Thread: [PI] Help For $5

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  1. #1 [PI] Help For $5 
    I'm President Carter


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    If someone is attacking you in Wild and you run out they can keep attacking you. If someone can fix this, I'll pay you $5.


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  2. #2  
    ~! Legit ~!

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    ill fix add my msn
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    Spoiler for My Vouches:
    Quote Originally Posted by mattsforeal View Post
    I paid $5 went first, he fixed my problem and it worked. 100% legit would do it again.
    Quote Originally Posted by Mythic View Post
    Vouch for him, very smooth and fast trade, purchased his last 4m. Have fun with your new membership
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    Vouch, trustworthy guy.
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    Vouch for Super-Man, he is a very legit and trustable guy.
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  3. #3  
    q.q


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    under playerDelayedHit in combatassistant do

    Code:
    if (!o.inWild()) {
    c.resetAttacking(); //not tha method called something like that
    return;
    }
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  4. #4  
    ~! Legit ~!

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    i got a better way, if ur still willing to pay.
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    Spoiler for My Vouches:
    Quote Originally Posted by mattsforeal View Post
    I paid $5 went first, he fixed my problem and it worked. 100% legit would do it again.
    Quote Originally Posted by Mythic View Post
    Vouch for him, very smooth and fast trade, purchased his last 4m. Have fun with your new membership
    Quote Originally Posted by Harlan View Post
    Vouch, trustworthy guy.
    Quote Originally Posted by iPhisher™ View Post
    Vouch for Super-Man, he is a very legit and trustable guy.
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  5. #5  
    I'm President Carter


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    Quote Originally Posted by Harlan View Post
    under playerDelayedHit in combatassistant do

    Code:
    if (!o.inWild()) {
    c.resetAttacking(); //not tha method called something like that
    return;
    }
    If I use that, wouldn't it be something like this then?
    Code:
    			if (!o.inWild()) {
    				o.getCombat().resetPlayerAttack();
    				return;
    			}


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  6. #6  
    q.q


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    Quote Originally Posted by I'm A Jerk View Post
    If I use that, wouldn't it be something like this then?
    Code:
    			if (!o.inWild()) {
    				o.getCombat().resetPlayerAttack();
    				return;
    			}
    ye thats the method i was thinking of sept it'd be c. instead of o. since you're resetting the attack of the attacker

    c.getCombat().resetPlayerAttack();
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