247.
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Hey anyone know the gfx ID for when you use bones on an altar.
Its like a blue thing that kind of spins upward in a circle.
247.
Er. No. I'm talking about a like a little blue swirl above the altar.
Sorry, don't know then
Yes 624 is it thanks.
How would I get it to show one square ahead of me so it goes above the altar instead of under the character.
Change the Height?
No. One square forward. atm the gfx shows under the character. It needs to show one square in front of the character. Make it so when the altar is clicked gfx goes over the altar.
so like
if (ObjectID == *altarID*){
c.gfx0 (647);
}
Only it wouldn't be c. it would be something else.
c. = basically, your character. c.gfx0 means have character start gfx.. So we might not want the character to do the gfx, and rather the altar doing the gfx. So then we would change c. to something else that would make the object do the gfx.
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