Add this import at the top of CombatAssistant:
Add these methods in CombatAssistant.javaCode:import server.model.npcs.NPC;
Then, search for:Code:public void multiSpellEffectNPC(int npcId, int damage) { switch(c.MAGIC_SPELLS[c.oldSpellId][0]) { case 12891: case 12881: if (Server.npcHandler.npcs[npcId].freezeTimer < -4) { Server.npcHandler.npcs[npcId].freezeTimer = getFreezeTime(); } break; } } public boolean checkMultiBarrageReqsNPC(int i) { if(Server.npcHandler.npcs[i] == null) { return false; } else { return true; } } public void appendMultiBarrageNPC(int npcId, boolean splashed) { if (Server.npcHandler.npcs[npcId] != null) { NPC n = (NPC)Server.npcHandler.npcs[npcId]; if (n.isDead) return; if (checkMultiBarrageReqsNPC(npcId)) { c.barrageCount++; Server.npcHandler.npcs[npcId].underAttackBy = c.playerId; Server.npcHandler.npcs[npcId].underAttack = true; if (Misc.random(mageAtk()) > Misc.random(mageDef()) && !c.magicFailed) { if(getEndGfxHeight() == 100){ // end GFX n.gfx100(c.MAGIC_SPELLS[c.oldSpellId][5]); } else { n.gfx0(c.MAGIC_SPELLS[c.oldSpellId][5]); } int damage = Misc.random(c.MAGIC_SPELLS[c.oldSpellId][6]); if (Server.npcHandler.npcs[npcId].HP - damage < 0) { damage = Server.npcHandler.npcs[npcId].HP; } c.getPA().addSkillXP((c.MAGIC_SPELLS[c.oldSpellId][7] + damage*Config.MAGIC_EXP_RATE), 6); c.getPA().addSkillXP((c.MAGIC_SPELLS[c.oldSpellId][7] + damage*Config.MAGIC_EXP_RATE/3), 3); Server.npcHandler.npcs[npcId].handleHitMask(damage); Server.npcHandler.npcs[npcId].dealDamage(damage); c.totalPlayerDamageDealt += damage; multiSpellEffectNPC(npcId, damage); } else { n.gfx100(85); } } } }
Under that, addCode:} else if (Server.npcHandler.npcs[i].npcType == 2881 || Server.npcHandler.npcs[i].npcType == 2882) { damage = 0; magicFailed = true; }
Lastly, in NPC.java add:Code:for (int j = 0; j < Server.npcHandler.npcs.length; j++) { if (Server.npcHandler.npcs[j] != null && Server.npcHandler.npcs[j].MaxHP > 0) { int nX = Server.npcHandler.npcs[j].getX(); int nY = Server.npcHandler.npcs[j].getY(); int pX = Server.npcHandler.npcs[i].getX(); int pY = Server.npcHandler.npcs[i].getY(); if ((nX - pX == -1 || nX - pX == 0 || nX - pX == 1) && (nY - pY == -1 || nY - pY == 0 || nY - pY == 1)) { if (multis() && Server.npcHandler.npcs[i].inMulti()) { Client p = (Client) Server.playerHandler.players[c.playerId]; appendMultiBarrageNPC(j, c.magicFailed); Server.npcHandler.attackPlayer(p, j); } } } }
If it helped, Rep and Thank me or somethingCode:public void dealDamage(int damage) { if (damage > HP) { damage = HP; } HP -= damage; }





(its on bottom right corner of my post" )