Thread: [PI] Help with ranged projectiles

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  1. #1 [PI] Help with ranged projectiles 
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    So i noticed that when I use rune arrows, the gfx of the arrows im shooting is steel. Can anyone tell me what class & method this is handled in?

    Thanks.
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  2. #2  
    Registered Member DeathTacoz's Avatar
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    CombatAssistant i think..
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  3. #3  
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    yeh CombatAssistant just search for the msb special and the gfx is there
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  4. #4  
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    What about when im not using special?
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  5. #5  
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    Bump -- help still needed
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  6. #6  
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    Help please?..
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  7. #7  
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    still needing help with this please.
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  8. #8  
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    woops forgot i even posted here

    find

    Code:
    public int getRangeProjectileGFX() {
    and add this

    Code:
    if (c.playerEquipment[c.playerWeapon] == 861)
                return ##; //add gfx id here
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  9. #9  
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    case for runite arrows where "relex lawl" said is:
    case 892:
    return 24;
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