Find
Code:
public static int getAttackEmote(int i) {
Added
Code:
case 9463:
case 9465:
case 9467:
return 12791;
Find
Code:
public int getDeadEmote(int i) {
Added
Code:
case 9463:
case 9465:
case 9467:
return 12793;
Code:
case 9463:
random = Misc.random(5);
if (random <= 4)
npcs[i].attackType = 0;
else {
c.freezeTimer = 20;
npcs[i].attackType = 2;
c.sendMessage("The Strykewyrm used his Ice Bite and froze you!");
}
break;
case 9467:
random = Misc.random(5);
if (random <= 4)
npcs[i].attackType = 0;
else {
if(c.poisonDamage <= 0) {
c.getPA().appendPoison(12);
npcs[i].attackType = 2;
c.sendMessage("The Strykewyrm used his Poison Bite and poisened you!");
}
}
case 9465:
random = Misc.random(5);
if (random <= 4)
npcs[i].attackType = 0;
else {
c.playerLevel[5] -= (c.playerLevel[5] * .22);
npcs[i].attackType = 2;
c.sendMessage("The Strykewyrm drained your Prayer points!");
c.getPA().refreshSkill(5);
}
break;
Distance required to attack
Code:
case 9463:
case 9465:
case 9467:
return 2;