add something like this method.
Code:
public void killBlessed(){
playerEquipment[playerWeapon] = -1;
playerEquipmentN[playerWeapon] = 1;
playerEquipment[playerAmulet] = -1;
playerEquipmentN[playerAmulet] = 1;
playerEquipment[playerFeet] = -1;
playerEquipmentN[playerFeet] = 1;
playerEquipment[playerHands] = -1;
playerEquipmentN[playerHands] = 1;
playerEquipment[playerHat] = -1;
playerEquipmentN[playerHat] = 1;
playerEquipment[playerChest] = -1;
playerEquipmentN[playerChest] = 1;
playerEquipment[playerLegs] = -1;
playerEquipmentN[playerLegs] = 1;
playerEquipment[playerCape] = -1;
playerEquipmentN[playerCape] = 1;
playerEquipment[playerShield] = -1;
playerEquipmentN[playerShield] = 1;
playerEquipment[playerRing] = -1;
playerEquipmentN[playerRing] = 1;
getItems().updateSlot(playerWeapon);
getItems().updateSlot(playerAmulet);
getItems().updateSlot(playerFeet);
getItems().updateSlot(playerHands);
getItems().updateSlot(playerHat);
getItems().updateSlot(playerChest);
getItems().updateSlot(playerLegs);
getItems().updateSlot(playerCape);
getItems().updateSlot(playerRing);
getItems().updateSlot(playerShield);
getItems().sendWeapon(playerEquipment[playerWeapon], getItems().getItemName(playerEquipment[playerWeapon]));
getItems().resetBonus();
getItems().getBonus();
getItems().writeBonus();
getCombat().getPlayerAnimIndex(getItems().getItemName(playerEquipment[playerWeapon]).toLowerCase());
getPA().requestUpdates();
getItems().deleteAllItems();
blessed = false;
}