Thread: How do you spawn floors and ceilings on different height levels for PI?

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  1. #1 How do you spawn floors and ceilings on different height levels for PI? 
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    The title says it all, I tried inserting a MASS code for a 100 square area in this format for floors
    Code:
    		c.getPA().checkObjectSpawn(5717, 9999, 9999, 0, 22);
    and it just lagged the shit out of my server, and then they didnt even spawn.

    And I dont know how to spawn ceilings so can someone tell me the PROPER way to spawn both floors and ceilings? Seems like an easy enough answer .. Thanks.
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    I don't think you can spawn walls,ceilings,floors, etc. I think that is all cache related.
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    uhm... incorrect object type? and i dont think that floors and ceiling are even objects... i think there mostely either textures or in the map data itself
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    Quote Originally Posted by Hiatus View Post
    I don't think you can spawn walls,ceilings,floors, etc. I think that is all cache related.
    You can spawn walls, and i made a commands to test floors without having to add them into the objectmanager, so i know those 2 are possible..
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    Quote Originally Posted by Bat-Man View Post
    uhm... incorrect object type? and i dont think that floors and ceiling are even objects... i think there mostely either textures or in the map data itself
    for a floor its 22. and for the most part they are textures but they are still able to be spawned and used as floors.
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    its client sided. the maps are handled in the cache. you can test them yes, but you cant add them unless you do it client sided.
    potatoes.
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