Thread: [PI]Moving Water?

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  1. #1 [PI]Moving Water? 
    Registered Member Glenn's Avatar
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    I'm not sure if this goes in the client section or server section, but here is my question: How can I get my water to move? It just sits still. If you could redirect me to a tutorial, or explain how, I would be very appreciated.
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  2. #2  
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    Definitely Client-sided. Honestly, if you haven't added a bunch of models (or a lot of editing), I'd just go get a new client.
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    Easily done.
    It's a small edit in the texture class, just make it act like lava and the water moves! OMG

    I'll get the quick edit 4 u bud:
    Texture.java,
    find:
    Code:
    public static final int[] method371(int i)
    add under the first {
    Code:
    if (i == 1){
        i = 24;
    }
    Also, you can always change up the texture using tom's cache suite
    MAKE SURE THE CLIENT IS RUNNING HIGH DETAIL
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  4. #4  
    Registered Member Glenn's Avatar
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    Quote Originally Posted by babablksheep View Post
    Easily done.
    It's a small edit in the texture class, just make it act like lava and the water moves! OMG

    I'll get the quick edit 4 u bud:
    Texture.java,
    find:
    Code:
    public static final int[] method371(int i)
    add under the first {
    Code:
    if (i == 1){
        i = 24;
    }
    Also, you can always change up the texture using tom's cache suite
    MAKE SURE THE CLIENT IS RUNNING HIGH DETAIL
    How would I do this?
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  5. #5  
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    Quote Originally Posted by Hydrolyza View Post
    How would I do this?
    Look through your client class for two methods, one that sets lowdetail and one that sets high. Only one is called in the init and main method.
    In non renamed they are
    method138 & method52... 138 = low & 52 = high. They have dummy params after jad. Bet they're removed for renamed.
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  7. #6  
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    Thanks I needed this aswell.
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