Thread: Skillcape Emotes - HELP

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  1. #1 Skillcape Emotes - HELP 
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    Alright, so.
    Currently; I added the skillcape button to the client and found this tutorial to do it server sided..
    http://www.rune-server.org/runescape...-pi-slash.html
    And I added it, compiled, etc. It worked.
    But, whenever I click it, it shows the GFX for Ice Barrage.. anyone know why? :/
    Like, even before I added to server-side.. and added the button to the client it showed ice barrage. Where do you think I can find the current emote? :/
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  2. #2  
    Registered Member Inenting's Avatar
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    First ice barrage is the gfx or u mean when u cast the character dances or something
    well here is the id's for gfx and emote:
    Code:
    	public int skillcapeGfx(int cape) {
    		int capeGfx[][] = {
    			{9747, 823}, {9748, 823},
    			{9750, 828}, {9751, 828},
    			{9753, 824}, {9754, 824},
    			{9756, 832}, {9757, 832},
    			{9759, 829}, {9760, 829},
    			{9762, 813}, {9763, 813},
    			{9765, 817}, {9766, 817},
    			{9768, 833}, {9769, 833},
    			{9771, 830}, {9772, 830},
    			{9774, 835}, {9775, 835},
    			{9777, 826}, {9778, 826},
    			{9780, 818}, {9781, 818},
    			{9783, 812}, {9784, 812},
    			{9786, 827}, {9787, 827},
    			{9789, 820}, {9790, 820},
    			{9792, 814}, {9793, 814},
    			{9795, 815}, {9796, 815},
    			{9798, 819}, {9799, 819},
    			{9801, 821}, {9802, 821},
    			{9804, 831}, {9805, 831},
    			{9807, 822}, {9808, 822},
    			{9810, 825}, {9811, 825},
    			{9948, 907}, {9949, 907},
    			{9813, 816}, {12170, 1515}
    		};
    		for(int i = 0; i < capeGfx.length; i++) {
    			if(capeGfx[i][0] == cape) {
    				return capeGfx[i][1];
    			}
    		}
    		return -1;
    	}
    	
    	public int skillcapeEmote(int cape) {
    		int capeEmote[][] = {
    			{9747, 4959}, {9748, 4959},
    			{9750, 4981}, {9751, 4981},
    			{9753, 4961}, {9754, 4961},
    			{9756, 4973}, {9757, 4973},
    			{9759, 4979}, {9760, 4979},
    			{9762, 4939}, {9763, 4939},
    			{9765, 4947}, {9766, 4947},
    			{9768, 4971}, {9769, 4971},
    			{9771, 4977}, {9772, 4977},
    			{9774, 4969}, {9775, 4969},
    			{9777, 4965}, {9778, 4965},
    			{9780, 4949}, {9781, 4949},
    			{9783, 4937}, {9784, 4937},
    			{9786, 4967}, {9787, 4967},
    			{9789, 4953}, {9790, 4953},
    			{9792, 4941}, {9793, 4941},
    			{9795, 4943}, {9796, 4943},
    			{9798, 4951}, {9799, 4951},
    			{9801, 4955}, {9802, 4955},
    			{9804, 4975}, {9805, 4975},
    			{9807, 4957}, {9808, 4957},
    			{9810, 4963}, {9811, 4963},
    			{9948, 5158}, {9949, 5158},
    			{9813, 4945}, {12170, 8525}
    		};
    		for(int i = 0; i < capeEmote.length; i++) {
    			if(capeEmote[i][0] == cape) {
    				return capeEmote[i][1];
    			}
    		}
    		return -1;
    	}
    Hint :
    First ID is cape
    Second ID = gfx or emote
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  3. #3  
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    And where do I add that? ^ O.o
    Yeah, there's something wrong. Lol.
    In-Game like, whenever I use GFX 823 (Attack Skillcape) it shows Ice Barrage.
    Anyway I can change GFX 823 to the emote of the Attack Skillcape? O.o
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  4. #4  
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    Bump. ):
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  5. #5  
    Registered Member Inenting's Avatar
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    yea u can change it u dont need to add it somewhere u just can copy the id's
    u just need to find the right attack emote
    look in ur spotanim.java client sided maybe u can find it there

    Also bumping rule = 24 hours
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