Go to the class that has the private chat in it, and post on here.
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I got the same thing, client-sided.
This is what my client says (it's probably out of date..)
Should be cr3.Code:if(l21 == 3) pushMessage(s9, 7, "@cr2@" + TextClass.fixName(TextClass.nameForLong(l5))); else if(l21 == 2) pushMessage(s9, 7, "@cr2@" + TextClass.fixName(TextClass.nameForLong(l5))); else if(l21 == 1) pushMessage(s9, 7, "@cr1@" + TextClass.fixName(TextClass.nameForLong(l5))); else pushMessage(s9, 3, TextClass.fixName(TextClass.nameForLong(l5)));
This is my code
Code:byte byte0 = 0; if (s1 != null && s1.startsWith("@cr0@")) { s1 = s1.substring(5); byte0 = 1; } else if(s1 != null && s1.startsWith("@cr1@")) { s1 = s1.substring(5); byte0 = 2; } else if(s1 != null && s1.startsWith("@cr2@")) { s1 = s1.substring(5); byte0 = 3; } else if(s1 != null && s1.startsWith("@cr3@")) { s1 = s1.substring(5); byte0 = 4; }
What should I change for pms?
Sorry for my dumbness
ok just go into ur sprites and then player and just rename them for instance if the mod shows a donator then rename the mod crown to the donator and the donator down 1 from the mod
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