Thread: [Pi] Max level is 138? Without summoning

Results 1 to 9 of 9
  1. #1 [Pi] Max level is 138? Without summoning 
    Registered Member
    Join Date
    Jun 2011
    Posts
    40
    Thanks given
    8
    Thanks received
    2
    Rep Power
    1
    Hey guys my server doesn't have summoning, and the max level is 138?

    How can I set it back to 126?

    I am using Exion, Project Insanity.
    Reply With Quote  
     

  2. #2  
    Registered Member Pakku's Avatar
    Join Date
    Mar 2010
    Posts
    1,234
    Thanks given
    127
    Thanks received
    111
    Rep Power
    47
    There is 2 combat level method things, I think ones in Player.java, and the other might either be in PlayerAssistant, or Client. Just remove the summoning part of it.


    Reply With Quote  
     

  3. #3  
    Registered Member riku9182's Avatar
    Join Date
    Sep 2010
    Age
    31
    Posts
    303
    Thanks given
    6
    Thanks received
    7
    Rep Power
    3
    Reply With Quote  
     

  4. #4  
    Registered Member
    Join Date
    Jun 2011
    Posts
    40
    Thanks given
    8
    Thanks received
    2
    Rep Power
    1
    I cant find anything that triggers this...

    Still needs help.
    Reply With Quote  
     

  5. #5  
    Registered Member Pakku's Avatar
    Join Date
    Mar 2010
    Posts
    1,234
    Thanks given
    127
    Thanks received
    111
    Rep Power
    47
    Quote Originally Posted by HighTivity View Post
    I cant find anything that triggers this...

    Still needs help.
    Look for something like this in Player.java. There is another one in either Client or PlayerAssistant:
    Code:
    			int mag = (int) ((getLevelForXP(playerXP[6])) * 1.5);
    			int ran = (int) ((getLevelForXP(playerXP[4])) * 1.5);
    			int attstr = (int) ((double) (getLevelForXP(playerXP[0])) + (double) (getLevelForXP(playerXP[2])));
    			
    			combatLevel = 0;
    			if (ran > attstr) {
    				combatLevel = (int) (((getLevelForXP(playerXP[1])) * 0.25)
    						+ ((getLevelForXP(playerXP[3])) * 0.25)
    						+ ((getLevelForXP(playerXP[5])) * 0.125)
    						+ ((getLevelForXP(playerXP[4])) * 0.4875)
    						+ ((getLevelForXP(playerXP[22])) * 0.125));
    			} else if (mag > attstr) {
    				combatLevel = (int) (((getLevelForXP(playerXP[1])) * 0.25)
    						+ ((getLevelForXP(playerXP[3])) * 0.25)
    						+ ((getLevelForXP(playerXP[5])) * 0.125)
    						+ ((getLevelForXP(playerXP[6])) * 0.4875)
    						+ ((getLevelForXP(playerXP[22])) * 0.125));
    			} else {
    				combatLevel = (int) (((getLevelForXP(playerXP[1])) * 0.25)
    						+ ((getLevelForXP(playerXP[3])) * 0.25)
    						+ ((getLevelForXP(playerXP[5])) * 0.125)
    						+ ((getLevelForXP(playerXP[0])) * 0.325)
    						+ ((getLevelForXP(playerXP[2])) * 0.325)
    						+ ((getLevelForXP(playerXP[22])) * 0.125));
    
    			}


    Reply With Quote  
     

  6. #6  
    Registered Member
    Join Date
    Jun 2011
    Posts
    40
    Thanks given
    8
    Thanks received
    2
    Rep Power
    1
    And..?

    What do I do with that?


    int mag = (int) ((getLevelForXP(playerXP[6])) * 1.5);
    int ran = (int) ((getLevelForXP(playerXP[4])) * 1.5);
    int attstr = (int) ((double) (getLevelForXP(playerXP[0])) + (double) (getLevelForXP(playerXP[2])));

    combatLevel = 0;
    if (ran > attstr) {
    combatLevel = (int) (((getLevelForXP(playerXP[1])) * 0.25)
    + ((getLevelForXP(playerXP[3])) * 0.25)
    + ((getLevelForXP(playerXP[5])) * 0.125) + ((getLevelForXP(playerXP[4])) * 0.4875));
    } else if (mag > attstr) {
    combatLevel = (int) (((getLevelForXP(playerXP[1])) * 0.25)
    + ((getLevelForXP(playerXP[3])) * 0.25)
    + ((getLevelForXP(playerXP[5])) * 0.125) + ((getLevelForXP(playerXP[6])) * 0.4875));
    } else {
    combatLevel = (int) (((getLevelForXP(playerXP[1])) * 0.25)
    + ((getLevelForXP(playerXP[3])) * 0.25)
    + ((getLevelForXP(playerXP[5])) * 0.135)
    + ((getLevelForXP(playerXP[0])) * 0.380) + ((getLevelForXP(playerXP[2])) * 0.380));
    }
    playerProps.writeByte(combatLevel); // combat level
    playerProps.writeWord(0);
    str.writeByteC(playerProps.currentOffset);
    str.writeBytes(playerProps.buffer, playerProps.currentOffset, 0);
    }
    }
    Theres my code.
    Reply With Quote  
     

  7. #7  
    Registered Member Pakku's Avatar
    Join Date
    Mar 2010
    Posts
    1,234
    Thanks given
    127
    Thanks received
    111
    Rep Power
    47
    Edit it to your liking.


    Reply With Quote  
     

  8. #8  
    Registered Member
    Join Date
    Jun 2011
    Posts
    40
    Thanks given
    8
    Thanks received
    2
    Rep Power
    1
    Quote Originally Posted by stripies View Post
    Edit it to your liking.
    I'm new to coding, can you show me what to edit to make the max level 126?
    Reply With Quote  
     

  9. #9  
    The Illest

    iitzTyson's Avatar
    Join Date
    May 2010
    Posts
    1,164
    Thanks given
    345
    Thanks received
    73
    Rep Power
    103
    Quote Originally Posted by HighTivity View Post
    And..?

    What do I do with that?




    Theres my code.
    Replace that with this:
    Code:
    			int mag = (int) ((getLevelForXP(playerXP[6])) * 1.5);
    			int ran = (int) ((getLevelForXP(playerXP[4])) * 1.5);
    			int attstr = (int) ((double) (getLevelForXP(playerXP[0])) + (double) (getLevelForXP(playerXP[2])));
    			
    			combatLevel = 0;
    			if (ran > attstr) {
    				combatLevel = (int) (((getLevelForXP(playerXP[1])) * 0.25)
    						+ ((getLevelForXP(playerXP[3])) * 0.25)
    						+ ((getLevelForXP(playerXP[5])) * 0.125)
    						+ ((getLevelForXP(playerXP[4])) * 0.4875)
    						+ ((getLevelForXP(playerXP[22])) * 0.125));
    			} else if (mag > attstr) {
    				combatLevel = (int) (((getLevelForXP(playerXP[1])) * 0.25)
    						+ ((getLevelForXP(playerXP[3])) * 0.25)
    						+ ((getLevelForXP(playerXP[5])) * 0.125)
    						+ ((getLevelForXP(playerXP[6])) * 0.4875)
    						+ ((getLevelForXP(playerXP[22])) * 0.125));
    			} else {
    				combatLevel = (int) (((getLevelForXP(playerXP[1])) * 0.25)
    						+ ((getLevelForXP(playerXP[3])) * 0.25)
    						+ ((getLevelForXP(playerXP[5])) * 0.125)
    						+ ((getLevelForXP(playerXP[0])) * 0.325)
    						+ ((getLevelForXP(playerXP[2])) * 0.325)
    						+ ((getLevelForXP(playerXP[22])) * 0.125));
    
    			}
    Reply With Quote  
     


Thread Information
Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)


User Tag List

Similar Threads

  1. [Level 23] 99 Cooking, 40 Summoning.
    By Purexthedark in forum Accounts
    Replies: 1
    Last Post: 07-11-2011, 02:57 PM
  2. [PI] Summoning raises combat level
    By Nutella in forum Help
    Replies: 20
    Last Post: 06-01-2011, 12:19 AM
  3. Replies: 3
    Last Post: 05-09-2011, 02:33 AM
  4. summoning combat level
    By bloodflavor in forum Help
    Replies: 0
    Last Post: 05-08-2011, 06:19 AM
  5. Summoning Level up. like 90%+ to real RS.
    By Arizona™ in forum Show-off
    Replies: 6
    Last Post: 02-09-2009, 08:11 PM
Posting Permissions
  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •