Code:public boolean isAggressive(int i) { switch (npcs[i].npcType) { case 3101: case 3102: case 3103: case 3104: case 50: case 2554: case 2555: case 2556: case 2557: case 2892: case 2894: case 2881: case 2882: case 2883: case 1459: case 1926: return true; } if (npcs[i].inWild() && npcs[i].MaxHP > 0) return true; if (isFightCaveNpc(i)) return true; return false; }Could remove that to stop NPCs in wildy from attacking you or you could make something like that but with return false on the end and change some stuff around, can't be bothered thinking about how the exact code would be done atm but I'm sure it would be easyCode:if (npcs[i].inWild() && npcs[i].MaxHP > 0) return true;