Thread: [PI] Dialogue help please....

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  1. #1 [PI] Dialogue help please.... 
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    Code:
    case 21:
    			sendOption2("Yes please.", "No thanks.");
    			c.dialogueAction = 20;
    			c.dialogueId = 21;
    			c.nextChat = 22;
    			break;
    How do i make it so if the player chooses yes please, it brings up the next dialouge "case 22", and if they click no thanks it closes all windows. Pleas help
    Spoiler for Vouches:
    Riza - Helped add Dragon Claws to my client, and quest tab error. VIA Teamveiw
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  2. #2  
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    ClickingButtons.Java.




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    Lawl! ^ ^
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  3. #3  
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    Quote Originally Posted by Ragez Fury View Post
    ClickingButtons.Java.
    } else if (c.dialogueAction == 20) {
    c.getDH().sendDialogues(22, 0);
    }
    break;
    Doesn't work i know it's in clicking buttons, Dialogues mind fuck me when it comes to this shit..
    Spoiler for Vouches:
    Riza - Helped add Dragon Claws to my client, and quest tab error. VIA Teamveiw
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    under

    Code:
    case 9157:
    place in there somewhere;

    Code:
    } else if (c.dialogueAction == 20) {
    W/E Your Yes option does here.
    }
    break;
    under

    Code:
    case 9158:
    place somewhere under there;

    Code:
    } else if (c.dialogueAction == 20) {
    c.dialogueAction = -1;
    c.nextChat = 0;
    }
    break;




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    Lawl! ^ ^
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