProps.writeByte(playerAppearance[12]);	
    			playerProps.writeWord(playerStandIndex);		// standAnimIndex
    			playerProps.writeWord(playerTurnIndex);		// standTurnAnimIndex
    			playerProps.writeWord(playerWalkIndex);		// walkAnimIndex
    			playerProps.writeWord(playerTurn180Index);		// turn180AnimIndex
    			playerProps.writeWord(playerTurn90CWIndex);		// turn90CWAnimIndex
    			playerProps.writeWord(playerTurn90CCWIndex);		// turn90CCWAnimIndex
    			playerProps.writeWord(playerRunIndex);		// runAnimIndex	
    	
    			playerProps.writeQWord(Misc.playerNameToInt64(playerName));
    	
    			int mag = (int) ((getLevelForXP(playerXP[6])) * 1.5);
    			int ran = (int) ((getLevelForXP(playerXP[4])) * 1.5);
    			int attstr = (int) ((double) (getLevelForXP(playerXP[0])) + (double) (getLevelForXP(playerXP[2])));
    	
    			combatLevel = 0;
    			if (ran > attstr) {
    				combatLevel = (int) (((getLevelForXP(playerXP[1])) * 0.25)
    						+ ((getLevelForXP(playerXP[3])) * 0.25)
    						+ ((getLevelForXP(playerXP[5])) * 0.125) + ((getLevelForXP(playerXP[4])) * 0.4875));
    			} else if (mag > attstr) {
    				combatLevel = (int) (((getLevelForXP(playerXP[1])) * 0.25)
    						+ ((getLevelForXP(playerXP[3])) * 0.25)
    						+ ((getLevelForXP(playerXP[5])) * 0.125) + ((getLevelForXP(playerXP[6])) * 0.4875));
    			} else {
    				combatLevel = (int) (((getLevelForXP(playerXP[1])) * 0.25)
    						+ ((getLevelForXP(playerXP[3])) * 0.25)
    						+ ((getLevelForXP(playerXP[5])) * 0.125)
    						+ ((getLevelForXP(playerXP[0])) * 0.325) + ((getLevelForXP(playerXP[2])) * 0.325));
    			}
    			playerProps.writeByte(combatLevel);		// combat level		
    			playerProps.writeWord(0);		
    			str.writeByteC(playerProps.currentOffset);		
    			str.writeBytes(playerProps.buffer, playerProps.currentOffset, 0);
    		}
    	}
    	
    	
    	public int getLevelForXP(int exp) {
    		int points = 0;
    		int output = 0;
    
    		for (int lvl = 1; lvl <= 99; lvl++) {
    			points += Math.floor((double)lvl + 300.0 * Math.pow(2.0, (double)lvl / 7.0));
    			output = (int)Math.floor(points / 4);
    			if (output >= exp)
    				return lvl;
    		}
    		return 99;
    	}
    
    	private boolean chatTextUpdateRequired = false;
    	private byte chatText[] = new byte[4096];
    	private byte chatTextSize = 0;
    	private int chatTextColor = 0;
    	private int chatTextEffects = 0;
    	
    	protected void appendPlayerChatText(Stream str) {
    		synchronized(this) {
    			str.writeWordBigEndian(((getChatTextColor()&0xFF) << 8) + (getChatTextEffects()&0xFF));
    			str.writeByte(playerRights);
    			str.writeByteC(getChatTextSize());		
    			str.writeBytes_reverse(getChatText(), getChatTextSize(), 0);
    		}
    	}
    	
    	public void forcedChat(String text) {
    		forcedText = text;
    		forcedChatUpdateRequired = true;
    		updateRequired = true;
    		setAppearanceUpdateRequired(true);
    	}
    	public String forcedText = "null";
    	public void appendForcedChat(Stream str) {
    		synchronized(this) {
    			str.writeString(forcedText);
    		}
        }
    
    	/**
    	*Graphics
    	**/
    	
    	public int mask100var1 = 0;
        public int mask100var2 = 0;
    	protected boolean mask100update = false;
    	
    	public void appendMask100Update(Stream str) {
    		synchronized(this) {
    			str.writeWordBigEndian(mask100var1);
    	        str.writeDWord(mask100var2);
    		}
        }
    		
    	public void gfx100(int gfx) {
    		mask100var1 = gfx;
    		mask100var2 = 6553600;
    		mask100update = true;
    		updateRequired = true;
    	}
    	public void gfx0(int gfx) {
    		mask100var1 = gfx;
    		mask100var2 = 65536;
    		mask100update = true;
    		updateRequired = true;
    	}
    	
    	public boolean wearing2h() {
    		Client c = (Client)this;
    		String s = c.getItems().getItemName(c.playerEquipment[c.playerWeapon]);
    		if (s.contains("2h"))
    			return true;
    		else if (s.contains("godsword"))
    			return true;
    		return false;	
    	}
    	
    	/**
    	*Animations
    	**/
    	public void startAnimation(int animId) {
    		if (wearing2h() && animId == 829)
    			return;
    		animationRequest = animId;
    		animationWaitCycles = 0;
    		updateRequired = true;
    	}
    	
    	public void startAnimation(int animId, int time) {
    		animationRequest = animId;
    		animationWaitCycles = time;
    		updateRequired = true;
    	}
    
    	public void appendAnimationRequest(Stream str) {
    		synchronized(this) {
    			str.writeWordBigEndian((animationRequest==-1) ? 65535 : animationRequest);
    			str.writeByteC(animationWaitCycles);
    		}
    	}
    	
    	/** 
    	*Face Update
    	**/
    	
    	protected boolean faceUpdateRequired = false;
        public int face = -1;
    	public int FocusPointX = -1, FocusPointY = -1;
    	
    	public void faceUpdate(int index) {
    		face = index;
    		faceUpdateRequired = true;
    		updateRequired = true;
        }
    
    	public void appendFaceUpdate(Stream str) {
    		synchronized(this) {
    			str.writeWordBigEndian(face);
    		}
    	}
    	
    	public void turnPlayerTo(int pointX, int pointY){
          FocusPointX = 2*pointX+1;
          FocusPointY = 2*pointY+1;
    	  updateRequired = true;
        }
    	
    	private void appendSetFocusDestination(Stream str) {
    		synchronized(this) {
    			str.writeWordBigEndianA(FocusPointX);
    	        str.writeWordBigEndian(FocusPointY);
    		}
        }
    	
    	/** 
    	*Hit Update
    	**/
    	
    	protected void appendHitUpdate(Stream str) {
    		synchronized(this) {
    			str.writeByte(getHitDiff()); // What the perseon got 'hit' for
    			if (poisonMask == 1) {
    				str.writeByteA(2);
    			} else if (getHitDiff() > 0) {
    				str.writeByteA(1); // 0: red hitting - 1: blue hitting
    			} else {
    				str.writeByteA(0); // 0: red hitting - 1: blue hitting
    			}
    			if (playerLevel[3] <= 0) {
    				playerLevel[3] = 0;
    				isDead = true;	
    			}
    			str.writeByteC(playerLevel[3]); // Their current hp, for HP bar
    			str.writeByte(getLevelForXP(playerXP[3])); // Their max hp, for HP bar
    		}
    	}
    	
    	
    	protected void appendHitUpdate2(Stream str) {
    		synchronized(this) {
    			str.writeByte(hitDiff2); // What the perseon got 'hit' for
    			if (poisonMask == 2) {
    				str.writeByteS(2);
    				poisonMask = -1;
    			} else if (hitDiff2 > 0) {
    				str.writeByteS(1); // 0: red hitting - 1: blue hitting
    			} else {
    				str.writeByteS(0); // 0: red hitting - 1: blue hitting
    			}
    			if (playerLevel[3] <= 0) {
    				playerLevel[3] = 0;
    				isDead = true;	
    			}
    			str.writeByte(playerLevel[3]); // Their current hp, for HP bar
    			str.writeByteC(getLevelForXP(playerXP[3])); // Their max hp, for HP bar
    		}
    	}
    	
    	
    	public void appendPlayerUpdateBlock(Stream str){
    		synchronized(this) {
    			if(!updateRequired && !isChatTextUpdateRequired()) return;		// nothing required
    			int updateMask = 0;
    			if(mask100update) {
    				updateMask |= 0x100;
    			}
    			if(animationRequest != -1) {
    				updateMask |= 8;
    			}
    			if(forcedChatUpdateRequired) {
    				updateMask |= 4;
    			}
    			if(isChatTextUpdateRequired()) {
    				updateMask |= 0x80;
    			}
    			if(isAppearanceUpdateRequired()) {
    				updateMask |= 0x10;
    			}
    			if(faceUpdateRequired) {
    				updateMask |= 1;
    			}
    			if(FocusPointX != -1) { 
    				updateMask |= 2;
    			}
    			if (isHitUpdateRequired()) {
    				updateMask |= 0x20;
    			}
    	
    			if(hitUpdateRequired2) {
    				updateMask |= 0x200;
    			}
    			
    			if(updateMask >= 0x100) {
    				updateMask |= 0x40;	
    				str.writeByte(updateMask & 0xFF);
    				str.writeByte(updateMask >> 8);
    			} else {	
    				str.writeByte(updateMask);
    			}
    	
    			// now writing the various update blocks itself - note that their order crucial
    			if(mask100update) {   
    				appendMask100Update(str);
    			}
    			if(animationRequest != -1) {
    				appendAnimationRequest(str);	
    			}
    			if(forcedChatUpdateRequired) {
    				appendForcedChat(str);
    			}
    			if(isChatTextUpdateRequired()) {
    				appendPlayerChatText(str);
    			}
    			if(faceUpdateRequired) {
    				appendFaceUpdate(str);
    			}
    			if(isAppearanceUpdateRequired()) { 
    				appendPlayerAppearance(str);
    			}		
    			if(FocusPointX != -1) { 
    				appendSetFocusDestination(str);
    			}
    			if(isHitUpdateRequired()) {
    				appendHitUpdate(str); 
    			}
    			if(hitUpdateRequired2) {
    				appendHitUpdate2(str); 
    			}
    		}
    	}
    
    	public void clearUpdateFlags(){
    		updateRequired = false;
    		setChatTextUpdateRequired(false);
    		setAppearanceUpdateRequired(false);
    		setHitUpdateRequired(false);
    		hitUpdateRequired2 = false;
    		forcedChatUpdateRequired = false;
    		mask100update = false;
    		animationRequest = -1;
    		FocusPointX = -1;
    		FocusPointY = -1;
    		poisonMask = -1;
    		faceUpdateRequired = false;
            face = 65535;
    	}
    
    	public void stopMovement() {
            if(teleportToX <= 0 && teleportToY <= 0) {
                teleportToX = absX;
                teleportToY = absY;
            }
    		newWalkCmdSteps = 0;
            getNewWalkCmdX()[0] = getNewWalkCmdY()[0] = travelBackX[0] = travelBackY[0] = 0;
            getNextPlayerMovement();
        }
    
    
    	public int newWalkCmdX[] = new int[walkingQueueSize];
    	public int newWalkCmdY[] = new int[walkingQueueSize];
    	public int newWalkCmdSteps = 0;
    	public boolean newWalkCmdIsRunning = false;
    	public int travelBackX[] = new int[walkingQueueSize];
    	public int travelBackY[] = new int[walkingQueueSize];
    	public int numTravelBackSteps = 0;
    
    	public void preProcessing() {
    		newWalkCmdSteps = 0;
    	}
    
    	public abstract void process();
    	public abstract boolean processQueuedPackets();
    	
    	public synchronized void postProcessing() {
    		if(newWalkCmdSteps > 0) {
    			int firstX = getNewWalkCmdX()[0], firstY = getNewWalkCmdY()[0];	
    
    			int lastDir = 0;
    			boolean found = false;
    			numTravelBackSteps = 0;
    			int ptr = wQueueReadPtr;
    			int dir = Misc.direction(currentX, currentY, firstX, firstY);
    			if(dir != -1 && (dir&1) != 0) {				
    				do {
    					lastDir = dir;
    					if(--ptr < 0) 
    						ptr = walkingQueueSize-1;
    
    					travelBackX[numTravelBackSteps] = walkingQueueX[ptr];
    					travelBackY[numTravelBackSteps++] = walkingQueueY[ptr];
    					dir = Misc.direction(walkingQueueX[ptr], walkingQueueY[ptr], firstX, firstY);
    					if(lastDir != dir) {
    						found = true;
    						break;		
    					}
    
    				} while(ptr != wQueueWritePtr);
    			}
    			else found = true;	
    
    			if(!found) println_debug("Fatal: couldn't find connection vertex! Dropping packet.");
    			else {
    				wQueueWritePtr = wQueueReadPtr;		
    
    				addToWalkingQueue(currentX, currentY);	
    
    				if(dir != -1 && (dir&1) != 0) {
    					
    
    					for(int i = 0; i < numTravelBackSteps-1; i++) {
    						addToWalkingQueue(travelBackX[i], travelBackY[i]);
    					}
    					int wayPointX2 = travelBackX[numTravelBackSteps-1], wayPointY2 = travelBackY[numTravelBackSteps-1];
    					int wayPointX1, wayPointY1;
    					if(numTravelBackSteps == 1) {
    						wayPointX1 = currentX;
    						wayPointY1 = currentY;
    					}
    					else {
    						wayPointX1 = travelBackX[numTravelBackSteps-2];
    						wayPointY1 = travelBackY[numTravelBackSteps-2];
    					}
    					
    					dir = Misc.direction(wayPointX1, wayPointY1, wayPointX2, wayPointY2);
    					if(dir == -1 || (dir&1) != 0) {
    						println_debug("Fatal: The walking queue is corrupt! wp1=("+wayPointX1+", "+wayPointY1+"), "+
    							"wp2=("+wayPointX2+", "+wayPointY2+")");
    					}
    					else {
    						dir >>= 1;
    						found = false;
    						int x = wayPointX1, y = wayPointY1;
    						while(x != wayPointX2 || y != wayPointY2) {
    							x += Misc.directionDeltaX[dir];
    							y += Misc.directionDeltaY[dir];
    							if((Misc.direction(x, y, firstX, firstY)&1) == 0) {
    								found = true;
    								break;
    							}
    						}
    						if(!found) {
    							println_debug("Fatal: Internal error: unable to determine connection vertex!"+
    								"  wp1=("+wayPointX1+", "+wayPointY1+"), wp2=("+wayPointX2+", "+wayPointY2+"), "+
    								"first=("+firstX+", "+firstY+")");
    						}
    						else addToWalkingQueue(wayPointX1, wayPointY1);
    					}
    				}
    				else {
    					for(int i = 0; i < numTravelBackSteps; i++) {
    						addToWalkingQueue(travelBackX[i], travelBackY[i]);
    					}
    				}
    
    				
    				for(int i = 0; i < newWalkCmdSteps; i++) {
    					addToWalkingQueue(getNewWalkCmdX()[i], getNewWalkCmdY()[i]);
    				}
    
    			}
    
    			isRunning = isNewWalkCmdIsRunning() || isRunning2;
    		}
    	}
    	
    	public int getMapRegionX() {
    		return mapRegionX;
    	}
    	public int getMapRegionY() {
    		return mapRegionY;
    	}
    	
    	public int getX() {
    		return absX;
    	}
    	
    	public int getY() {
    		return absY;
    	}
    	
    	public int getId() {
    		return playerId;
    	}
    	
    	public boolean inPcBoat() {
    		return absX >= 2660 && absX <= 2663 && absY >= 2638 && absY <= 2643;
    	}
    	
    	public boolean inPcGame() {
    		return absX >= 2624 && absX <= 2690 && absY >= 2550 && absY <= 2619;
    	}
    
    
    	public void setHitDiff(int hitDiff) {
    		this.hitDiff = hitDiff;
    	}
    	
    	public void setHitDiff2(int hitDiff2) {
    		this.hitDiff2 = hitDiff2;
    	}
    
    
    	public int getHitDiff() {
    		return hitDiff;
    	}
    
    
    	public void setHitUpdateRequired(boolean hitUpdateRequired) {
    		this.hitUpdateRequired = hitUpdateRequired;
    	}
    	
    	public void setHitUpdateRequired2(boolean hitUpdateRequired2) {
    		this.hitUpdateRequired2 = hitUpdateRequired2;
    	}
    
    
    	public boolean isHitUpdateRequired() {
    		return hitUpdateRequired;
    	}
    	
    	public boolean getHitUpdateRequired() {
    		return hitUpdateRequired;
    	}
    	
    	public boolean getHitUpdateRequired2() {
    		return hitUpdateRequired2;
    	}
    
    
    	public void setAppearanceUpdateRequired(boolean appearanceUpdateRequired) {
    		this.appearanceUpdateRequired = appearanceUpdateRequired;
    	}
    
    
    	public boolean isAppearanceUpdateRequired() {
    		return appearanceUpdateRequired;
    	}
    
    
    	public void setChatTextEffects(int chatTextEffects) {
    		this.chatTextEffects = chatTextEffects;
    	}
    
    
    	public int getChatTextEffects() {
    		return chatTextEffects;
    	}
    
    
    	public void setChatTextSize(byte chatTextSize) {
    		this.chatTextSize = chatTextSize;
    	}
    
    
    	public byte getChatTextSize() {
    		return chatTextSize;
    	}
    
    
    	public void setChatTextUpdateRequired(boolean chatTextUpdateRequired) {
    		this.chatTextUpdateRequired = chatTextUpdateRequired;
    	}
    
    
    	public boolean isChatTextUpdateRequired() {
    		return chatTextUpdateRequired;
    	}
    
    
    	public void setChatText(byte chatText[]) {
    		this.chatText = chatText;
    	}
    
    
    	public byte[] getChatText() {
    		return chatText;
    	}
    
    
    	public void setChatTextColor(int chatTextColor) {
    		this.chatTextColor = chatTextColor;
    	}
    
    
    	public int getChatTextColor() {
    		return chatTextColor;
    	}
    
    
    	public void setNewWalkCmdX(int newWalkCmdX[]) {
    		this.newWalkCmdX = newWalkCmdX;
    	}
    
    
    	public int[] getNewWalkCmdX() {
    		return newWalkCmdX;
    	}
    
    
    	public void setNewWalkCmdY(int newWalkCmdY[]) {
    		this.newWalkCmdY = newWalkCmdY;
    	}
    
    
    	public int[] getNewWalkCmdY() {
    		return newWalkCmdY;
    	}
    
    
    	public void setNewWalkCmdIsRunning(boolean newWalkCmdIsRunning) {
    		this.newWalkCmdIsRunning = newWalkCmdIsRunning;
    	}
    
    
    	public boolean isNewWalkCmdIsRunning() {
    		return newWalkCmdIsRunning;
    	}
    
    	private ISAACRandomGen inStreamDecryption = null, outStreamDecryption = null;
    	
    	public void setInStreamDecryption(ISAACRandomGen inStreamDecryption) {
    		this.inStreamDecryption = inStreamDecryption;
    	}
    
    	public void setOutStreamDecryption(ISAACRandomGen outStreamDecryption) {
    		this.outStreamDecryption = outStreamDecryption;
    	}
    	
    	public boolean samePlayer() {
    		for (int j = 0; j < Server.playerHandler.players.length; j++) {
    			if (j == playerId)
    				continue;
    			if (Server.playerHandler.players[j] != null) {
    				if (Server.playerHandler.players[j].playerName.equalsIgnoreCase(playerName)) {
    					disconnected = true;
    					return true;
    				}	
    			}
    		}
    		return false;	
    	}
    	
    	public void putInCombat(int attacker) {
    		underAttackBy = attacker;
    		logoutDelay = System.currentTimeMillis();
    		singleCombatDelay = System.currentTimeMillis();	
    	}
    	
    	public void dealDamage(int damage) {
    		if (teleTimer <= 0)
    			playerLevel[3] -= damage;
    		else {
    			if (hitUpdateRequired)
    				hitUpdateRequired = false;
    			if (hitUpdateRequired2)
    				hitUpdateRequired2 = false;
    		}
    	
    	}
    	
    	public int[] damageTaken = new int[Config.MAX_PLAYERS];
    	
    	public void handleHitMask(int damage) {
    		if (!hitUpdateRequired) {
    			hitUpdateRequired = true;
    			hitDiff = damage;
    		} else if (!hitUpdateRequired2) {
    			hitUpdateRequired2 = true;
    			hitDiff2 = damage;		
    		}
    		updateRequired = true;
    	}
    	
    }
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  4. #4  
    🍕

    Linus's Avatar
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    try making it

    int name;

    ╠╬╣
    ╦╦
    ╠╬╬╬╣
    ╠╬╬╬╬╬╬╣
    ╠╬╬╬╬╬╬╣
    ╚╩╩╩╩╩╩╝

    ╠╬╬╬╣



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  5. #5  
    Registered Member
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    skullTimer,
    change to
    skullTimer;
    hi
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  6. #6  
    Registered Member
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    now im left with this error

    Code:
    src\server\model\players\Player.java:77: <identifier> expected
            votingPoints,
                        ^
    1 error
    Press any key to continue . . .
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  7. #7  
    🍕

    Linus's Avatar
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    do the same with that then?

    ╠╬╣
    ╦╦
    ╠╬╬╬╣
    ╠╬╬╬╬╬╬╣
    ╠╬╬╬╬╬╬╣
    ╚╩╩╩╩╩╩╝

    ╠╬╬╬╣



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  8. #8  
    Officially Retired

    Huey's Avatar
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    votingPoints,
    to votingPoints;

    i'm assuming
    Attached image
    Listen children don't become this guy.
    Quote Originally Posted by Owner Spikey View Post
    Why can I attack lower level npc's in a matter of a mouse hover but for a higher level npc the only choice to attack is by right clicking option attack?

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  9. #9  
    Registered Member
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    did, got this

    Code:
    src\server\model\players\Player.java:77: <identifier> expected
            votingPoints;
                        ^
    src\server\model\players\Player.java:78: <identifier> expected
            nextChat = 0,
                    ^
    2 errors
    Press any key to continue . . .
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  10. #10  
    Registered Member
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    keep doing it lol
    hi
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